Rath Darkblade wrote: ↑Wed Sep 22, 2021 8:03 pm
NBH? How on earth did you get 249 points, when the highest score is 245? *shrug*
Not sure. For whatever reason, they add up to more that what is supposed to be possible.
Tawmis wrote: ↑Wed Sep 22, 2021 10:46 pm
Rath Darkblade wrote: ↑Wed Sep 22, 2021 8:03 pm
![Laughing :lol:](./images/smilies/icon_lol.gif)
Pull the drunk guy over next to a park ... and when you get out of your car, it's a couple of houses. *shrug*
I thought that was weird.
There are three screens for traffic stops depending on where you stop (commercial or residential): the disco, the two houses and the beach. The beach only shows up if you stop on the uppermost street OR on the right most street. So if you think houses by the park is strange, how about the river turning into an ocean.
Rath Darkblade wrote: ↑Wed Sep 22, 2021 8:03 pm
I agree with you - I don't know many cops, but I can't imagine many beat cops would own a corvette. Maybe it was a present from Sonny's parents when he graduated from the police academy? (Oh, great -- now I can't stop picturing those stupid movies. "MAHONEY!")
Well, he has been on the force for 15 years and not married at this point (i.e. no kids). Maybe he splurged on it. He could have taken out a loan too and be in debt. Lots of people spend beyond their means and live paycheck to paycheck. At least in the US.
Rath Darkblade wrote: ↑Wed Sep 22, 2021 8:03 pm
Why does the nightstick have to stay in the car? *puzzled*
I wonder if it's to make sure that you don't have it with you later on. Like when you go to the hotel and get frisked. PQ is pretty realistic with inventory. Most things are on your belt and you're not carrying around 100 pounds of stuff like in most other adventures.
Rath Darkblade wrote: ↑Wed Sep 22, 2021 8:03 pm
![Laughing :lol:](./images/smilies/icon_lol.gif)
I love it how the game lets you say that you're bringing in the drug-dealers for drugs.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Then the clerk says ... "All right, put 'em in the slammer, I'll get you the codeine" (or whatever).
The jailer will repeat whatever you say. I actually typed in "dRuGs" once and the Jailer said "Okay, dRuGs will do."
Rath Darkblade wrote: ↑Wed Sep 22, 2021 8:03 pm
Setting up the sting ... what.
![Shocked :shock:](./images/smilies/icon_eek.gif)
Marie shouldn't even be party to any of the details of this. No civilian should. If any bad guys capture her and decide to "persuade" her to talk (as they do with brass knuckles and so on), it'd blow the whole operation.
The police use informants like this all the time. Introducing an undercover cop to associates, providing information, etc. There's the case of
White Boy Rick. He was 14 when police started using him.
Rath Darkblade wrote: ↑Wed Sep 22, 2021 8:03 pm
Hmm .. can Sonny use the hotel phone to call 911? Just wondering.
You can and there's a response, but I forget what it is exactly. I think the game just says "You don't have an emergency at this time" or something.
Rath Darkblade wrote: ↑Thu Sep 23, 2021 6:35 am
Tawmis wrote: ↑Wed Sep 22, 2021 10:46 pm
Rath Darkblade wrote: ↑Wed Sep 22, 2021 8:03 pm
Hmm .. can Sonny use the hotel phone to call 911? Just wondering.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Oh, and you mentioned you missed 20 points ... I think one of the things you missed was
to call Jack and express your condolences because his daughter passed away.
Where do you get the phone number for that? Do they ever say his last name?
I can't remember if they say his last name. But
when you're a detective, you can use the station computer to look up his file. His number is there. Just call the number from the office phone, and Sonny does the rest.
His name is Jack Cobb and you can use 411 to get his number.
A couple of other points that were missed:
You can look at the gun during the Hoffman arrest
You can look at the door to see the VIN number. It's the stolen Caddie from the very beginning that was repainted from black to blue.
Write a note in the note book. It can be anything. This is actually where I got my avatar. Ctrl-A and Ctrl-B make happy faces in the notebook.
Use the gun's serial number to get the phone number of a detective in Chicago. He'll fill you in on Taselli and Bains.
Look at the gun in evidence. It will have the name of a detective. You can call him to confirm the prints for Hoffman match Taselli. I think this might be why I never saw the memo in the basket. Maybe if you do these to it doesn't show up? I have to try this soon.
This is all that comes to mind.
It's kind of fun seeing someone else play PQ1 since I played it so many times myself.
Things that I noticed:
You don't actually have to type "check car" when walking around the car. Just getting near all 4 tires is enough. I've never actually typed this and did not know there was a response.
After the Simms and Colby arrest, you leave your gun in the jail locker. Fortunately, you don't need it anymore. But when you change in the locker, the belt and holster doesn't appear. Because it doesn't appear, you still will have your handcuffs with you.