Roberta and I are nearing the end of the "Colossal Cave" project.
Three years ago, during the Covid lockdowns, I was bored and wrote a book about the company Roberta and I created: Sierra On-Line. We ran the company for nearly 20 years and released 100s of games. Sierra was acquired in 1996 by a bigger company. The acquisition was a disaster and left Roberta and I angry, sad, and unemployed. It destroyed the company and ruined the lives of our employees.
Roberta and I dropped out of the games business entirely. We didn't play games, and wanted nothing to do with the games business. Instead, we shifted our attention to boating, and managed to run a tiny boat around the world.
The book was an instant bestseller, which surprised me. I'd like to claim I'm a great writer, but the truth is that Sierra had millions of customers who remember the company very fondly. Writing the book brought back a lot of memories of Sierra, things I hadn't thought about for decades.
The book completed faster than Covid lockdowns. Both Roberta and I are workaholics. Sitting still is not something we know how to do. I decided to take a look at how modern games are built. Just "for fun", after watching a lot of how-to videos on YouTube, I decided to write a simple little game. I thought the Covid lockdowns might go on for another month or two and needed to fill the time. Roberta suggested the old adventure game that started Sierra called Colossal Cave. I thought "It's a simple text game. It should be fast and easy!"
I did indeed have a playable game within a couple months, but Roberta said, "That looks like crap. You can't release it." I said, "It was just a time filler project. I'll give it away or sell it for 99 cents or something." Roberta still said "no." She was worried about our legacy. Roberta is not only a great game designer, but can also be a stubborn lady. More importantly, and relevantly, she is a perfectionist.
Roberta took over the project and hasn't let go. She wanted a game that was "Sierra quality." I pointed out a few times that Colossal Cave didn't have the broad reach of a game like King's Quest, but Roberta answered that "If it has our name on it, it has to be great."
Anyway, here it is three years, and MANY upgrades later, and we are still working on the game. We not only came up to modern gaming standards, with our Quest 3 version that just released, we are supporting virtual and mixed reality. We're working now on a version of the game for Apple Vision Pro, and once we get that out the door, it will finally be time to think about what comes next.
Anyway .. here's a quick look at Roberta playing the Quest 3 version -- She is having fun!
I should also mention that campaign for the Sierra documentary is going live this week. There is some info on it later in this newsletter. Roberta and I are not affiliated with the documentary beyond been interviewed for it. That said, I am supporting their effort and hope that they are able to raise the funding they need. We spent a lot of time with them while they were interviewing us, and I know that they've set interviews with many other former Sierra developers and designers. They are passionate about Sierra, and did a great job of pulling long forgotten Sierra memories out of Roberta and I. I'll be as curious as anyone to see their completed documentary.
Quest 3 Launches
Two major features to the Quest 3!
Launch Price: $12.99
(discount lasts until 10am, July 22, 2024)
We’ve added a “Mixed Reality” option, with 3 different sized passthrough windows. This allows you to easily toggle through the window sizes, as well as full immersion. With these windows, you can easily sip your beverage while playing, see what is happening in the real world, all while continuing to play the game without issue. Anything close, such as a terrifying dragon, or flighty blue bird may actually join you in your space! It’s an exceptionally fun feature, only possible on the Quest 3.
“When I saw Apple's Vision Pro, a $3,500 device, it just blew me away. I studied it looking to see what cool ideas I could make work on the infinitely more affordable Quest 3. I also wanted to see if we could expand upon Apple's ideas and come up with some tricks of our own. Much of Sierra's success came from surprising people with things they hadn't seen before. Quest 3 owners are going to be very happy.” ~ Ken Williams
Colossal Cave is a game that is not easy. Even with lots of clues, making it to the end is a challenge. My suspicion is that some, perhaps many, buyers who purchased the game have never explored the full cave.
To counter this we just released a new version of the game that has "Casual" or “Explorer” mode. It is an option when you start a new game, and if selected, you still have full access to the cavern, but the pesky dwarves are gone, the thieving pirate is gone, and you start the game with a full set of maps.
You won't be able to attain the full 350 points, and most of the puzzles are still there, but you'll find it a much more relaxing experience.
It's like a training mission before you take on the full challenge, or just a way to explore the wonder of the cave if you are just out for a little spelunking.
It's a free upgrade for those with the Quest 3, just like the dozens of other upgrades we've done over the last year.
In addition to these features, we’ve also upgraded the graphics, lighting, some sound effects, better animations, and even Easter eggs. The Quest 3 makes for a deeply immersive experience.
NOTE TO QUEST 2 OWNERS: Our goal is always to push the limits of hardware. Our Quest 2 version of the game is awesome, but is not capable of everything the Quest 3 can do. There are some features: Mixed Reality, Enhanced Graphics, Casual Mode, that are Quest 3 only.
Grab your copy, today! A near 50% discount, until 10:00AM on July 22nd, 2024
Legends of Adventure
We’re thrilled to announce that the crowdfunding campaign for "Legends of Adventure" is now live on BackerKit.
This documentary is a passion project created by a dedicated and capable production team. They are committed to diving deep into the incredible stories of the creators at Sierra On-Line who shaped the gaming world. Your support is crucial to bringing Sierra back to life, one more time.
Roberta and I are more than just interview subjects in the documentary. We’re also donating rare physical copies of Sierra classics from our own personal collection, which you can add to your campaign pledge!
We’re committed to making this documentary a reality, and hope you are too. Join us on this “Documentary Quest” and let's make history together.