Design A Sierra Game.
- Tawmis
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Design A Sierra Game.
So, I am not sure how well this will work out... but figured it might be fun to try.
Essentially, one person posts an item - the next person replies with how that item is used in a game. Then adds a new item to the list. Rinse and repeat.
Items (and their uses) can be from existing games, new, serious, silly.
If there was enough interest - we could even make the game for each specific section of the forum (GK, KQ, SQ, etc), so that the items would be themed based. But that's for later, if this does well.
I'll start:
Photo ID.
EDIT: So the way I was thinking it'd work, is one person leaves an Inventory item. The next person replies with how it's used, then leaves another inventory item.
So for example with Photo ID, someone might reply:
Use: To be used at the Police Station.
Inventory item: A stick of bubble gum.
So the next person replies how the stick of bubble gum is used, then leaves another inventory item.
And these don't need to be tied together. Just be completely random.
Essentially, one person posts an item - the next person replies with how that item is used in a game. Then adds a new item to the list. Rinse and repeat.
Items (and their uses) can be from existing games, new, serious, silly.
If there was enough interest - we could even make the game for each specific section of the forum (GK, KQ, SQ, etc), so that the items would be themed based. But that's for later, if this does well.
I'll start:
Photo ID.
EDIT: So the way I was thinking it'd work, is one person leaves an Inventory item. The next person replies with how it's used, then leaves another inventory item.
So for example with Photo ID, someone might reply:
Use: To be used at the Police Station.
Inventory item: A stick of bubble gum.
So the next person replies how the stick of bubble gum is used, then leaves another inventory item.
And these don't need to be tied together. Just be completely random.
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Re: Design A Sierra Game.
Moon logic or real logic?
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- Tawmis
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Re: Design A Sierra Game.
You decide:
The Great Tawmis wrote: Items (and their uses) can be from existing games, new, serious, silly.
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Re: Design A Sierra Game.
Photo ID => To prove that you are who you say you are.
The Great Lord of the Rings Tawmis, Wielding The One Ring(TM)! All Shall Love Him And Despair! wrote: Items (and their uses) can be from existing games, new, serious, silly.
- MusicallyInspired
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Re: Design A Sierra Game.
...at the clown costume rental store.
Extraneous/unnecessary backstory:
(Because this is an alternate future where there have been so many terrorist attacks and bank robberies and whatnot that the government has clamped down on regulations and you now need a license to rent a clown costume. But only for birthday parties and other small 2-hour maximum party events. And it's illegal to own one of your own. If you're caught with an unlicensed clown costume, due process is waived and you're immediately incarcerated for 10 years without parole. Society has zero tolerance and has chosen to accept total government control on the issue.)
Inside the clown costume rental store is an old used piece of gum on the floor with a wooden nickel stuck under it.
Extraneous/unnecessary backstory:
(Because this is an alternate future where there have been so many terrorist attacks and bank robberies and whatnot that the government has clamped down on regulations and you now need a license to rent a clown costume. But only for birthday parties and other small 2-hour maximum party events. And it's illegal to own one of your own. If you're caught with an unlicensed clown costume, due process is waived and you're immediately incarcerated for 10 years without parole. Society has zero tolerance and has chosen to accept total government control on the issue.)
Inside the clown costume rental store is an old used piece of gum on the floor with a wooden nickel stuck under it.
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- Tawmis
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Re: Design A Sierra Game.
Use: The Wooden Nickel needs to be pried from the gum and used at the Nickel arcade.
Inventory: Arcade Winning Tickets.
Inventory: Arcade Winning Tickets.
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Re: Design A Sierra Game.
Use: The Arcade Winning Tickets are redeemed for a King Graham action figure.
Inventory: King Graham action figure.
Inventory: King Graham action figure.
"It is better to know some of the questions than all of the answers" - James Thurber
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Re: Design A Sierra Game.
Use: King Graham Action Figure (with Kung-Fu Action) to trade with kid who is missing only King Graham from his collection. Gives you authentic Buckazoid.
Inventory: Buckazoid.
Inventory: Buckazoid.
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Re: Design A Sierra Game.
Use: You need to give the Buckazoid to Roger Wilco (who's making a cameo appearance) because he is broke. In exchange, Roger gives you a pair of spare space pants.
Inventory: Space pants.
Inventory: Space pants.
- Tawmis
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Re: Design A Sierra Game.
Use: Space pants are tied at the ends, and then used as a parachute out of a falling ship.
Inventory: Sea weed.
Inventory: Sea weed.
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- notbobsmith
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Re: Design A Sierra Game.
Use: The sea weed is used to bake some "special" brownies.
Inventory: "Special" brownies
Inventory: "Special" brownies
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Re: Design A Sierra Game.
Use: To sell to the aquatic race called Aquaticas.
Inventory: Trident given to you as thanks.
Inventory: Trident given to you as thanks.
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Re: Design A Sierra Game.
Use: the trident is used to puncture the pink elephants that the Aquaticas see after eating the "special" brownies. But the pink elephants are real, and mad! Run away!
Inventory: pink elephant goo.
Inventory: pink elephant goo.
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Re: Design A Sierra Game.
Use: The pink elephant goo is a magical substance and transports you to a smallish deserted tropical island.
Inventory: On the island, and notably out of place, is a remote control.
Inventory: On the island, and notably out of place, is a remote control.
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- Tawmis
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Re: Design A Sierra Game.
Use: Remote control changes the weather in the sky.
Inventory: Rain Drops.
Inventory: Rain Drops.
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