King's Quest II SCI in your browser

Is the game being a ROYAL pain? Need a hint? Got a problem? This is the place to discuss King's Quest!
Post Reply
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

King's Quest II SCI in your browser

Post by MusicallyInspired »

The SCI Programming Community website has added a new feature: the ability to play in-progress SCI games right in your browser using jDOSBox. I've added the current build of King's Quest II SCI for all to play. Try it out! It's completable up until the top of the quartz tower where the lion resides. Many things are still missing or buggy but you can get an idea for how it's coming along.

Play King's Quest II SCI in your browser!
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20960
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: King's Quest II SCI in your browser

Post by Tawmis »

Awesome.

Except a lot of the screens I can walk over the trees - like there's not there to "block" my path - I walk right through them - same with the rocks on the beach. :lol: And it has no idea what a trident is - since it won't let me pick it up! :lol:
User avatar
gumby
Oldbie
Posts: 938
Joined: Sun Sep 26, 2010 9:55 pm
Gender: M
Location: The Great Underground Empire

Re: King's Quest II SCI in your browser

Post by gumby »

Tawmis wrote:Awesome.

Except a lot of the screens I can walk over the trees - like there's not there to "block" my path - I walk right through them - same with the rocks on the beach. :lol: And it has no idea what a trident is - since it won't let me pick it up! :lol:
Absolutely, it's a work in progress. That's the whole idea, a way for us to see how far the project is along; a great way for the creator to share without actually calling it 'complete'.
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: King's Quest II SCI in your browser

Post by MusicallyInspired »

The screens where you walk through stuff are the old AGI backgrounds which are placeholder and need to be replaced. It wouldn't make sense to draw in the priority and control lines for those since it'd be different once the new backgrounds are in.

You can't pick up the trident? On the beach? You should be able to, if you're close enough.

EDIT: I just tried it and it works.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
audiodane
A Member Of Cap'n Tawmis' Scurvy Crew
Posts: 525
Joined: Sun Aug 29, 2010 12:14 am
Location: ..strange but true..
Gender: Confident

Re: King's Quest II SCI in your browser

Post by audiodane »

This whole jDOSBox thing is just plain impressive. And from the (very) little I've read, it's sprung up out of nowhere in a very short amount of time.
User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Re: King's Quest II SCI in your browser

Post by Collector »

The jDOSBox author only announce his initial project only about three months ago and has made rapid progress since. Granted, it is based in on the DOSBox code, but still it is impressive.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20960
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: King's Quest II SCI in your browser

Post by Tawmis »

MusicallyInspired wrote: You can't pick up the trident? On the beach? You should be able to, if you're close enough.
EDIT: I just tried it and it works.
It kept telling me, "You've left me speechless" (I believe it says) even though I am standing right in front of it (to the point that the character can't even walk OVER it, he physically STOPS at the trident).
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20960
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: King's Quest II SCI in your browser

Post by Tawmis »

Doh! Went to test it and show a screen shot - getting this error - won't even load:

Failed update of online playFailed to select the game from db
Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /home/a6949933/public_html/desktop/onlinescigame.php on line 62

EDIT: Nevermind, a few refreshes and it's working now.

Now let's see about the trident...

EDIT2: WHAT THE FRACK?!?! I swear to you it was NOT working this morning...!
User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Re: King's Quest II SCI in your browser

Post by Collector »

I finally got a chance to check it out. I love it! It captures the spirit, charm and looks of KQ1SCI. I really hope you can find time to start working on this again. I would get more enjoyment out of it than I did with AGDI's VGA remake. It could easily become my favorite fan SCI game if it gets finished.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: King's Quest II SCI in your browser

Post by MusicallyInspired »

I hope I do too. It's fun to work on and reimagine different sections. I still have sketches a friend made for me of the left-side of the church and the church interior that I need to trace and get in the game. They look sweet.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
Akril
Sierra Veteran
Posts: 273
Joined: Thu Oct 09, 2008 8:13 pm
Gender: F
Contact:

Re: King's Quest II SCI in your browser

Post by Akril »

Wow, it's great to see this game is so close to completion!

Unfortunately, whenever I try to start it, it hangs up at the DOSBox prompt with the message "Illegal command: autorun.bat". Is anyone else getting this problem?
Image
Sierra's Resource Files - There is more to Sierra's games than meets the eye...
My Sierra fan art and fan fiction.
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: King's Quest II SCI in your browser

Post by MusicallyInspired »

It's not really that close :). Just thought I'd share it's current iteration in a fully interactive presentation.

And it works fine for me....it does have unpredictable results on random systems.

Also, I think I've discovered why picking up the trident wasn't working for you before, Tawmis. The phrase "pick up" is actually not currently understood by the parser :). You have to actually type "get" or "take".
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20960
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: King's Quest II SCI in your browser

Post by Tawmis »

MusicallyInspired wrote: Also, I think I've discovered why picking up the trident wasn't working for you before, Tawmis. The phrase "pick up" is actually not currently understood by the parser :). You have to actually type "get" or "take".
Ah! I wonder what I did the second time - I bet I did get the second time...!
Will you guys be putting "pick up" in the parser?
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: King's Quest II SCI in your browser

Post by MusicallyInspired »

Yes, I guys will be. :) It's just me.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
tassieboy
Sierra Fan
Posts: 68
Joined: Mon Oct 11, 2010 11:12 pm
Location: Tasmania, Australia
Gender: Male
Location: Tasmania, Australia
Contact:

Re: King's Quest II SCI in your browser

Post by tassieboy »

This is cool on multiple levels. Firstly, that you can run DOSBox in a browser, and secondly that you're doing an SCI remake of King's Quest II.
Adam David Collings - Sci-Fi Author. (Jewel of The Stars)
www.AdamDavidCollings.com
Post Reply

Return to “The King's Quest Series”