Re: Manannan keeps killing me
Posted: Tue Feb 15, 2011 8:32 pm
LMAO
I was seven years old.DeadPoolX wrote:The words "adventure game" and "logic" rarely go hand-in-hand. Even games set in a real world environment often have convoluted puzzles. That's one of the reasons I eventually got turned off the Adventure genre. While I certainly don't hate Adventure games, they're not my first choice and haven't been in years.Rakeesh wrote:What I hate in such adventures are puzzles which rely on random factors and repetition. For example, it was obvious to me that I must catch the cat, but when I tried, I was told that the cat evades me. Then I was wondering if I should trap the cat, or make him sleep. When you see a message that you couldn't perform an action, there is no reason to try repeating it. Right? Nothing tells you that this is not a puzzle but a random thing.
And then, there was the bandit home. When you get there and see the bandit, the first thing that you look for is a means to fight or avoid him, or perhaps neutralize him while in the tavern. But no, this is not a puzzle either. Just repeat until he sleeps at random!!
Cheap challenges and poor writing, which justify the use of a hintbook IMHO
Ironic considering you now like save points.Tawmis wrote:King's Quest (until around 7) always had a sense of danger. I was constantly hitting "SAVE" when I initially played the games, because I never knew what the next screen over was going to bring me.
Heh. For most of 1986, I was six years old.Tawmis wrote:But when it came out in 1986 (I was 16 when it came out, yeegads!)...
Clearly at 7 years old, if you figured out how to beat that bastard Wizard in KQ3, you were much smarter than me at 16.oberonqa wrote: I was seven years old.
LOL! I don't think it's a matter of being smart or not.... I simply approached the wizard the same way I would have approached my parents. You see... Christmas was never much of a surprise for me, as I regularly poked around the house when the parents were at work. It would not have made much sense for me to go snooping around looking for gifts if I didn't learn how to put things back as they were.Tawmis wrote:Clearly at 7 years old, if you figured out how to beat that bastard Wizard in KQ3, you were much smarter than me at 16.oberonqa wrote: I was seven years old.
For that matter, at 7 years old back then, you're probably smarter than me now.
I was 9 ... but my brother (10 at the time) and I both played together, which helped tremendously. One would look at manuals and stuff while the other typed and played, then we would swap back and forth, one 'driving' and one 'navigating.' It worked really well, too. Whenever we bought a new nintendo game, on the way home we would split it up too-- whoever read the manual first, the other got to play first. I always opted to read the manual. I would read it on the way home, and while he played the first time I would watch him figure out "how" to play. Then I'd jump in after watching him (and having read the manual) and did a better job my first try than he did. Ahh, memories...Tawmis wrote:Clearly at 7 years old, if you figured out how to beat that bastard Wizard in KQ3, you were much smarter than me at 16.oberonqa wrote: I was seven years old.
For that matter, at 7 years old back then, you're probably smarter than me now.
Ah the joys of having siblings. I am an only child... so I don't have any memories like that. For me.... it was all about getting the game, reading the box and manual on the way home, and then tearing into it once I got home. I used to (still do, actually... now that I think about it) tear a new game to pieces in about two to three weeks... doesn't matter how large or complex the game was, two to three weeks was and still is about all I need to beat a game.audiodane wrote:I was 9 ... but my brother (10 at the time) and I both played together, which helped tremendously. One would look at manuals and stuff while the other typed and played, then we would swap back and forth, one 'driving' and one 'navigating.' It worked really well, too. Whenever we bought a new nintendo game, on the way home we would split it up too-- whoever read the manual first, the other got to play first. I always opted to read the manual. I would read it on the way home, and while he played the first time I would watch him figure out "how" to play. Then I'd jump in after watching him (and having read the manual) and did a better job my first try than he did. Ahh, memories...Tawmis wrote:Clearly at 7 years old, if you figured out how to beat that bastard Wizard in KQ3, you were much smarter than me at 16.oberonqa wrote: I was seven years old.
For that matter, at 7 years old back then, you're probably smarter than me now.
..dane
Programming is a particularly good skill to have. I would develop that skill even if it isn't for game writing. On that topic though, if I understand it correctly, there are already several capable programming systems out there that have the "skeleton" structure already done for you (Graphics handling, etc). If you want to develop a game I'd use an existing backbone rather than starting from scratch. When my brother and I were programming a PC port of Metroid, we spent so much time on sprite animation (movement, collisions, etc) and "environment visualization" (scrolling backgrounds, etc), we never had enough time to actually get the game itself done.oberonqa wrote:I really do need to finish learning how to program in C++ so I can make my own games. I am firmly convinced that the only way I will ever truly be challenged anymore is with something of my own creation.
Oh for sure.... using an existing engine (or backbone, as you put it) is far preferable for the purpose of developing a game. But my goal in learning C++ is to learn the language. Be it for game development or application development... it's one and the same to me. I dropped out of college with only rudimentary programming experience in C++ (though I can write a mean database-driven Visual Basic app... lol), and it's been something I've regretted for a long time.audiodane wrote:Programming is a particularly good skill to have. I would develop that skill even if it isn't for game writing. On that topic though, if I understand it correctly, there are already several capable programming systems out there that have the "skeleton" structure already done for you (Graphics handling, etc). If you want to develop a game I'd use an existing backbone rather than starting from scratch. When my brother and I were programming a PC port of Metroid, we spent so much time on sprite animation (movement, collisions, etc) and "environment visualization" (scrolling backgrounds, etc), we never had enough time to actually get the game itself done.oberonqa wrote:I really do need to finish learning how to program in C++ so I can make my own games. I am firmly convinced that the only way I will ever truly be challenged anymore is with something of my own creation.
good luck!
..dane