Re: Star Wars: The Old Republic.
Posted: Mon Sep 26, 2011 5:17 pm
I don't think so. If it would be free, maybe, but generally speaking I don't like MMORPGs.
See, I swore the same thing.AndreaDraco wrote:I don't think so. If it would be free, maybe, but generally speaking I don't like MMORPGs.
I see your point, trust me!DeadPoolX wrote: I feel like I have to play in order to get my money's worth -- and I may not want to play every single day.
I like Lord of the Rings Online (link to existing thread on SHP). What I liked about it (I played when it became free) was that it reminded me very much of my days of EverQuest MMO where the world was literally quite huge, and it could take an hour just to run - on foot - from one end to the other (unlike World of Warcraft, which at most, took 20 minutes to run from one end to the other on foot). But it wasn't just that - it's that everyone had quests - some linked to bigger ones, some trivial - but I liked that just about anywhere you went, there was a quest to be had.MusicallyInspired wrote:Yeah. I can't justify paying an on-going subscription to play a game. I once considered lifetime purchases, but that went out the window once I learned so many MMO's now are going with F2P instead with microtransactions. As soon as STO hits that, I'm starting on that one. I wanted to go with LOTRO but it just doesn't interest me. I can't justify shelling out cash each month for TOR either.
I would have loved a KOTOR3 as well, if it was done by Bioware. I liked KOTOR2, but it was clearly an unfinished product. And from what you have seen of TOR being WoW in a Star Wars Universe - how have you seen this? Know someone who was in beta? (I knew three people in beta - and they all had their various gripes).Maxor127 wrote:I would've rather had KOTOR3. This game is shaping up to be exactly how I feared. From what I've seen, it looks like WoW in the Star Wars universe with nerfed jedi and $15 a month subscription fees. I'd like to know what $15 really gets you. What are people actually paying for? The only thing I can see is server maintenance, and I can't see that costing $15 per person. It's definitely not for new content because I know they'll be charging for expansion packs as well.
My brother and I definitely played that. Of course, we had to use the same PC and same account, so we never got to play together. Even so, we had teammates and MOST of the people we found on there weren't too bad.Tawmis wrote:Shadows of Ysberuis on INN - I played with friends. Didn't really care about anything else.
UO was, for the most part, the first commercially successful MMO and so they made a lot of mistakes. Unlike the MMOs that followed, the creators of UO didn't have a wealth of experience (or at least information) to use.Tawmis wrote:Ultima Online - I bought because I loved Ultima, but had no friends on there, and hated the game because of the players. My subscription lasted like 3 months.
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The one game I never enjoyed, and still believe to be the worse MMO ever, was ULTIMA ONLINE. And why? Because there was no friends. The story and quests were horrible.
Without friends (or at least teammates who won't act like complete asshats), any MMO will become very boring. MMOs aren't about story or a single player experience, so you need to have someone to game with.Tawmis wrote: I can look back and see a pattern.
I played these games, because of the friends I played with.
All I recall, is going outside, getting killed. Over and over again. Finally making it back out and like everything was looted. So I died again in game, became a 'ghost' and found out you could physically affect items in the game. So when people put things down - I became immature - and would literally move them to a place where the player could not reach it. (Like if it was on those counters, move it over the counter, where there was no way to get OVER the counter, and all the edges of the counter connected to walls). I am not sure if that was intended to be that way (about ghosts being able to physically move things; but I know you had to open doors and such, back then as a ghost and couldn't pass through walls or anything ghostly; so it may have been a bug in the early release of the game). Like I said, I lasted a whole three months, I think it was.DeadPoolX wrote:That said, those mistakes created a world where people -- like my brother and me -- were able to let loose and become living terrors.Tawmis wrote:Ultima Online - I bought because I loved Ultima, but had no friends on there, and hated the game because of the players. My subscription lasted like 3 months.
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Yeah, anyone who has played any MMO that came out after EVERQUEST and cries that it's too hard - I want to slap. Try dying in EverQuest and LOSING XP, so that you need a Cleric to get you a 70,80,90% Rez. Try doing a corpse run, where you don't get to be a ghost that runs to your body; rather you reappear at your bind point; naked, with no armor and no weapons and either need to run back to your body, or give someone permission to drag your corpse to an area that's safe (usually the zone line).DeadPoolX wrote:Without friends (or at least teammates who won't act like complete asshats), any MMO will become very boring. MMOs aren't about story or a single player experience, so you need to have someone to game with.Tawmis wrote: I can look back and see a pattern.
I played these games, because of the friends I played with.
That's what led me to dropping EQ and WoW. I didn't have friends in either, although I was initially told by some online friends they'd group with me in WoW. They did for maybe a day or two, but that was it. All in all, it just seemed way too much like EQ (but far more forgiving). Maia's the main reason I went back to Guild Wars. Oh, it's a fun game and there's no subscription fee (which is a huge bonus!), but it'd be extremely lonely without a good teammate.
I played Sunday and Monday Night, for a total of 6 hours.MusicallyInspired wrote:I tried out the free beta stress test weekend tonight. The game seems pretty fun. Might just have to get it.
Been a little while since you've looked inside a PC case, I see.Tawmis wrote: I am not even sure if the card is AGP, PCI or built in
Honestly, I have only ever opened it up once. And it was when I first got it, to throw more memory into it. Other than that, I have never had a need to replace anything. Nothing's ever broken in it. No hard drive crash. No bad power supply. No dead fan. I have been REALLY impressed with the Dell XPS, when I got it, because I just wanted a system quick (back then, because my older one had crashed) and I didn't want to build my own. (There's something about working in IT, that when I get home, I do not want to do any form of 'IT related work'). And since getting the XBOX (before the X360) I have been gradually becoming more and more of a console gamer, because it's so hassle free. And by the time I got my X360, I was pretty much completely converted to console gaming. (For example, I have Mass Effect 2 for the PC, which I got free; I have it installed; played some of it, but not much; because even that can't be played at full resolution, with all the bells and whistles on). And yet, Mass Effect 2 on the X360, I have already beat twice. (And got near a third time, but some other new game came along and prevented me finishing my 3rd play through). Same situation with Dragon Age: Origins. Have it for PC and X360. Beat it SEVERAL times on X360, only beat it once on PC. For the same exact reason.Collector wrote:Been a little while since you've looked inside a PC case, I see.Tawmis wrote: I am not even sure if the card is AGP, PCI or built in