+1, This would be pretty neat!MusicallyInspired wrote:Actually, it'd be kind of neat to create a kind of fanmade patch for AGI games to ammend to all the parser inputs that people complained about over the years. It's certainly possible with AGI Studio/WinAGI.
+1, I think the P&C made things "too easy" sometimes. Sometimes it was useful to just click around the screen though.Tawmis wrote:I loved the parser. Was it 100% easy? No, not all the time. But once you got the hang of Sierra games, and realized how "sentences" worked - the parser was, over all easy.
The typing parser is the main reason I believe I type as fast as I do. And the point and click, you didn't need to look on the screen for anything; you just could click where ever until something happened. To me, it took the "thinking" out of Sierra games.
For example in SQ3... right in the beginning, where the wires are dangling... One could have randomly clicked all over the screen and got points for clicking on it, rather than taking the time to notice it, and look at it, and get the wires, all by typing.
![Smile :)](./images/smilies/icon_e_smile.gif)
Yes, SQ1, the land skimmer to get to Ulence Flats.Rath Darkblade wrote:There was a dodge'em in SQ also... Was it SQ2? SQ1? One of those had it... I don't think it was SQ3.
Where you're going across the desert...
..dane