Restoring EcoQuest 2's debug functionality

Feeling like you're drowning without a life vest? Come post in here for the EcoQuest games to get some friendly help! (No sea life was hurt during the posting of these forums!)
Post Reply
bugmenot
Noob
Posts: 11
Joined: Sat Feb 26, 2011 5:40 am
Gender: Not Specified

Restoring EcoQuest 2's debug functionality

Post by bugmenot »

Both Sluicebox' eco2 and EricOakford' eco2demo have debug scripts but it seems they're just like the game's built-in 98.scr and 98.hep files which do nothing but an initial WhereTo? dialog at boot (whereas leaving the room or doing any actions gets the game stuck!).
That was also the case with QFG1VGA and QFG3, yet EricOakford somehow managed to restore their full debug functionality on his own. Since both archives might never get another update, can anyone here do the same here like what was done with QFG1VGA and QFG3?
Attachments
EQ2_Where_to _Debug_enabled_dialog.png
EQ2_Where_to _Debug_enabled_dialog.png (4.05 KiB) Viewed 1817 times
User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Re: Restoring EcoQuest 2's debug functionality

Post by Collector »

Probably have better luck asking on http://sciprogramming.com/community/
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
Post Reply

Return to “The EcoQuest Games”