Search found 167 matches

by OmerMor
Tue May 04, 2021 4:10 am
Forum: The Laura Bow Games
Topic: Who wants a script?
Replies: 41
Views: 49741

Re: Who wants a script?

Pleased to present part 2 of the Laura Bow screenshots! Now featuring: -the cemetery ghost -the flying statue easter egg -three alternative endings -full score ending and notebook -And of course Gloria in the well. I think you'll be interested in reading these 2 blog posts that dissect The Colonel'...
by OmerMor
Fri Aug 21, 2020 2:33 pm
Forum: Other Sierra Games
Topic: Ken's book on Sierra
Replies: 41
Views: 34200

Re: Ken's book on Sierra

... and the cover's changed again:
3D-book-NEW-cover-design[1].png
by OmerMor
Wed Aug 05, 2020 2:06 pm
Forum: The King's Quest Series
Topic: Ultimate King's Quest 4 with Amiga sounds and Munt
Replies: 12
Views: 28182

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Wasn't that only in the AGI 2.0 release? Indeed. I mentioned it because you wrote the following: The end result is a version that combines all of the best features from the various versions and can be played in DOSBox with the higher detailed graphics, improved sprite movement, Roland MT-32 music w...
by OmerMor
Wed Aug 05, 2020 5:39 am
Forum: The King's Quest Series
Topic: Ultimate King's Quest 4 with Amiga sounds and Munt
Replies: 12
Views: 28182

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

I don't think the "beam me" easter is included.
by OmerMor
Sat Apr 18, 2020 5:10 pm
Forum: The Quest for Glory Series
Topic: Bypassing bugs in QfG4 - it's worth trying ScummVM too
Replies: 2
Views: 9828

Re: Bypassing bugs in QfG4 - it's worth trying ScummVM too

You should definitely report your findings in their bug repository.
They are great at fixing Sierra's script bugs.
by OmerMor
Fri Jan 31, 2020 4:36 pm
Forum: Codename: Iceman
Topic: Codename: Iceman Comic
Replies: 18
Views: 21091

Re: Codename: Iceman Comic

I just tried it and the woman said "1/30/40". I'm surprised that this hasn't fallen victim to a Y2K bug or something. If I am reading the discussion correctly, this will still work correctly until 2047? And I think this is a joke. You ask the woman for a date ("ask for date") an...
by OmerMor
Thu Jan 30, 2020 4:52 pm
Forum: Codename: Iceman
Topic: Codename: Iceman Comic
Replies: 18
Views: 21091

Re: Codename: Iceman Comic

There was a short discussion about the year this game takes place in here:
https://github.com/scummvm/scummvm/pull/770
by OmerMor
Thu Jul 04, 2019 3:14 pm
Forum: TSN/INN
Topic: INN Stuff (Image Heavy! VERY Image Heavy!)
Replies: 32
Views: 52169

Re: INN Stuff (Image Heavy! VERY Image Heavy!)

Tawmis wrote: Wed Jul 03, 2019 2:57 pm
Yes, I know - I was addressing OmerMor since we revived the thread in regards to sending the disks. :)
That's totally understandable Tawmis... :)
by OmerMor
Sun Jun 02, 2019 3:28 pm
Forum: TSN/INN
Topic: INN is Back!!
Replies: 15
Views: 356782

Re: INN is Back!!

Here's the old wikipedia article on INN (before it was merged in the the Sierra article):
https://en.wikipedia.org/wiki/ImagiNati ... =677894116
by OmerMor
Sun Jun 02, 2019 3:24 pm
Forum: TSN/INN
Topic: INN is Back!!
Replies: 15
Views: 356782

Re: INN is Back!!

You're getting this wrong Rath. This is not an online forum. INN was an online gaming network in the days before the internet. It had online multiplayer games, and chats. INN Barn enables you to run the old INN client software (in DOSBox) and connect to a rewrite of the INN server. There you can pla...
by OmerMor
Wed May 29, 2019 12:36 pm
Forum: Miscellaneous Chatter
Topic: Translating SCI Games
Replies: 16
Views: 10633

Re: Translating SCI Games

Hi DarkSoul4242! This thread is very interesting... :-) Might I suggest you clone it over to http://sciprogramming.com/community/index.php?board=2.0 ? The SCI Programming boards are much more suited for advanced SCI related topics, and it would attract interest from people who might be able to help ...
by OmerMor
Sat Mar 30, 2019 5:26 pm
Forum: The Leisure Suit Larry Series
Topic: Secret LSL6 telephone numbers
Replies: 14
Views: 12270

Re: Secret LSL6 telephone numbers

I took a quick look at the script, and found the following numbers:
Image

You need to prefix the numbers with '#' until you get a response.

I'll try to find the rest when I have some more time.
by OmerMor
Tue Mar 19, 2019 3:22 pm
Forum: Codename: Iceman
Topic: Codename: Phoenix.
Replies: 3
Views: 11760

Re: Codename: Phoenix.

In Sierra's InterAction magazine, Volume 5, Number 4, Winter 1992: https://archive.org/details/InterAction_Magazine_Vol._V_Number_4_Winter_1992_1992_Sierra_On-Line_US/page/n16 Codename: Phoenix Still in the formative stages, this new spy-thriller has a target release date of late spring. The game wi...
by OmerMor
Thu Jan 10, 2019 2:19 pm
Forum: Miscellaneous Chatter
Topic: AI Neural Network image upscaling filters
Replies: 24
Views: 9159

Re: AI Neural Network image upscaling filters

The images are gorgeous MI.
Thanks!
by OmerMor
Mon Dec 17, 2018 2:55 pm
Forum: Miscellaneous Chatter
Topic: Al Lowe reveals his Sierra source code collection—then puts all of it on eBay
Replies: 21
Views: 8176

Re: Al Lowe reveals his Sierra source code collection—then puts all of it on eBay

The shared code is the code for the system scripts. Essentially SCI and AGI games had the following pieces of source code: An interpreter - The "engine" which runs the game scripts and provides basic functionality for graphics, parser, sound, etc. A compiler - which transforms script code ...

Go to advanced search