AGI Studio.
- Tawmis
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AGI Studio.
Just tinkering around with AGI Studio, and opened up PQ1EGA - was curious how to change colors on existing rooms? (I figured out how to change the color of characters and such, but not rooms).
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- Tawmis
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Re: AGI Studio.
Ah, found the Sierra DOS version of Picture Edit. But still having an issue. For example, I opened and extracted the room from PQ1EGA (where you first go into the office) - I can recolor the walls and such; but I can't seem to recolor the floor. Anyone know? Anyone use this?
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Re: AGI Studio.
I am not as familiar with AGI as I am with SCI. One of the resources that SCI has is pallets. Some PIC resources have more than one pallet. By cycling through different pallets you can get color shifts. Another way is to create composite PIC resources. If you look at the KQ4 PICs, you can find some that seem incomplete. Day Skies and night skies that can be overlaid to turn a room from night to day.
If you are thinking about the possibility of making a small game, keep in mind that while AGI is somewhat easier, the AGI community is almost nonexistent and a lot of the resources and documentation has disappeared. There are still some SCI people around to help you get started or help when you hit a snag. In either case, you may want to join the SCI Community forum.
Edited
If you are thinking about the possibility of making a small game, keep in mind that while AGI is somewhat easier, the AGI community is almost nonexistent and a lot of the resources and documentation has disappeared. There are still some SCI people around to help you get started or help when you hit a snag. In either case, you may want to join the SCI Community forum.
Edited
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Re: AGI Studio.
If the walls have no fill you can fill them. I don't think you can "re-fill" an area.Tawmis wrote:I can recolor the walls and such; but I can't seem to recolor the floor. Anyone know? Anyone use this?
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- Tawmis
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Re: AGI Studio.
Eh?Collector wrote:I am not as familiar with AGI as I am with AGI.
Not a game. A long time ago, I did two episodes of Space Quest machinima thing... Was thinking of picking that up again, since it's so easy to do. But wanted to color some rooms slightly differently.Collector wrote: If you are thinking about the possibility of making a small game, keep in mind that while AGI is somewhat easier, the AGI community is almost nonexistent and a lot of the resources and documentation has disappeared. There are still some SCI people around to help you get started or help when you hit a snag. In either case, you may want to join the SCI Community forum.
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Re: AGI Studio.
Sorry, brain fart. I am not as familiar with AGI as I am with SCI. It is fixed, now.
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- MusicallyInspired
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Re: AGI Studio.
Actually, AGI and SCI background picture resources are very similar and work much in the same way. You cannot recolour a section that has already been filled in in either format. All AGI pictures have a "timeline", so to speak, of every drawing action made. Sort of like "undo steps". You have to go back in this timeline to when the flood fill occurred and input a visual colour change timeline "state" (as opposed to a priority colour change) before the flood fill state to change the colour. Since it's a vector format and not a pixel format image everything is done in steps.
Also, use the latest version of Picedit which is in Java. http://sciprogramming.com/community/ind ... 494.0.html
Also, use the latest version of Picedit which is in Java. http://sciprogramming.com/community/ind ... 494.0.html
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- Tawmis
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Re: AGI Studio.
Found the time line thing last night (it's actually pretty cool to go step by step to see the room created). Will check out the newest one.MusicallyInspired wrote:Actually, AGI and SCI background picture resources are very similar and work much in the same way. You cannot recolour a section that has already been filled in in either format. All AGI pictures have a "timeline", so to speak, of every drawing action made. Sort of like "undo steps". You have to go back in this timeline to when the flood fill occurred and input a visual colour change timeline "state" (as opposed to a priority colour change) before the flood fill state to change the colour. Since it's a vector format and not a pixel format image everything is done in steps.
Also, use the latest version of Picedit which is in Java. http://sciprogramming.com/community/ind ... 494.0.html
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- MusicallyInspired
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Re: AGI Studio.
Thought I'd mention this. Lance Ewing has just posted a new version of Pic Edit which might make things a little more familiar and user friendly. http://sciprogramming.com/community/ind ... 0.html#new
It contains the following features:
It contains the following features:
* New desktop with internal frame for holding the picture. This is a first step towards enabling multiple pictures in a future milestone release. It also makes it a lot easier to work with zoomed in pictures that extend beyond the edges of the screen.
* A slider has been added at the bottom of the picture for quickly changing the picture position. This slider has been built to run as fast as it can.
* Fixed a bug where it was difficult to draw a line to the top line of the picture. The line tools (pen, line and step) will now restrict the mouse to within the picture panel so that it isn't possible to leave the picture frame unless the line drawing has been deactivated (with a right click). Thank you to Peter Kelly (author of AGI Studio) for finding and reporting this bug.
* Various minor changes to make the tool look more Window like and less DOS like.
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- Tawmis
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Re: AGI Studio.
Wow! I was just using the Java based one you previously mentioned, which I thought was amazing. (And it was the layers that was preventing the coloring, so I got it figured out!) Going to check out this new one when I get home!
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