Search found 13 matches
- Sat Mar 07, 2015 11:27 am
- Forum: The Quest for Glory Series
- Topic: Decoding QFG SAV Import files
- Replies: 22
- Views: 42835
Re: Decoding QFG SAV Import files
I just realised I only have links to the source code and to one outdated binary attachment at the top. If it was possible to edit my original post to add the link at the very top, I'd do that instead, but since I cannot see how to do that, I'll just post here on page 2. To download the latest versio...
- Sat Mar 29, 2014 1:05 pm
- Forum: The Quest for Glory Series
- Topic: Decoding QFG SAV Import files
- Replies: 22
- Views: 42835
Re: Decoding QFG SAV Import files
Wouldn't be a Quest For Glory game if you couldn't export your saved character. ;) And judging from the much larger file size, it looks like they fixed the horribly crippling design flaws of the original character file. I've had the source code available from the beginning... it's in one of the firs...
- Fri Mar 28, 2014 1:48 pm
- Forum: The Quest for Glory Series
- Topic: Decoding QFG SAV Import files
- Replies: 22
- Views: 42835
Re: Decoding QFG SAV Import files
Nah, there's no practical point to QFG5... only curiosity. There's nothing that accepts the export files QFG5 generates.
- Fri Mar 28, 2014 12:57 pm
- Forum: The Quest for Glory Series
- Topic: Decoding QFG SAV Import files
- Replies: 22
- Views: 42835
Re: Decoding QFG SAV Import files
Okay, so I've pretty much finished writing a complete QFG Export Editor, for QFG1-4 (QFG5's export file is an entirely different beast, and one that I don't have any interest in examining at the moment). You can download it from: http://blazingstix.com/qfg/QFGImporter.zip You can open, edit, and cre...
- Thu Feb 06, 2014 5:05 pm
- Forum: The Quest for Glory Series
- Topic: Decoding QFG SAV Import files
- Replies: 22
- Views: 42835
Re: Decoding QFG SAV Import files
That's an excellent saved character, Collector. It has the unidentified flag checked (What I'm calling Flag 7). I can see that you had 120 Gold (including the reward at the end of the game), 1 Dagger, 11 Healing Potions, 9 Magic Potions, 12 Vigor Potions, 1 Undead Unguent. You also had the Broadswor...
- Thu Feb 06, 2014 8:16 am
- Forum: The Quest for Glory Series
- Topic: Decoding QFG SAV Import files
- Replies: 22
- Views: 42835
Re: Decoding QFG SAV Import files
Sorry for the double-post, but I've made a breakthrough... In QFG1/2 they used a really weird way of storing the currency... they used two bytes, but not the full two bytes. Instead of a standard way of storing two bytes, where AAAA = BB CC (where BB is the top 8-bits and CC is the bottom 8-bits) th...
- Wed Feb 05, 2014 9:06 am
- Forum: The Quest for Glory Series
- Topic: Decoding QFG SAV Import files
- Replies: 22
- Views: 42835
Re: Decoding QFG SAV Import files
ghost_rider: Thank you very much for those two files. I'm finding them very helpful already. Collector: I posted a comment to a post on his blog, back in November/December when I started on QFG3, and he was very encouraging, but I got the distinct impression that he has a few other things on his pla...
- Sat Feb 01, 2014 11:33 pm
- Forum: The Quest for Glory Series
- Topic: Decoding QFG SAV Import files
- Replies: 22
- Views: 42835
Re: Decoding QFG SAV Import files
Hi Tawmis, that's actually a really good question. In truth, that's exactly what I did do for much of decoding QFG1 and QFG2, but it's not as simple or quick as it sounds. Fortunately for me, somebody else had already done the heavy-lifting of decrypting QFG1 and QFG2, so I just had to poke and prod...
- Sat Feb 01, 2014 12:17 pm
- Forum: The Quest for Glory Series
- Topic: Decoding QFG SAV Import files
- Replies: 22
- Views: 42835
Decoding QFG SAV Import files
Binary: http://blazingstix.com/apps/qfgimporter Source: https://github.com/Blazingstix/QFGImporter Hi All, I've started a thread in the QuestForMoreGlory forums about this, but at Collector's suggestion, I'm posting here too, since he has the space to allow attachments... that will make this a lot e...
- Fri Feb 01, 2013 4:03 pm
- Forum: The Quest for Glory Series
- Topic: Installing Quest for Glory 95 Editor in Windows 7
- Replies: 9
- Views: 6284
Re: Installing Quest for Glory 95 Editor in Windows 7
Given how long ago I'd written it, how much I've learned in the decade since, and how ridiculously simple a program it is, I couldn't agree more.It may be easier and faster to simply rewrite it from scratch in C#.
- Fri Feb 01, 2013 1:18 pm
- Forum: The Quest for Glory Series
- Topic: Installing Quest for Glory 95 Editor in Windows 7
- Replies: 9
- Views: 6284
Re: Installing Quest for Glory 95 Editor in Windows 7
That was quick work. Looks good. I did run into a small bug, related to the save dialog. Couple minor things, actually: the save as type is blank appends an extra .sav to the filename cancel button saves anyway after save msgbox takes the variable as a string: i.e. Character creation in " &...
- Wed Jan 30, 2013 9:58 pm
- Forum: The Quest for Glory Series
- Topic: Installing Quest for Glory 95 Editor in Windows 7
- Replies: 9
- Views: 6284
Re: Installing Quest for Glory 95 Editor in Windows 7
I did. :D Those were fun times. Unfortunately, it isn't just the MSVBVM50.DLL file that needs to be registered. That's needed for the installer (as well as the program), but the program also needs COMDLG32.OCX registered. In my (admittedly brief) attempt at troubleshooting it, I just placing COMDLS3...
- Wed Jan 30, 2013 5:00 pm
- Forum: The Quest for Glory Series
- Topic: Installing Quest for Glory 95 Editor in Windows 7
- Replies: 9
- Views: 6284
Re: Installing Quest for Glory 95 Editor in Windows 7
Sorry for reviving this months dead thread, but I stumbled across this thread today, and I felt compelled to add my 2¢. I'm the original author of the Quest For Glory Importer '95, and Collector is absolutely correct about needing the VB5 Runtime. There was a time when you didn't need to manually in...