Re: What are you playing now?
Posted: Tue Oct 23, 2018 8:04 am
I recently finished The Vanishing of Ethan Carter. As far as walking simulators go it's pretty good, considering it actually has puzzles in it! It's one of those games where the journey is more potent than the destination. The ending was quite a disappointment. A lot of "what the heck" moments which were cool and end up outshining the actual story. It's like the writer(s) had a neat idea for a game mechanic and synopsis, but then had a bunch of zany ideas, didn't know what to do with them, and just spattered them about for theatric effect and has next to no bearing on really anything. It seems overly self-indulgent and avante garde. I'm just a dummy when it comes to this stuff most of the time, though, so I didn't "get it" like a lot of other people probably did. I don't like overly simple stuff, but there's a point where games start to go overboard with the layers of plot point hints without explaining anything that's going on in that indie obnoxious way. Maybe I'm getting too old for that artsy stuff lol I don't know. It starts out saying that it's a "narrative experience that doesn't hold your hand" which I really appreciated it. I loved figuring out the mechanics all on my own....I just wish it would have held my hand a little more in the narrative department.
Feels like the kind of game kids would flip out over being so "deep" without saying much of anything. I think it's overrated in a way, but then again the experience was great. It was just the payoff that wasn't anything special and seemed pretty pointless, undermining the whole thing. Like Lost. It got me thinking about gaming as an art and how art in general should be as much a vehicle for personal outlet as it is rather than a relatable experience everyone can appreciate. I'm not saying people don't appreciate this, but it reminds me of Simon from X Factor or American Idol or whatever show he's on now where he criticizes some performers' performances for being too self-indulgent and personal. There's something to be said for catering to the audience and including them in your experience. Dear Esther was awful for this. I mostly enjoyed it because it was very pretty graphically and had a nice atmosphere. The story was all manner of pretentious stupid to me, though. I tend to despise games where you can "take any meaning you want from it" and how there's "no right answer or single explanation". It just feels incredibly pretentious to me. And lazy. But mainly it's just extremely unsatisfying. I know I'm in a game community that tends to value story over gameplay for some reason, but I think story has had its day in the sun for too long and gets much more credit than it deserves. It's never what I truly liked about Sierra and LucasArts games. If I want just a good story I'll read a book or watch a movie.
Then again, maybe I'm over-analyzing it and am just bitter because I don't understand the point of stories like this lol. LIke I said, the gameplay was better than most and what "walking simulators" should aspire to as far as interaction is concerned. Really looking forward to Witchfire, though, from the same people!
Feels like the kind of game kids would flip out over being so "deep" without saying much of anything. I think it's overrated in a way, but then again the experience was great. It was just the payoff that wasn't anything special and seemed pretty pointless, undermining the whole thing. Like Lost. It got me thinking about gaming as an art and how art in general should be as much a vehicle for personal outlet as it is rather than a relatable experience everyone can appreciate. I'm not saying people don't appreciate this, but it reminds me of Simon from X Factor or American Idol or whatever show he's on now where he criticizes some performers' performances for being too self-indulgent and personal. There's something to be said for catering to the audience and including them in your experience. Dear Esther was awful for this. I mostly enjoyed it because it was very pretty graphically and had a nice atmosphere. The story was all manner of pretentious stupid to me, though. I tend to despise games where you can "take any meaning you want from it" and how there's "no right answer or single explanation". It just feels incredibly pretentious to me. And lazy. But mainly it's just extremely unsatisfying. I know I'm in a game community that tends to value story over gameplay for some reason, but I think story has had its day in the sun for too long and gets much more credit than it deserves. It's never what I truly liked about Sierra and LucasArts games. If I want just a good story I'll read a book or watch a movie.
Then again, maybe I'm over-analyzing it and am just bitter because I don't understand the point of stories like this lol. LIke I said, the gameplay was better than most and what "walking simulators" should aspire to as far as interaction is concerned. Really looking forward to Witchfire, though, from the same people!