For jafa: KQ6

Is the game being a ROYAL pain? Need a hint? Got a problem? This is the place to discuss King's Quest!
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Collector
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For jafa: KQ6

Post by Collector »

Originally Posted: Sat May 31, 2008 1:33 pm

I tried to mail this to you, but the email was bounced. Here is the executable for King's Quest VI. SCIWV.EXE. There are many tools out there for hacking into the Sierra SCI games, including SCI Studio, SCI Companion and Enrico Rolfi's TraduSCI and SCI32 Script Dumper. I think that NewRisingSun developed his own tools for developing his timer patches.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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jafa
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Re: For jafa: KQ6

Post by jafa »

Hi,

Took a quick look...

It is a NE file format so objdump won't open it. I had to extract the code segments and objcopy then into a PE format.

It is pure 16-bit code. Yick.

The first code segment is mostly 16-bit windows, but with a few DOS ints and one BIOS int (Equipment Determination).

If it has the relocation information then it should be possible to pull apart and put back together.

Nick
jafa
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Re: For jafa: KQ6

Post by jafa »

I ordered a book from Amazon - it arrived today...

Windows 3.1 Function Reference - Microsoft Press 8-)
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Re: For jafa: KQ6

Post by Collector »

Very cool. BTW, I linked to your page from my site. My DOSBox installer page will now send people to you for the Sierra Windows games.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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