Weird. I have an AGI Studio that has a PICEDIT.exe file (which I may have downloaded separately at some point). Of course, says it doesn't work because it's a 16bit application blah blah blah.Collector wrote: ↑Tue Apr 07, 2020 8:39 am AGI Studio didn't have a PIC editor. Some of the later incarnations of it may have added it. People back then used Lance Ewing's DOS PIC Edit. WinAGI has one. The Visual AGI that I have probably has the best PIC editor I have used, even if the IDE is missing the logic backend and compiler.
AGI Art for non-Sierra games
- Tawmis
- Grand Poobah's Servant
- Posts: 20954
- Joined: Wed Oct 08, 2008 1:19 am
- Gender: Not Specified
- Contact:
Re: AGI Art for non-Sierra games
Tawmis.com - Voice Actor
Comic Relief Podcast!
Neverending Nights
Hello, my name is Larry. Larry Laffer!
Comic Relief Podcast!
Neverending Nights
Hello, my name is Larry. Larry Laffer!
Re: AGI Art for non-Sierra games
No need for credit, MI. You made some wonderful backgrounds, and I'm grateful you thought it was good enough to use it!MusicallyInspired wrote: ↑Mon Apr 06, 2020 9:14 pm Incidentally, Goatmeal, I used your Space Quest 3 title font for one of my 4k SQ3 backgrounds. Very helpful for quick authenticity!
Actually, you know I never thought about it then, but if you like I can give you credit for that.
- MusicallyInspired
- Village Elder
- Posts: 3143
- Joined: Fri Oct 10, 2008 8:46 am
- Gender: Male
- Location: Manitoba, Canada
- Contact:
Re: AGI Art for non-Sierra games
Yep, that's the DOS one by Lance.Tawmis wrote: ↑Tue Apr 07, 2020 11:23 amWeird. I have an AGI Studio that has a PICEDIT.exe file (which I may have downloaded separately at some point). Of course, says it doesn't work because it's a 16bit application blah blah blah.Collector wrote: ↑Tue Apr 07, 2020 8:39 am AGI Studio didn't have a PIC editor. Some of the later incarnations of it may have added it. People back then used Lance Ewing's DOS PIC Edit. WinAGI has one. The Visual AGI that I have probably has the best PIC editor I have used, even if the IDE is missing the logic backend and compiler.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
Re: AGI Art for non-Sierra games
Yep, PICEDIT.EXE is the external tool by Lance that I was talking about.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001