GK series - travel size

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Jules
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Re: GK series - travel size

Post by Jules »

Okay good.

Success! I burnt the first two games and both installed and played successfully. GK3 will have to wait for the weekend. Not enough hours in the day.
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Re: GK series - travel size

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I finally had a chance to try out the GK3 wizard but no luck. The DVD appeared to burn correctly but when I start the game, it asks me for CD 1. I can't quit unless I insert CD 1 so I do. The game messes up and the music repeats itself over and over and I had to use the Task Manager to force quit out of the game.
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Re: GK series - travel size

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Do a clean install with the SHP installer, first. Then run the wizard from the installed folder.
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Re: GK series - travel size

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That's what I did.
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Re: GK series - travel size

Post by Collector »

I can't see anything specifically that would be causing the problem, but I looked over the scripts and recompiled them for both the installer and the wizard. Redownload the installer and use this wizard:
GK3 DVD Prep Wizard.exe
(3.62 MiB) Downloaded 167 times
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Jules
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Re: GK series - travel size

Post by Jules »

Whatever you've done, it worked perfectly! Thanks for putting these together, Collector. They also work as a nice little bundled backup. I really appreciate it. :)

If you're taking requests, the King's Quest Collection (purple disks) would be a nice addition as well. I would imagine that would take quite a while, especially with finnicky games like LB2 and KQ7.
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Re: GK series - travel size

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Actually, the KQ Collection Series wouldn't be that hard. There are no resources that have to be concatenated, no additional configurations that would have to be made. It would mostly be a matter of combining the three different installers for the collection into one and changing the scripting to get it to look in its own folder for the files, instead of having to find the CD.

It would take some time, though, as the KQ Collection Series installers are three of my my most complicated installers (outside of the multi CD single games, like GK2 and the Phantasmagoria games). Not only are there installers for each game and each extra, but i have to take into account the different versions of Windows that the games can be installed on. KQ6Win cannot be installed on 64-bit Windows and it needs to be installed differently on Vista than XP. MMGDX is Windows only, so again, it is a no go on Win64.

I would also need to eliminate certain blocks of the scripts needed to take into account that there are three different installers that need to check what is currently installed so that uninstalling one disc does not uninstall so much that it disables other discs that are still installed, but the three installers combined will do a clean uninstall when all are removed.

On top of all of this, I have been adding "idiot proofing" to the installers. As I have posted elsewhere, my installers are used several thousand times each month and almost all of the reports that I get of them not working are from either from different versions of the games than what the installer was based on or more often than not, user error. To a much lesser extent there are random errors. I can't do much about these occasional odd glitches that pop up for no apparent reason (perhaps from copy errors, damaged media, system errors, etc.) that are beyond the user's control. Usually a clean uninstall and reinstall will fix these random errors.

I am currently working on detecting and preventing the much more common obvious user errors, like installing patches into nonexistent folders, not running the floppy installers in the folder with the install files, trying to use the wrong CD disc or drive and in some cases adding version detection to be sure that the user is using the right installer for their version of a game.

Sorry to ramble so, but in short I'll probably fill your request, but it may take me sometime to get around to it.
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Re: GK series - travel size

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Sounds like a plan, Stan. ;)
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