Ultimate King's Quest 4 with Amiga sounds and Munt

Is the game being a ROYAL pain? Need a hint? Got a problem? This is the place to discuss King's Quest!
Post Reply
User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Ultimate King's Quest 4 with Amiga sounds and Munt

Post by Collector »

The Ultimate King's Quest IV

There are several versions of Sierra's first SCI game, "King's Quest IV: The Perils of Rosella". In addition to revisions of the PC version, there were ports for other platforms. These ports often had different features based on what the abilities of the target platform. The Amiga port had digital sound effects for environmental sounds, which was missing from the PC version. NewRisingSun, famous for his timer bug patches for several problematic SCI games and SCI sound driver hacks has created a patch to add these environmental sounds from the Amiga version to the PC version.
KQ41_000_111.png
NewRisingSun wrote:In my view, there is no "perfect" version of KQ4:
[*]PC version 1.000.106 and 1.000.111 are the only ones with the original detailed graphics. For later versions (1.003.006 onwards), Sierra would simplify the background graphics to make the game fit on one 5.25 inch diskette, removing background detail and separate night pictures.

See http://queststudios.com/smf/index.php/topic,2802.0.html

[*]PC version 1.006.004 is the latest PC version and has the main character walking faster diagonally. It also changes the arrangement for the Fisherman's theme (for the better), and replaces "Lolotte's death" music with a completely different (more appropriate) tune.
[*]Amiga Version 1.023 is the only one with environmental sound effects, and a few additional incidental sound effects as well. The music is horrendous on the other hand.
[*]AGI version 2.0 is the only one with the "beam me" Easter egg.

I therefore tried to combine the best from all versions. So far, I have succeeded combining the first three. I am releasing this as a preliminary patch in the event that someone wants to try it.
The end result is a version that combines all of the best features from the various versions and can be played in DOSBox with the higher detailed graphics, improved sprite movement, Roland MT-32 music with the Amiga sound effects and the AGI "beam me" Easter egg.



The original NRS KQ4 patch only worked with the PC version 1.000.111 and required the extracted files from the Amiga version 1.023. You had to install the Amiga version in an emulator like WinUAE to get the files for his patch to extract the Amiga audio resources. This can be involved if you do not already have an emulator setup. It also used some DOS based tools to modify the files, so his patch had to be run in DOSBox for anyone on x64 Windows.

This installer uses a binary level difference patch that automatically patches the game. It will work with PC versions 1.000.111 and 1.006.004 with no need to extract the audio resources from the Amiga version. This is all done completely from Windows, even x64. This installer also takes advantage of a special build of DOSBox with Munt for Roland sound.

01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20935
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by Tawmis »

<3 King's Quest IV <3
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by MusicallyInspired »

I need to get a hold of the Amiga version of KQ4...
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by Collector »

Don't need it with this installer. Just any DOS version of KQ4SCI. NRS's patch required it, but this one includes a binary difference patch that includes what is needed based upon the version you are installing. It only uses some audio resources and the driver from the Amiga version. That is really no different than most SCI patches that include updated resources and or drivers.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
User avatar
OmerMor
Sierra Obsessed
Posts: 170
Joined: Mon Sep 06, 2010 1:27 pm
Location: Israel
Gender: Male

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by OmerMor »

I don't think the "beam me" easter is included.
User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by Collector »

Wasn't that only in the AGI 2.0 release?
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by MusicallyInspired »

Yeah, only AGI. I think I recall at one point he was asking if anyone was interested in making SCI resources of that egg so he could implement it, but nobody did. I gave it a shot but my SCI Picture resource drawing skills are subpar in my opinion.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
OmerMor
Sierra Obsessed
Posts: 170
Joined: Mon Sep 06, 2010 1:27 pm
Location: Israel
Gender: Male

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by OmerMor »

Collector wrote: Wed Aug 05, 2020 6:34 am Wasn't that only in the AGI 2.0 release?
Indeed.
I mentioned it because you wrote the following:
The end result is a version that combines all of the best features from the various versions and can be played in DOSBox with the higher detailed graphics, improved sprite movement, Roland MT-32 music with the Amiga sound effects and the AGI "beam me" Easter egg.
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20935
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by Tawmis »

MusicallyInspired wrote: Wed Aug 05, 2020 10:00 am Yeah, only AGI. I think I recall at one point he was asking if anyone was interested in making SCI resources of that egg so he could implement it, but nobody did. I gave it a shot but my SCI Picture resource drawing skills are subpar in my opinion.
Could you export the AGI screens into SCI - and then touch them up in an SCI Editor?
#TalkingOutMyRump
User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by Collector »

OmerMor wrote: Wed Aug 05, 2020 2:06 pm I mentioned it because you wrote the following:
The end result is a version that combines all of the best features from the various versions and can be played in DOSBox with the higher detailed graphics, improved sprite movement, Roland MT-32 music with the Amiga sound effects and the AGI "beam me" Easter egg.
Copy and past thing. I copied a list of version differences and pasted it into the message. Did not intend to suggest that it adds the AGI Easter eggs into the final SCI result.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by Collector »

Tawmis wrote: Wed Aug 05, 2020 2:39 pm
MusicallyInspired wrote: Wed Aug 05, 2020 10:00 am Yeah, only AGI. I think I recall at one point he was asking if anyone was interested in making SCI resources of that egg so he could implement it, but nobody did. I gave it a shot but my SCI Picture resource drawing skills are subpar in my opinion.
Could you export the AGI screens into SCI - and then touch them up in an SCI Editor?
#TalkingOutMyRump
Yes, but you would still need to script it.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20935
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by Tawmis »

Collector wrote: Wed Aug 05, 2020 3:44 pm
Tawmis wrote: Wed Aug 05, 2020 2:39 pm
MusicallyInspired wrote: Wed Aug 05, 2020 10:00 am Yeah, only AGI. I think I recall at one point he was asking if anyone was interested in making SCI resources of that egg so he could implement it, but nobody did. I gave it a shot but my SCI Picture resource drawing skills are subpar in my opinion.
Could you export the AGI screens into SCI - and then touch them up in an SCI Editor?
#TalkingOutMyRump
Yes, but you would still need to script it.
He only mentioned his DRAWING skills in SCI were subpar. :D
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: Ultimate King's Quest 4 with Amiga sounds and Munt

Post by MusicallyInspired »

Yeah, but it wouldn't be without error. Even so, it'd be better if it were handmade in the quality that SCI is capable of. If only to match the rest of the game.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
Post Reply

Return to “The King's Quest Series”