http://sierrahelp.com/forums/viewtopic. ... 324#p56324
And so it begins...
Finally decided to give "Codename: Iceman" a go.
Wish me luck!
Tawmis wrote:Had to make sure no dust got in these powerful machines!notbobsmith wrote:These pictures are great. And I have that dust cover!Tawmis wrote:Tandy 1000 SX memories...
For Tsunami, they went under... so I don't think anyone owns any of their titles?notbobsmith wrote:I got Codename:Iceman off of eBay a few years ago, but haven't gotten around to it. I keep hearing bad things about it. Without giving too much away, what exactly am I in for?Tawmis wrote:That picture of the Tandy 1000 SX just brought a tear to my eye... <br abp="780"><br abp="781">And I agree - I understand that the "core" Quest games were the popular ones - but, as you said, it is an untapped market. Whoever gets it first, will probably make some good money. It'd be nice to see Manhunter, Conquest, Laura Bow, Heart of China, Codename: Iceman (mostly because I want to read people's reviews who purchase it! ), among others, that - again, like you said - have not seen the light of day. Heck, it'd be nice to even see Blue Force (speaking of Codename Iceman, made me think of that)...
And speaking of Blue Force, who owns the Tsunami titles?
And Codename: Iceman... The game is... ruthless for dead ends. And there's even segments, where it's pretty much all "chance" - but during that (the "dice game") - you can only save/restore so many times, before the game calls you a cheater, essentially. And the sub sequences can be utterly brutal (as they're also a lot on chance/random)... I recently just got around to beating this game last year, and I have owned it since day of release... I can't count how many times I'd try it, dead end, and give up... way too many times to count... because the game, graphically (for back then) was pretty amazing, lots of great detail... but you pay for it with the brutality of dead ends/chance events... I only beat it last year, using the walk thru on here, but even that had some errors, which I rewrote and fixed, and knowing this game is so brutal, every time a directory was "full" of saves, I made a new directory (remember, when you could only save so many games in a single directory in Sierra games?) so that anyone who got stuck could use my save games.