Kings Quest 5 Windows Version

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MusicallyInspired
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Re: Kings Quest 5 Windows Version

Post by MusicallyInspired »

It is supported, but only in the daily build. You have to scroll down to the bottom of the downloads page and download the daily build version of ScummVM.
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Re: Kings Quest 5 Windows Version

Post by KQ Gamer »

I don't understand what you mean now. Can you give me the link?
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Re: Kings Quest 5 Windows Version

Post by MusicallyInspired »

http://scummvm.org/downloads/#daily

Under the section Daily Builds. Grab the daily snapshot for Windows there.
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Re: Kings Quest 5 Windows Version

Post by KQ Gamer »

The game runs with ScummVm now, but my music problem is the same!
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Re: Kings Quest 5 Windows Version

Post by Tawmis »

KQ Gamer wrote:The game runs with ScummVm now, but my music problem is the same!
Well if you're using ScummVM, you're going to have better luck checking their forums for support. Collector (or others, such as MusicallyInspired) may have some ideas, not sure.
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Re: Kings Quest 5 Windows Version

Post by Collector »

It sounds like you have some setting on your PC that is the problem. Be sure that you can hear MIDI files with a media player and check your volume levels. Perhaps you have volumes turned down or muted for everything but DOSBox.
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Re: Kings Quest 5 Windows Version

Post by MusicallyInspired »

Open ScummVM, select King's Quest V WIndows Version from the game list but don't launch it. Click once to select it and then hit the "Edit Game..." button. This will open a menu. Go to the "Audio" tab and click the checkbox next to "Override global audio settings", everything that is grayed out will now be active. Next to "Music Device" is a dropdown menu. Click on it and list here everything you see there. (looks like this below)

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Re: Kings Quest 5 Windows Version

Post by KQ Gamer »

OK, ther stands:

<default>
No music
Microsoft GS Wavetable SW Synth (Windows Midi)
Sound Max Wavetable Synth (Windows Midi)
Fluid Synth
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Re: Kings Quest 5 Windows Version

Post by MusicallyInspired »

Use Microsoft GS Wavetable SW Synth, since it sounds the most like Roland's SC-55 which is the General MIDI standard synth that Sierra games with GM support were composed for. And make sure that your MIDI volume in your volume control (if it's there, might be different if you're using Vista/7) is up and not muted.
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Re: Kings Quest 5 Windows Version

Post by KQ Gamer »

Yes! The game starts and I have music now! I use Microsoft GS Wavetable SW Synth and in ScummVM Ichanged under "Edit game\Midi" midi gain to 10.00!
The game have also music when I play the Windows vesion without ScummVM!
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Re: Kings Quest 5 Windows Version

Post by El Ravager »

That being the case, I'd advise you to play the game with Scummvm rather than without it. Although I haven't tested it, I'd imagine you'd be way more likely to avoid those fatal errors under Scummvm than you would be running it natively.
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Re: Kings Quest 5 Windows Version

Post by MusicallyInspired »

Yes. Also, you won't get any timer issues in ScummVM, if there are any. I can't remember if KQ5 had any or not.
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Re: Kings Quest 5 Windows Version

Post by Collector »

KQ5 didn't have any timer issues. It had the heap error with the wand and the lockup near the end, both of which seems to be more an issue with the Windows version.
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Re: Kings Quest 5 Windows Version

Post by KQ Gamer »

Than I will play the game with ScummVM!
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Re: Kings Quest 5 Windows Version

Post by KQ Gamer »

I find the Windows version music much better!
The music is a bit different when I play the Windows version with ScummVM!
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