Design A Sierra Game.

Just like the title says. Fun little forum related games and threads. Come in here and have some fun!
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Collector
Grand Poobah
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Re: Design A Sierra Game.

Post by Collector »

Use: Mechanical Heart to repair the Universal Time Clock.

Inventory: Time.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis »

Use: Stopping time, just before the King's daughter is slain, and saving her.

Inventory: A King's Crown.
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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer »

Use: Crown is returned to royal museum to go alongside other historical vestments.

Inventory: Lifetime museum pass.
"It is better to know some of the questions than all of the answers" - James Thurber
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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis »

Use: Museum pass.

Inventory: Laura Bow's autograph (gained at the Museum).
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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer »

Use: Laura's autograph used for handwriting analysis to determine culprit behind attempted slaying of king's daughter.

Inventory: Laura's notebook, containing her observations from that night.
"It is better to know some of the questions than all of the answers" - James Thurber
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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade »

Use: To deduct who the culprit was, and alert the police.

Inventory: The entire Police Department (donuts and beignets included).
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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis »

Use: Police, over hear Jake Bonds (grandfather of Sonny) speaking to Laura. Learn about a secret passage in the museum.

Inventory: Use secret passage and see a Portal.
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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade »

Use: Resist the urge to go through the Portal (or to make a reference to the "Portal" game). Poke the portal with a stick, and get a jam donut.

Inventory: Jam donut.
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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis »

Use: Jam Donut to get you out of a jam with the police, when they see you at the portal. (Doesn't work, and they arrest you anyway! And STILL eat the donut!)


Inventory: Skeleton Key (found under the mattress of your jail cell)
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notbobsmith
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Re: Design A Sierra Game.

Post by notbobsmith »

Use: You trade the skeleton key with another inmate (who promptly escapes) for his harmonica.

Inventory: Harmonica
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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis »

Use: Harmonica to be used against the devil, who bet a pot of gold against your soul.

Inventory: Pot of Gold.
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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade »

Use: You give a pot of gold to your bankrupt leprechaun cell-mate. He's so happy, he gives you his leprechaun hat - then uses the pot of gold to summon his rainbow and walks away on it. :P

Inventory: Leprechaun hat
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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis »

Use: You find the Leprechaun's Lucky Charms inside the hat.

Inventory: Lucky Charms.
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notbobsmith
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Re: Design A Sierra Game.

Post by notbobsmith »

Use: The other prisoners are after your Lucky Charms! You scatter them on the ground, causing a riot. You escape in the confusion, taking a guard's ukulele.

Inventory: Ukulele
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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis »

Use: Give Ukulele to bard sitting on a tree stump.

Inventory: Sheet of music the bard never finished writing.
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