King's Quest VI
King's Quest VI
Hello. I just got the King's Quest Collection (2006), and thanks to the full installer on this website I was able to get every game running very well. That is, except for KQ 6. It runs just fine, using scummvm, I believe, but the problem is that I can't get it to run in an appropriately sized window. I am stuck at the title screen, and I can't see the options at the lower portion of the window to begin the game. I figured that running the DOSBox version of the game would fix this, but I am notified that I'm missing a .bat file, I think. I don't think this file comes on the disc or in the installer, because I've installed both of them about 2-3 times each. If anyone knows how I can resolve this, it would be greatly appreciated. If more information is needed, let me know.
Re: King's Quest VI
Use the config tool and select either full screen or run in small window. If you still have problems, run the diagnostic for KQ6 and attach the log here as a file attachment.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001
Re: King's Quest VI
Full Screen got me the message: "Could not switch to resolution 640x440," and small window was the same size as large window, oddly enough. Thanks for helping out.
- Attachments
-
- diagnostic_log kq6.txt
- (4.62 KiB) Downloaded 189 times
Re: King's Quest VI
You must have a netbook if it chokes on 64x480. it would also explain why the windows is too large. Try manually editing the scummvm.ini in the game's folder to:
Code: Select all
[scummvm]
lastselectedgame=kq6-win
browser_lastpath=C:\Sierra\King's Quest Collection\Kings Quest 6
gui_theme=scummkq6
versioninfo=1.5.0
[kq6-win]
description=King's Quest VI: Heir Today, Gone Tomorrow
speech_volume=192
savepath=C:\Sierra\King's Quest Collection\Kings Quest 6
path=C:\Sierra\King's Quest Collection\Kings Quest 6\
fullscreen=false
gameid=sci
language=en
sfx_volume=256
music_volume=256
platform=windows
windows_cursors=true
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001
Re: King's Quest VI
I opened the file and replaced the text with what you provided, but when I try to save it, a message shows up saying access is denied.
Re: King's Quest VI
Nevermind, I have KQ Collection in two areas. I guess one of which was unable to be changed. I found the right one. Thanks a bunch. By the way, who made these patches? They're really impressive.
Re: King's Quest VI
I did. Thanks.Thoth666 wrote:By the way, who made these patches? They're really impressive.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001
Re: King's Quest VI
Hello, I'm having this exact problem, but my scummv file isn't any different from your thing that you posted except for the file path, so that doesn't work. I tried changing "fullscreen" to "true," but that just made it say "unable to do 640/480."
This is the weirdest problem I've ever seen. If only I could just resize the window, I could play the game. It's working fine, I just can't reach the buttons.
This is the weirdest problem I've ever seen. If only I could just resize the window, I could play the game. It's working fine, I just can't reach the buttons.
Re: King's Quest VI
Your monitor must not support the resolutions that ScummVM is set to use. Try removing the "gfx_mode=" line from the INI.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001
Re: King's Quest VI
Hi, this is my first post. I'm italian, i love Sierra games. I'm friend of Drigo Endroz and together we translated Quest for Glory 1 Vga in italian language. Now i'm playing, ot maybe it's more correct to say "i'm trying to play" King's Quest 6 official italian translated floppy disk edition. I'm stuck at the bookworm bug. It's always the same bug: you give to the bookworm the Dangling Participle and then the pink rabbit jump out and... the game obviously freeze. I'm playing witho DOSBox and even with a 486 with dos 5.0. I know that scummvm fix this bug but i like to play SIerra games on real dos or DOSBox, even because i have on my modern pc a 16:10 widescreen and with scummvm i can't play fullscreen with a right aspect ratio, otherwise it's possible to do with DOSBox.
Around the web there are a lot of theories about the bug... but in scummvm they say :
"The sound hasn't been initialized for some reason, so initialize it here. Happens in KQ6, room 460, when giving the creature to the bookwork (the bookworm's child)."
I guess that this problem could be releated to 460.scr... or maybe to the exe?
I've seen that many of you are really good to fix .scr files or prepare some patch for old Sierra games. It's possible to prepare a fix for this bug with this solution bringed to us from scummvm people?
Around the web there are a lot of theories about the bug... but in scummvm they say :
"The sound hasn't been initialized for some reason, so initialize it here. Happens in KQ6, room 460, when giving the creature to the bookwork (the bookworm's child)."
https://github.com/scummvm/scummvm/comm ... 9583f55053engines/sci/sound/soundcmd.cpp
@@ -130,8 +130,14 @@ reg_t SoundCommandParser::kDoSoundPlay(int argc, reg_t *argv, reg_t acc) {
void SoundCommandParser::processPlaySound(reg_t obj) {
MusicEntry *musicSlot = _music->getSlot(obj);
if (!musicSlot) {
- warning("kDoSound(play): Slot not found (%04x:%04x)", PRINT_REG(obj));
- return;
+ warning("kDoSound(play): Slot not found (%04x:%04x), initializing it manually", PRINT_REG(obj));
+ // The sound hasn't been initialized for some reason, so initialize it here.
+ // Happens in KQ6, room 460, when giving the creature to the bookwork (the
+ // bookworm's child). Fixes bug #3413301.
+ processInitSound(obj);
+ musicSlot = _music->getSlot(obj);
+ if (!musicSlot)
+ error("Failed to initialize uninitialized sound slot");
}
int resourceId = getSoundResourceId(obj);
I guess that this problem could be releated to 460.scr... or maybe to the exe?
I've seen that many of you are really good to fix .scr files or prepare some patch for old Sierra games. It's possible to prepare a fix for this bug with this solution bringed to us from scummvm people?
Re: King's Quest VI
Hello. I have never encountered this problem, nor heard of this problem, before. Perhaps an issue with the localized version? Is this a floppy or CD version? That said, the EXE could not be the source of the problem. Both the CD and floppy non-localized versions shipped with a 460 patch file. Is it possible that your version is a very early version that shipped before this was patched? Does your copy include 460.HEP and 460.SCR? I am not sure if the English patches would be compatible. It may be since the language differences would be mostly in the TEX and VOC files and of course, the RESOURCE.AUD.
It is not vary possible for me to experiment, since the only localized versions that I have is the German floppy version that came with the Collectors edition. It, too, has the 460 patch.
It is not vary possible for me to experiment, since the only localized versions that I have is the German floppy version that came with the Collectors edition. It, too, has the 460 patch.
Are you still in contact with him? I have been wanting to get a hold of him about some of his SCI programs.micartu wrote:I'm friend of Drigo Endroz and together we translated Quest for Glory 1 Vga in italian language.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001
Re: King's Quest VI
I have the italian floppy disk version. i think that it's an old version. Don't worry, please could you send me the 460.hep and .scr patch (floppy disk)? i'm sure that it will work, even because those files don't contain any text. i don't have them in my version. No "file patch" present in my version.
Yes, i'm in contact with Drigo, even if he's retired from the programming scene. Yesterday night i was talking with him because i had some problems related to the .map and unisci.exe in phantasmagoria hard disk installer. He hadn't developed his tools from 2010-2011.
In the past, i had all the beta of tradusci, ecc. because i was the only betatester. The last revision is Tradusci 2.2 with: SCIamano 1.3, FotoSCIhop 1.1.
The problem with Drigo is that he can share some knowledge but he can't stay at pc more than 30 minutes for day, because he found a job very binding, and when he's at home... GIRLFRIEND
But if you need some info or if you have some question to do i can ask him like usual... talking to the phone XD
Yes, i'm in contact with Drigo, even if he's retired from the programming scene. Yesterday night i was talking with him because i had some problems related to the .map and unisci.exe in phantasmagoria hard disk installer. He hadn't developed his tools from 2010-2011.
In the past, i had all the beta of tradusci, ecc. because i was the only betatester. The last revision is Tradusci 2.2 with: SCIamano 1.3, FotoSCIhop 1.1.
The problem with Drigo is that he can share some knowledge but he can't stay at pc more than 30 minutes for day, because he found a job very binding, and when he's at home... GIRLFRIEND
But if you need some info or if you have some question to do i can ask him like usual... talking to the phone XD
Re: King's Quest VI
I am not at home right now, so it will have to wait, but I can attach them here. If I forget, just give me anther prod. I'll see if there are any differences between the floppy, CD and German versions. If they are Identical, it would sound promising. If not, we have different versions to experiment with. The script resources can be language specific. This may be less so fro later versions of SCI than SCI0. On another note, a dump of the TEX and VOC files might make for a quick Italian language pack for the English floppy version.
What I would like to ask Drigo about is that I would like to see his source for his SCI tools. If he does not want these publicly released, I would be more than willing to keep it private. It would be of great help for a project that I have been working on for a while.
What I would like to ask Drigo about is that I would like to see his source for his SCI tools. If he does not want these publicly released, I would be more than willing to keep it private. It would be of great help for a project that I have been working on for a while.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001
Re: King's Quest VI
I don't have a Floppy disk english version, but i have a kq6cd version, i found the 460.scr and 460.hep and... you had a very good guess!But...it's really ironic, even if those files are perfectly compatibles with the floppy disk italian version, they fix the problem a little bit, but only for 2 seconds.
When i gave the little animal to the bookworm, then the pink rabbit was jumping out and then the game was freezing, now: the pink rabbit jump out, it says a line like "A most solemn celebration" or something like that, then a GREY RABBIT jump out and it freeze again XD
Probably it freeze because it can't load the line that the grey rabbit have to say, like before it wasn't loading the line of the pink rabbit.
In scummvm i see that this problem is well knowed and fixed, you can see it in the link that i posted before. Let's says that i've made a little step forward, now i don't have to fix 460.scr/hep from the italian version but the 460.scr/hep patch files of the cd english version. If you can send me even in the next days the floppy disk english 460.scr and hep files and the german ones i'll give them a try. Thank you.
I'll tell to Drigo about your request tomorrow, i don't know if Drigo will agree, maybe it would be better if you privately could you tell me more about your project so i can tell more details to Drigo. Obviously if you want, if not i'll tell him only what you have wrote here. It's a pity that Drigo can't work on this stuff anymore, when he dropped he was fixing the windows exe of qfg4cd to make it works under xp/seven with all the transparence bugs fixed (you can see the bug enlightning the torchlight at the beginning of the game), like he had done with the windows .exe of Gabriel Knight1.
Another lack was the absence of a complete .scr/hep editor for Sierra games. When we translated qfg1 he had to modify all the scr and hep by hand.
When i gave the little animal to the bookworm, then the pink rabbit was jumping out and then the game was freezing, now: the pink rabbit jump out, it says a line like "A most solemn celebration" or something like that, then a GREY RABBIT jump out and it freeze again XD
Probably it freeze because it can't load the line that the grey rabbit have to say, like before it wasn't loading the line of the pink rabbit.
In scummvm i see that this problem is well knowed and fixed, you can see it in the link that i posted before. Let's says that i've made a little step forward, now i don't have to fix 460.scr/hep from the italian version but the 460.scr/hep patch files of the cd english version. If you can send me even in the next days the floppy disk english 460.scr and hep files and the german ones i'll give them a try. Thank you.
I'll tell to Drigo about your request tomorrow, i don't know if Drigo will agree, maybe it would be better if you privately could you tell me more about your project so i can tell more details to Drigo. Obviously if you want, if not i'll tell him only what you have wrote here. It's a pity that Drigo can't work on this stuff anymore, when he dropped he was fixing the windows exe of qfg4cd to make it works under xp/seven with all the transparence bugs fixed (you can see the bug enlightning the torchlight at the beginning of the game), like he had done with the windows .exe of Gabriel Knight1.
Another lack was the absence of a complete .scr/hep editor for Sierra games. When we translated qfg1 he had to modify all the scr and hep by hand.