The turn to gold would quickly be abused by turning animals and NPCs to gold.Rath Darkblade wrote: ↑Thu May 14, 2020 8:03 am That's very harsh of Trystan. No time to eat? Can't you eat on the run, as it were?
I wonder why it's not possible for a Medusa to use different powers than "Turn to Stone". How about "Turn to Wood", or "Turn to Gold", or "Turn to Marble"? Imagine the hilarity when a party member is turned into a gold statue -- someone else in the party will want to sell them for the money, while everyone else will hold him down and yell "NO SELLING PARTY MEMBERS!"
Yeah, it's weird ... but it'll be funny.
For the Master Thief, as you said - it definitely depends on what you want it to be. Because the Master Thief could be someone who grew up on the streets, made a living what they're doing; then began to employ others, also down on their luck to work for him as a united organization. And that organization grew to what it is. So he or she might look rough and somewhat homeless.Rath Darkblade wrote: ↑Thu May 14, 2020 8:15 am I'm trying to write and describe a thieves' guild and a master thief, which is tricky. I've seen one or two pictures of a "boss thief", but nothing I've seen fills me with any confidence. What would he/she look like, wear, wield as a weapon? How would he/she conduct him/herself? I'm on the verge of introducing my master thief, so I think he/she would purr - because he/she's just caught someone else in the act.
Come to think of it, what would a thieves' guild look like? I know, I know - everyone's got their own visualisation. Whether it be Fagin's rickety apartment, an underground cave, or even living in an underground waterproofed sewer (handy for dumping enemies in the cistern, I guess) ... but what would it be like? For now, I've made it underground - with a fake "house" and guard to keep out intruders. Once inside the "house", there's a hidden trapdoor that can only be found if you know it's there. Open it and climb downwards, and the "real house" is revealed - a corridor with two doors. One of them is trapped, but the other is OK. Open that one, and it opens into a T-shaped room - like this:
The bottom of the "T" is where we come in. At the top of the "T" is a raised dais, with a simple wooden chair. Once the "audience" starts, that's where Thief Boss will sit. To his left and right will be rooms for people to sleep, eat, crap, and offer wares for sale (e.g. lockpicking tools, lockpicks, oil, rope, etc. etc. - for all your thieving needs!)
In the meantime, what do you think? What would a master thief look like, etc.? And does my thieves' guild sound good?
Thanks!
Or the Master Thief could be someone who works for the King and Queen of said area, knows the King's guards routes, and when expensive cargo is going; and uses that knowledge to attack specific caravans - and maybe buy off the guards to just "surrender" (to the witnesses to see) - and thus the Master Thief might be someone who dresses elegantly, and has a nice little place to operate out of.
So I'd say figure out the background for your Master Thief and let it go from there, how they might look.
Is it a male brute? Is it a female who was simply good at seduction? Or was it, to flip it - a tough female, who bossed people around? Or a male, good at seduction?
Do they have an education or not?
That type of stuff will fill itself out and give the Master Thief the development you're looking for.