Search found 13 matches

by Charles
Sat Mar 07, 2015 11:27 am
Forum: The Quest for Glory Series
Topic: Decoding QFG SAV Import files
Replies: 22
Views: 42835

Re: Decoding QFG SAV Import files

I just realised I only have links to the source code and to one outdated binary attachment at the top. If it was possible to edit my original post to add the link at the very top, I'd do that instead, but since I cannot see how to do that, I'll just post here on page 2. To download the latest versio...
by Charles
Sat Mar 29, 2014 1:05 pm
Forum: The Quest for Glory Series
Topic: Decoding QFG SAV Import files
Replies: 22
Views: 42835

Re: Decoding QFG SAV Import files

Wouldn't be a Quest For Glory game if you couldn't export your saved character. ;) And judging from the much larger file size, it looks like they fixed the horribly crippling design flaws of the original character file. I've had the source code available from the beginning... it's in one of the firs...
by Charles
Fri Mar 28, 2014 1:48 pm
Forum: The Quest for Glory Series
Topic: Decoding QFG SAV Import files
Replies: 22
Views: 42835

Re: Decoding QFG SAV Import files

Nah, there's no practical point to QFG5... only curiosity. There's nothing that accepts the export files QFG5 generates.
by Charles
Fri Mar 28, 2014 12:57 pm
Forum: The Quest for Glory Series
Topic: Decoding QFG SAV Import files
Replies: 22
Views: 42835

Re: Decoding QFG SAV Import files

Okay, so I've pretty much finished writing a complete QFG Export Editor, for QFG1-4 (QFG5's export file is an entirely different beast, and one that I don't have any interest in examining at the moment). You can download it from: http://blazingstix.com/qfg/QFGImporter.zip You can open, edit, and cre...
by Charles
Thu Feb 06, 2014 5:05 pm
Forum: The Quest for Glory Series
Topic: Decoding QFG SAV Import files
Replies: 22
Views: 42835

Re: Decoding QFG SAV Import files

That's an excellent saved character, Collector. It has the unidentified flag checked (What I'm calling Flag 7). I can see that you had 120 Gold (including the reward at the end of the game), 1 Dagger, 11 Healing Potions, 9 Magic Potions, 12 Vigor Potions, 1 Undead Unguent. You also had the Broadswor...
by Charles
Thu Feb 06, 2014 8:16 am
Forum: The Quest for Glory Series
Topic: Decoding QFG SAV Import files
Replies: 22
Views: 42835

Re: Decoding QFG SAV Import files

Sorry for the double-post, but I've made a breakthrough... In QFG1/2 they used a really weird way of storing the currency... they used two bytes, but not the full two bytes. Instead of a standard way of storing two bytes, where AAAA = BB CC (where BB is the top 8-bits and CC is the bottom 8-bits) th...
by Charles
Wed Feb 05, 2014 9:06 am
Forum: The Quest for Glory Series
Topic: Decoding QFG SAV Import files
Replies: 22
Views: 42835

Re: Decoding QFG SAV Import files

ghost_rider: Thank you very much for those two files. I'm finding them very helpful already. Collector: I posted a comment to a post on his blog, back in November/December when I started on QFG3, and he was very encouraging, but I got the distinct impression that he has a few other things on his pla...
by Charles
Sat Feb 01, 2014 11:33 pm
Forum: The Quest for Glory Series
Topic: Decoding QFG SAV Import files
Replies: 22
Views: 42835

Re: Decoding QFG SAV Import files

Hi Tawmis, that's actually a really good question. In truth, that's exactly what I did do for much of decoding QFG1 and QFG2, but it's not as simple or quick as it sounds. Fortunately for me, somebody else had already done the heavy-lifting of decrypting QFG1 and QFG2, so I just had to poke and prod...
by Charles
Sat Feb 01, 2014 12:17 pm
Forum: The Quest for Glory Series
Topic: Decoding QFG SAV Import files
Replies: 22
Views: 42835

Decoding QFG SAV Import files

Binary: http://blazingstix.com/apps/qfgimporter Source: https://github.com/Blazingstix/QFGImporter Hi All, I've started a thread in the QuestForMoreGlory forums about this, but at Collector's suggestion, I'm posting here too, since he has the space to allow attachments... that will make this a lot e...
by Charles
Fri Feb 01, 2013 4:03 pm
Forum: The Quest for Glory Series
Topic: Installing Quest for Glory 95 Editor in Windows 7
Replies: 9
Views: 6284

Re: Installing Quest for Glory 95 Editor in Windows 7

It may be easier and faster to simply rewrite it from scratch in C#.
Given how long ago I'd written it, how much I've learned in the decade since, and how ridiculously simple a program it is, I couldn't agree more.
by Charles
Fri Feb 01, 2013 1:18 pm
Forum: The Quest for Glory Series
Topic: Installing Quest for Glory 95 Editor in Windows 7
Replies: 9
Views: 6284

Re: Installing Quest for Glory 95 Editor in Windows 7

That was quick work. Looks good. I did run into a small bug, related to the save dialog. Couple minor things, actually: the save as type is blank appends an extra .sav to the filename cancel button saves anyway after save msgbox takes the variable as a string: i.e. Character creation in " &...
by Charles
Wed Jan 30, 2013 9:58 pm
Forum: The Quest for Glory Series
Topic: Installing Quest for Glory 95 Editor in Windows 7
Replies: 9
Views: 6284

Re: Installing Quest for Glory 95 Editor in Windows 7

I did. :D Those were fun times. Unfortunately, it isn't just the MSVBVM50.DLL file that needs to be registered. That's needed for the installer (as well as the program), but the program also needs COMDLG32.OCX registered. In my (admittedly brief) attempt at troubleshooting it, I just placing COMDLS3...
by Charles
Wed Jan 30, 2013 5:00 pm
Forum: The Quest for Glory Series
Topic: Installing Quest for Glory 95 Editor in Windows 7
Replies: 9
Views: 6284

Re: Installing Quest for Glory 95 Editor in Windows 7

Sorry for reviving this months dead thread, but I stumbled across this thread today, and I felt compelled to add my 2¢. I'm the original author of the Quest For Glory Importer '95, and Collector is absolutely correct about needing the VB5 Runtime. There was a time when you didn't need to manually in...

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