Laura Bow 3 (was Laura Bow and the Mechanical Codex)
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Re: Laura Bow 3 (was Laura Bow and the Mechanical Codex)
No real LB update, so I am too lazy to post and bb code all the links. So here's a pdf of it.
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- The NineZyme Tribune.pdf
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Re: Laura Bow 3 (was Laura Bow and the Mechanical Codex)
Let's cut to the chase. I'm guessing there won't be much of an LB update until NineZyme can find a sponsor to make them more financially secure, hm? "Tile Tales: Pirate" seems like it's a less financially risky venture.
(Of course, I know nothing at all about the gaming industry - backing, finance, development etc... but it seems less risky to me, because there's a bigger market for it, perhaps? Much as it might pain us to admit it, LB and adventure games in general are a niche market, and have been for some time. "Tile Tales" and similar have a bigger slice of the pie.
I may be wrong, of course, and if I am, please feel free to correct me!)
(Of course, I know nothing at all about the gaming industry - backing, finance, development etc... but it seems less risky to me, because there's a bigger market for it, perhaps? Much as it might pain us to admit it, LB and adventure games in general are a niche market, and have been for some time. "Tile Tales" and similar have a bigger slice of the pie.
I may be wrong, of course, and if I am, please feel free to correct me!)
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Re: Laura Bow 3 (was Laura Bow and the Mechanical Codex)
I am assuming in order to keep the "company" and their "employees" paid and afloat - they need to work on other games, and sell them while they wait on Laura Bow 3 to become closer to reality.
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Re: Laura Bow 3 (was Laura Bow and the Mechanical Codex)
Spooktacular Holiday Season
Hello again NineZymer's... It's time for another monthly status update! The holiday season is upon us, and things are moving fast (too fast, some days). We hope that everyone is doing well out there, and that you all have some exciting, fun, or just relaxing things planned for the remainer of the year.
We've got some exciting and interesting things to chat about today, so let's not waste any time, and get straight into it...
The GamerFest Reveal!
If you recall from last month, our big event for October was that we attended GamerFest Dublin, and brought along both games with us for their first significant public viewings... Tile Tales: Pirate and Laura Bow and the Mechanical Codex.
This was our first proper conference appearance, with a tiny but cozy booth to show off what we've been working on since we started this thing. The event, overall, attracted about 25-30k people... which isn't huge as far as gaming conferences go, but still quite substantial for the tiny island of Ireland.
We were there for two full days, and overall we'd say that it was really successful! The reception to both games was very positive. We received a lot of supportive words and feedback, and people seem to be really looking forward to playing them move extensively! We definitely made some new fans, friends, and acquaintances during our time there... and we hope that those people will share in the vision of what we're building, and help us spread the word to other gamers out there.
One of the most interesting take-aways from the event was that there was very little overlap in audience between our games. Almost everyone strongly preferred one or the other, sharing little interest in both. I mean, they are very different experiences... but they do both share a narrative style to them, with a bright and appealing art style (which seems rare these days, if compared with the other games on display at the event). Regardless, we view this as a good sign! As a super tiny indie developer... putting all of our eggs into a single basket is a risky proposition. So if we can have a broader range of products out there, then we are more likely to be able to survive long term, if any particular one doesn't do as well as the others. At least, that's the theory.
The two ladies playing, in the picture above, both had their distinct preferences. The lady on the left played through nearly the entire first environment of Tile Tales: Pirate, and previewed a couple of the further areas. And the one on the right sat at our booth for 2 straight hours playing Laura Bow, and absolutely loved it. She wasn't even a classic point-and-click gamer - and said that she would have stayed longer, except that she encountered a bug which prevented her from continuing longer, unfortunately. That bodes well for both games!
Anyway, we could go on about the fantastic people who stopped to play or chat for a while, but we've probably said enough on the topic at this point. So let's move on to some EVEN BIGGER NEWS!
Big Booty Alert!!
Want to play Tile Tales: Pirate!? Well... you're in luck! We are planning to release the game in November on Apple and Android devices.
That's right! The game is releasing THIS MONTH!
We have fully wrapped up the swamp set of puzzles! This gives us six entire environments to guide our little pirate through... and we are planning to do an additional three more areas which we will periodically release over the next six-ish months (for no additional cost), to continue the Pirate's adventure.
Also, during that time... we will be preparing the releases on other platforms. The Steam (page here) release will be next (perhaps by the end of the year), followed by Nintendo Switch, Xbox, and Playstation. We will also try to get onto GOG (if they ever respond to us), and perhaps a few other smaller stores/platforms.
As soon as the game is ready to go on the various platforms, we will send out a "special notice" newsletter to make a short announcement and provide a purchase link. So keep an eye out for it! We're looking forward to hearing your thoughts on it. It's a very unique game, and we really believe in it!
Yet Another Mystery
Not much movement on Laura Bow lately... We're still in touch with Microsoft, and trying to push our partnership with them over the line - but it's very slow going. Might have to pull out the big guns again soon. We'll see. Anyway, if there is any real official news, it will likely come from Microsoft first (not from us here)... so keep an eye on their press releases. However, we'll of course share a link to it, if/when it happens.
Regardless, we are hoping to jump back into the project for a while after getting Tile Tales: Pirate out the door this month - we need a little break from tile puzzle brainstorming, haha! So we plan to do some script work, fix a bunch of bugs that appeared in our GamerFest demo, upgrade things, incorporate some new systems that we made for Tile Tales: Pirate, publish the Steam page, and just generally make more progress on getting an official demo up for people to play.
We're very much looking forward to building more of the mystery!
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- Rath Darkblade
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Re: Laura Bow 3 (was Laura Bow and the Mechanical Codex)
Tile Tales is on Steam! Go grab it!
Hopefully we'll hear more about Laura Bow from Microsoft soon.
I really hope that Microsoft isn't waiting for Ninezyme to run out of cash, whereupon they'll swoop on the studio and buy them out, and then re-do Laura Bow in their own way, and it turns out completely abominable and hateful.
Am I being paranoid again? Maybe?
Hopefully we'll hear more about Laura Bow from Microsoft soon.
I really hope that Microsoft isn't waiting for Ninezyme to run out of cash, whereupon they'll swoop on the studio and buy them out, and then re-do Laura Bow in their own way, and it turns out completely abominable and hateful.
Am I being paranoid again? Maybe?
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Re: Laura Bow 3 (was Laura Bow and the Mechanical Codex)
There's no need for Microsoft to wait. They could hand them a cease and desist now.Rath Darkblade wrote: ↑Mon Nov 04, 2024 4:49 pm I really hope that Microsoft isn't waiting for Ninezyme to run out of cash, whereupon they'll swoop on the studio and buy them out, and then re-do Laura Bow in their own way, and it turns out completely abominable and hateful.
Am I being paranoid again? Maybe?
They wouldn't get any of Nine's resources, because Nine could simply re-label the game as something else and change the character names and make it their own game.
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