Design A Sierra Game.
Re: Design A Sierra Game.
Use: Mechanical Heart to repair the Universal Time Clock.
Inventory: Time.
Inventory: Time.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001
- Tawmis
- Grand Poobah's Servant
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Re: Design A Sierra Game.
Use: Stopping time, just before the King's daughter is slain, and saving her.
Inventory: A King's Crown.
Inventory: A King's Crown.
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- Semi-Happy Partygoer
- Oldbie
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Re: Design A Sierra Game.
Use: Crown is returned to royal museum to go alongside other historical vestments.
Inventory: Lifetime museum pass.
Inventory: Lifetime museum pass.
"It is better to know some of the questions than all of the answers" - James Thurber
- Tawmis
- Grand Poobah's Servant
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Re: Design A Sierra Game.
Use: Museum pass.
Inventory: Laura Bow's autograph (gained at the Museum).
Inventory: Laura Bow's autograph (gained at the Museum).
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- Semi-Happy Partygoer
- Oldbie
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Re: Design A Sierra Game.
Use: Laura's autograph used for handwriting analysis to determine culprit behind attempted slaying of king's daughter.
Inventory: Laura's notebook, containing her observations from that night.
Inventory: Laura's notebook, containing her observations from that night.
"It is better to know some of the questions than all of the answers" - James Thurber
- Rath Darkblade
- The Cute One
- Posts: 12953
- Joined: Fri Oct 24, 2008 5:15 am
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Re: Design A Sierra Game.
Use: To deduct who the culprit was, and alert the police.
Inventory: The entire Police Department (donuts and beignets included).
Inventory: The entire Police Department (donuts and beignets included).
- Tawmis
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Re: Design A Sierra Game.
Use: Police, over hear Jake Bonds (grandfather of Sonny) speaking to Laura. Learn about a secret passage in the museum.
Inventory: Use secret passage and see a Portal.
Inventory: Use secret passage and see a Portal.
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- Rath Darkblade
- The Cute One
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Re: Design A Sierra Game.
Use: Resist the urge to go through the Portal (or to make a reference to the "Portal" game). Poke the portal with a stick, and get a jam donut.
Inventory: Jam donut.
Inventory: Jam donut.
- Tawmis
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Re: Design A Sierra Game.
Use: Jam Donut to get you out of a jam with the police, when they see you at the portal. (Doesn't work, and they arrest you anyway! And STILL eat the donut!)
Inventory: Skeleton Key (found under the mattress of your jail cell)
Inventory: Skeleton Key (found under the mattress of your jail cell)
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- notbobsmith
- Village Elder
- Posts: 5382
- Joined: Sun Mar 09, 2014 4:02 pm
- Location: Massachusetts
- Gender: Male
Re: Design A Sierra Game.
Use: You trade the skeleton key with another inmate (who promptly escapes) for his harmonica.
Inventory: Harmonica
Inventory: Harmonica
- Tawmis
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Re: Design A Sierra Game.
Use: Harmonica to be used against the devil, who bet a pot of gold against your soul.
Inventory: Pot of Gold.
Inventory: Pot of Gold.
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- Rath Darkblade
- The Cute One
- Posts: 12953
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Re: Design A Sierra Game.
Use: You give a pot of gold to your bankrupt leprechaun cell-mate. He's so happy, he gives you his leprechaun hat - then uses the pot of gold to summon his rainbow and walks away on it.
Inventory: Leprechaun hat
Inventory: Leprechaun hat
- Tawmis
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Re: Design A Sierra Game.
Use: You find the Leprechaun's Lucky Charms inside the hat.
Inventory: Lucky Charms.
Inventory: Lucky Charms.
Tawmis.com - Voice Actor
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- notbobsmith
- Village Elder
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Re: Design A Sierra Game.
Use: The other prisoners are after your Lucky Charms! You scatter them on the ground, causing a riot. You escape in the confusion, taking a guard's ukulele.
Inventory: Ukulele
Inventory: Ukulele
- Tawmis
- Grand Poobah's Servant
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Re: Design A Sierra Game.
Use: Give Ukulele to bard sitting on a tree stump.
Inventory: Sheet of music the bard never finished writing.
Inventory: Sheet of music the bard never finished writing.
Tawmis.com - Voice Actor
Comic Relief Podcast!
Neverending Nights
Hello, my name is Larry. Larry Laffer!
Comic Relief Podcast!
Neverending Nights
Hello, my name is Larry. Larry Laffer!