Email wrote:
Hello everyone!
Thanks for putting up with the extra 30 minutes of tonight's game! The whole side quest with the beaded necklace was supposed to happen and be done before 7pm to buy John some time to log in and be a part of the Troll fight. But by the time John logged on at 7pm - the quest to face the dragon was just barely beginning - so there was a lot of shuffling and improvising and changing on my side! I didn't mind though - because I thought the necklace segment was rather fun (I am 2 for 2 for slapping a Cursed item on a Cleric in my games in this world... Sephrenia... you're next! LOL) In Jessica's brother's game (that I DMing in my world this Saturday, there's no clerics in the party... so I am at a loss! Who am I gonna slap a cursed item on?)
Kidding aside - I had a good time, despite the shuffling and everything - and hopefully it seemed rather seemless and unnoticable to you guys!
For example, when I drafted up the side quest - I thought at 6pm - I'd have:
Aaron/Morsus
Mike/Adrian
Natalie/Sephrenia
Chris/Ragnaroc
Jessica/Korra
So just John/Don would be missing. And I thought, "A young dragon - could be a tough fight, but they don't have to fight. Could try to steal it, talk their way through it, it's a dragon! Who knows! But that should take just about an hour!"
Then Jessica let me know she was going to be late. OK. They can still handle it. No more Rogue stealthing to steal though.
Then Chris told me he was on his way to John's and would join at 7.
Suddenly it was down to Morsus, Adrian and Sephrenia. Two clerics and a Paladin.
That's a lot of healing if it comes to a fight.
Then Morsus put on the drow necklace - and I had too much fun with that.
So then 7pm rolls around - and the party is barely headed for the dragon - but by this point I'd put too much emphasis on the importance of the beaded necklace for the Lizardfolk shaman to be like, "Listen. Nevermind. Just go fight." LOL
I enjoyed the Dragon bit - quite a bit. Showed how she was cunning (knowing about the Piercers in her cave)
I'm sure she may yet show up again...
The troll fight was changed - from you guys with a few Lizardfolk vs 10 trolls. By the time we got to the troll village it was almost 9pm. And I thought, "If we don't do this tonight, I am in the same boat I was in today - and will want to do something to make sure John can be there too!"
So I changed it from what would have been MANY rounds of fighting 10 trolls - to a "Pool of Health" for the trolls and Lizardfolks, which was - one way or another - going to end faster than fighting 10 trolls who regenerate. lol
Even then it was taking a little longer (I know Jessica, John and Chris have kids - and Natalie is East Coast or so time zone) - so I introduced a troll leader barking commands - to have the party ideally focus on him - and with him down - the savage trolls lose their leadership - and allow the Lizardfolks a victory!
All in all, despite the many changing gears - I had a lot of fun - and was glad that everyone jumped to Level 5 here.
Everyone's done so much in this leg of the adventure - but at Level 5 people get some serious upgrades to their characters - so I wanted to keep things challenging.
Next you guys will need the Ash of the Magimen - but we know it's not going to be that easy right?
Like every leg of this adventure has had other hooks.
(And sometimes, Hook Horrors, not to be confused with Hookers - the Hookers can be found in the "temples" of Mike's goddess).
All of that said - here's the recap notes - I will send another email with the audio link because that's gonna take some effort because I forgot to do mic checks to have "points" on where to merge the file since it's two separate audio files lol).
http://tawmis.com/kneurth/adventure-not ... nturers-26
Hope everyone had a good time, and as always, thank you for walking with me in my world and imagination and giving it so much life. <3