Search found 3 matches

by 900MHz
Mon Aug 09, 2010 7:28 pm
Forum: The Gabriel Knight Series
Topic: GK Games and Newer OS
Replies: 33
Views: 52276

Re: GK Games and Newer OS

GK1 is now completable in ScummVM also, thus removing OS woes.
Check info here --> http://clone2727.blogspot.com/2010/08/y ... devil.html. (It's not 100% yet)
by 900MHz
Tue Oct 13, 2009 11:11 am
Forum: The Gabriel Knight Series
Topic: Hi-Res backgrounds possible GK1?
Replies: 7
Views: 2444

Re: Hi-Res backgrounds possible GK1?

It must be that the original backgrounds are just scaled from 320x200 to 640x400, but are they just saved externally from the game engine to the higher resolution, or does the engine have some kind of scaler? If so, then how can it cope with the two resolutions, I mean the objects in the game are VE...
by 900MHz
Fri Oct 02, 2009 11:37 am
Forum: The Gabriel Knight Series
Topic: Hi-Res backgrounds possible GK1?
Replies: 7
Views: 2444

Hi-Res backgrounds possible GK1?

Here's a tought. GK1 supports 640x400 graphics, but the backgrounds are 320x200 and look really chunky on modern computers and don't justice to the original artwork at least in my opinion. So, I decided to extract a few images from the game and retouch them a bit to see whether they would scale to 6...

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