1. Talking Ferret.
2. The ferret talks and talks and talks and talks and never shuts up. The wizard Bloomingfails, who specialises in conjuring luxury goods that evaporate within 30 days (unless you have your receipt), says, "That ferret is a real pain in the proverbial." He grabs his staff -- a really impressive piece of polished white wood, with a knob on the end -- and points it at the ferret. Wizard's staff.
3. Bloomingfails asks, "Have you ever polished a long, hard, wooden staff?" (Apparently the writers are inserting some Shrek like adult humor in this kids game!) He smirks, "Well, you can have the staff you will need it on your quest to find Hystoria." Waunder, our young hero says, "Hystoria? But isn't that the Lands Above?" "Yes," the wizard answers. "So you'd best take this." Goggles.
4.
Now here's what really happens.
Waunder takes the goggles. "Gee, thanks. Got any other useless items?" Bloomingfails' Boot (to Waunder's bottom, if I were Bloomingfails. And maybe Bloomingfails' staff to turn Waunder and the Talking Ferret into a pair of toads. Game over! Thanks for playing Fantasy for Children. Want to try again?)
5. The player/Waunder is taught where the RESTORE BUTTON is located in the menu bar, which looks like Bloomingfails' Boot for an icon. When clicking restore for the first time, a golden coin falls off from the menu onto the ground. (Those programmers sure are silly!) Golden Coin.
6. After pocketing the coin, Waunder ----- well, wonders if this is a kids game or a Mario knock-off. His suspicions are confirmed when, in the next scene, he is given the task to collect mushrooms so Bloomingfails can create a potion. Bloomingfails creates the potion and ... "Woooooooowwwww, maaan!!!" Uh-oh -- looks like Waunder gathered the wrong mushrooms! Potion.
7. The potion doesn't just distort one's perception of reality; it distorts reality itself. The world is now filled with bright, garish colors and the landscape begins to twist and change. Out of nowhere, a house appears with a sign that says "Yonder". Waunder wanders over to Yonder and wonders what wonders he might plunder as result of his potion blunder. Inside he finds a Twinkie with a sign next to it that says "Eat me." Twinkie
8. Waunder - untrusting of strangers - recalls a game he played called "Space Chase" where the player controls a janitor named "Ten Fore" - and the aliens had Twinkies on their nose. Placing the Twinkie on his nose, reveals a pin in the Twinkie that pushes out from the Twinkie! Pin
9. Looks like the Twinkie was a grenade in disguise! (Uh-oh! ) And by pulling the pin, Waunder started the countdown! Waunder throws the Twinkie away, and it explodes in mid-air and knocks down the house, on top of Waunder! In desperation, Waunder holds up the pin - and notices there's a button on it. When he presses the button, it opens up an huge umbrella that saves Waunder's life because the house falls on the umbrella!
However, Waunder still has to get out of here. Fortunately, the collapsing house revealed a trap door. Having nowhere else to go, Waunder opens the trapdoor and climbs into the basement -- which teleports him back to Bloomingfails, who is now completely normal. Bloomingfails hands Waunder a strawberry donut and says, "Now then, young man, what have you learned?" Strawberry Donut.
10. "I learned that nothing is as it appears." He pulls a mask off of Bloomingfails revealing that he was Cedric the Owl the whole time. Pulling on the ends of the strawberry donut, it grows larger and larger. He places the donut around Cedric, who vanishes forever inside the donut hole. "Looks like," Waunder says as he places sunglasses on CSI: Miami style, "I got a hole in one." (queue Won't Get Fooled Again by The Who)
New Game: Police Investigation (Police Quest)
1. Matchbook