Speed problems with German disk version of Freddy Pharkas

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marlene55m
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Speed problems with German disk version of Freddy Pharkas

Post by marlene55m »

Hi folks,

I'm not sure if anybody can help me to solve this problem. I am preparing to Let's Play the game with a few friends and thus want to play through it at least once to know what to do when.

The problem is: At the beginning of chapter 2 when I have to mix up the potion for the horses, the game always let's Freddy and everyone else die. I do it as fast as I can, DOSBox CPU cycles as far down as possible (2000), but still - just before I am able to pour the medicine into the drinking trough, everybody's dead and Whittling Willy tells the heartbreaking story.

I watched densmings part of his Let's Play Freddy (US version), he's a lot slower than I am and still makes it.

Is there any way around this? And are there probably more bugs like this in the game?

Thanks for letting me know.

- Marlene -
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Re: Speed problems with German disk version of Freddy Pharka

Post by Collector »

How are you setting the cycles? If by the conf file, post the contents here. If you used the SHP installer, just run the diagnostic tool and attach the result here.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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Tawmis
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Re: Speed problems with German disk version of Freddy Pharka

Post by Tawmis »

Collector wrote:How are you setting the cycles? If by the conf file, post the contents here. If you used the SHP installer, just run the diagnostic tool and attach the result here.
Would the SHP installer work with theirs, since theirs is the German version?
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Re: Speed problems with German disk version of Freddy Pharka

Post by Collector »

I missed that in the title. I don't know if it would. If it has the same layout, then yes, even if the files themselves were different. The installer only deals with file names, not file content.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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Re: Speed problems with German disk version of Freddy Pharka

Post by marlene55m »

I got around the problem turning the CPU cycles really low (below 1500) just before I started the mixing procedure. I saved the game, went through the spectometric scene, then loaded the old gamesave and mixed the stuff, rushed out and poured it in the trough. This worked. Maybe not the best way, but I was glad to be able to continue :-)
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