Search found 167 matches
- Tue May 04, 2021 4:10 am
- Forum: The Laura Bow Games
- Topic: Who wants a script?
- Replies: 41
- Views: 49741
Re: Who wants a script?
Pleased to present part 2 of the Laura Bow screenshots! Now featuring: -the cemetery ghost -the flying statue easter egg -three alternative endings -full score ending and notebook -And of course Gloria in the well. I think you'll be interested in reading these 2 blog posts that dissect The Colonel'...
- Fri Aug 21, 2020 2:33 pm
- Forum: Other Sierra Games
- Topic: Ken's book on Sierra
- Replies: 41
- Views: 34200
Re: Ken's book on Sierra
... and the cover's changed again:
- Wed Aug 05, 2020 2:06 pm
- Forum: The King's Quest Series
- Topic: Ultimate King's Quest 4 with Amiga sounds and Munt
- Replies: 12
- Views: 28182
Re: Ultimate King's Quest 4 with Amiga sounds and Munt
Wasn't that only in the AGI 2.0 release? Indeed. I mentioned it because you wrote the following: The end result is a version that combines all of the best features from the various versions and can be played in DOSBox with the higher detailed graphics, improved sprite movement, Roland MT-32 music w...
- Wed Aug 05, 2020 5:39 am
- Forum: The King's Quest Series
- Topic: Ultimate King's Quest 4 with Amiga sounds and Munt
- Replies: 12
- Views: 28182
Re: Ultimate King's Quest 4 with Amiga sounds and Munt
I don't think the "beam me" easter is included.
- Sat Apr 18, 2020 5:10 pm
- Forum: The Quest for Glory Series
- Topic: Bypassing bugs in QfG4 - it's worth trying ScummVM too
- Replies: 2
- Views: 9828
Re: Bypassing bugs in QfG4 - it's worth trying ScummVM too
You should definitely report your findings in their bug repository.
They are great at fixing Sierra's script bugs.
They are great at fixing Sierra's script bugs.
- Fri Jan 31, 2020 4:36 pm
- Forum: Codename: Iceman
- Topic: Codename: Iceman Comic
- Replies: 18
- Views: 21091
Re: Codename: Iceman Comic
I just tried it and the woman said "1/30/40". I'm surprised that this hasn't fallen victim to a Y2K bug or something. If I am reading the discussion correctly, this will still work correctly until 2047? And I think this is a joke. You ask the woman for a date ("ask for date") an...
- Thu Jan 30, 2020 4:52 pm
- Forum: Codename: Iceman
- Topic: Codename: Iceman Comic
- Replies: 18
- Views: 21091
Re: Codename: Iceman Comic
There was a short discussion about the year this game takes place in here:
https://github.com/scummvm/scummvm/pull/770
https://github.com/scummvm/scummvm/pull/770
- Thu Jul 04, 2019 3:14 pm
- Forum: TSN/INN
- Topic: INN Stuff (Image Heavy! VERY Image Heavy!)
- Replies: 32
- Views: 52169
- Sun Jun 02, 2019 3:28 pm
- Forum: TSN/INN
- Topic: INN is Back!!
- Replies: 15
- Views: 356782
Re: INN is Back!!
Here's the old wikipedia article on INN (before it was merged in the the Sierra article):
https://en.wikipedia.org/wiki/ImagiNati ... =677894116
https://en.wikipedia.org/wiki/ImagiNati ... =677894116
- Sun Jun 02, 2019 3:24 pm
- Forum: TSN/INN
- Topic: INN is Back!!
- Replies: 15
- Views: 356782
Re: INN is Back!!
You're getting this wrong Rath. This is not an online forum. INN was an online gaming network in the days before the internet. It had online multiplayer games, and chats. INN Barn enables you to run the old INN client software (in DOSBox) and connect to a rewrite of the INN server. There you can pla...
- Wed May 29, 2019 12:36 pm
- Forum: Miscellaneous Chatter
- Topic: Translating SCI Games
- Replies: 16
- Views: 10633
Re: Translating SCI Games
Hi DarkSoul4242! This thread is very interesting... :-) Might I suggest you clone it over to http://sciprogramming.com/community/index.php?board=2.0 ? The SCI Programming boards are much more suited for advanced SCI related topics, and it would attract interest from people who might be able to help ...
- Sat Mar 30, 2019 5:26 pm
- Forum: The Leisure Suit Larry Series
- Topic: Secret LSL6 telephone numbers
- Replies: 14
- Views: 12270
Re: Secret LSL6 telephone numbers
I took a quick look at the script, and found the following numbers:
You need to prefix the numbers with '#' until you get a response.
I'll try to find the rest when I have some more time.
You need to prefix the numbers with '#' until you get a response.
I'll try to find the rest when I have some more time.
- Tue Mar 19, 2019 3:22 pm
- Forum: Codename: Iceman
- Topic: Codename: Phoenix.
- Replies: 3
- Views: 11760
Re: Codename: Phoenix.
In Sierra's InterAction magazine, Volume 5, Number 4, Winter 1992: https://archive.org/details/InterAction_Magazine_Vol._V_Number_4_Winter_1992_1992_Sierra_On-Line_US/page/n16 Codename: Phoenix Still in the formative stages, this new spy-thriller has a target release date of late spring. The game wi...
- Thu Jan 10, 2019 2:19 pm
- Forum: Miscellaneous Chatter
- Topic: AI Neural Network image upscaling filters
- Replies: 24
- Views: 9159
Re: AI Neural Network image upscaling filters
The images are gorgeous MI.
Thanks!
Thanks!
- Mon Dec 17, 2018 2:55 pm
- Forum: Miscellaneous Chatter
- Topic: Al Lowe reveals his Sierra source code collection—then puts all of it on eBay
- Replies: 21
- Views: 8176
Re: Al Lowe reveals his Sierra source code collection—then puts all of it on eBay
The shared code is the code for the system scripts. Essentially SCI and AGI games had the following pieces of source code: An interpreter - The "engine" which runs the game scripts and provides basic functionality for graphics, parser, sound, etc. A compiler - which transforms script code ...