But I also really like the idea of building Sierra AGI characters from individual Lego bricks. I once printed every background, character, and item from the original King's Quest and put them up on a wall, complete with the backgrounds arranged in a grid in the order they appear in the game and with the items blown up to A4 size and individually cut along the outlines.
This is when I noticed that the individual pixels in those games are much wider than they are tall, perfect for recreating using Lego bricks. The characters would naturally be pretty sharp on the diagonals, since the animations only had views for facing north, east, south, and west. But it would still be very interesting to see the results. Figuring out the pixel counts would be really easy using the grid and zoom functions in any decent graphics program.
Lego Sierra Characters!
- Simo Sakari Aaltonen
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Re: Lego Sierra Characters!
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Re: Lego Sierra Characters!
Wouldn't be too hard, actually... There's a fairly large community on Flickr of people that make all sorts of mosaics from LEGO; a quick search pulls NES-era Scrooge McDuck and Megaman as examples.
m19
m19
Re: Lego Sierra Characters!
This is because the games were made for the monitors of the time, which had pixels that were taller than wide. On modern monitors, with their more squarish pixels the games look squished. For a 320x200 game to look right on a modern monitor it needs to be stretched to 320x240. With DOSBox you can use aspect correction to give these games the proportions that they were meant to have.Simo Sakari Aaltonen wrote:This is when I noticed that the individual pixels in those games are much wider than they are tall
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- Simo Sakari Aaltonen
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Re: Lego Sierra Characters!
Morgan19, I was thinking more of three-dimensional models rather than flat mosaics, with each pixel in the model represented by a single standard Lego brick (block).
Collector, I don't remember hearing that about old monitors before. I had thought the wide pixels were a peculiarity of Sierra's AGI system. Wonder whose idea it was to make pixels so wide back then? (I assume there was some technical reason.)
But aspect correction is a great thing. Who wants a squished King Graham? Apart from the witch who makes a Graham cracker out of him.
Collector, I don't remember hearing that about old monitors before. I had thought the wide pixels were a peculiarity of Sierra's AGI system. Wonder whose idea it was to make pixels so wide back then? (I assume there was some technical reason.)
But aspect correction is a great thing. Who wants a squished King Graham? Apart from the witch who makes a Graham cracker out of him.
Website: https://simosakariaaltonen.com — Podcast What Now with Simo: https://rss.com/podcasts/simo/
Re: Lego Sierra Characters!
This runs along the same vein as the lego characters. I just found this today, made with those little plastic tubes that you iron. Anyone remember those?
Graham looks like he had a little to much sun.
Graham looks like he had a little to much sun.
- Tawmis
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Re: Lego Sierra Characters!
That Rosella is awesome.
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Re: Lego Sierra Characters!
I want those on my fridge.
- El Ravager
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Re: Lego Sierra Characters!
Bloody brilliant. Somebody put an awful lot of work into making those correspond to the game sprites. They're virtually perfect representations!