Re: Designing Quest for Glory VI.
Posted: Thu Jun 14, 2018 9:49 am
Are you not familiar with the term "the seven year itch"? It fits because of an inner urge that can overwhelm what should be a contented, complete existence.
Are you not familiar with the term "the seven year itch"? It fits because of an inner urge that can overwhelm what should be a contented, complete existence.
I'd add a patch for that. Not only do they get low EXP for collecting things they don't have to leave town for, but they'll charge you for delivery, get a boost on their intelligence, and eventually start stealing the beer, leading to a crime rise.Rath Darkblade wrote: ↑Thu Jun 14, 2018 7:28 amHmm... this sounds like it could easily be manipulated by the hero. "Verily, fetch me a pint of beer!"
A Rome-themed game wouldn't be a bad direction after Silmaria. And it would certainly accommodate all the game's endings since Rome borrowed a lot of its culture from Greece. If you end as a king, you could start the new game in a Roman palace and you'd be under constant attack by assassins. But end as a hero and you can start somewhere on the streets, with the city guard keeping their eye on you. You could do the whole game like "Dragon Age 2" where the map is largely just a city and you don't venture far outside its gates.Tawmis wrote: ↑Thu Jun 14, 2018 12:58 amSo on their road, the intro shows them riding on wagons and taking various forms of transportation across different lands, until they reach the city of Romeria (which would be, as you might have guessed) based on Rome, with coliseums, pillars everywhere, a senate, the whole bit. The hero finds Romeria is a city in desperate need of a hero.
Ah, this is the context you meant. In that case, yes, while QFG5 might be one of the few Sierra series to have something close to a definite end, I still see opportunities where it can continue should a forum topic like this arise.
It's funny because I wanted to do something other than Nova Roma. Because the Nova Roma I know predates the Quest for Glory Nova Roma, I believe: http://marvel.wikia.com/wiki/Nova_RomaRath Darkblade wrote: ↑Thu Jun 14, 2018 7:28 am The Republic of Romeria seems to point to the Roman Republic. This region already has a name - Nova Roma. Magnum Opus is from there.
That's what I was basing my new city on - was a lot of the things that actually happened in Rome.Rath Darkblade wrote: ↑Thu Jun 14, 2018 7:28 am Towards its end, the Roman Republic was definitely corrupt and riddled with crime. Some of the elected officials, who did try to reform the system to help the poor, were murdered. So there's a very sound historical basis for all this.
Maybe someone could try to assassinate the hero, too.
I would be fine mixing and matching. I was just trying to find monsters we've not seen too much of.Rath Darkblade wrote: ↑Thu Jun 14, 2018 7:28 am - Sirens, Harpies, Satyrs, and Chimerae are all Greek monsters, not Roman ones... although I may be nitpicking here - but I wonder if we can find something specifically Roman, or else you'd have QfG fans saying "We've seen Greek things in QfG5!" Then again, the Lemures (ghosts in QfG5) are Roman, not Greek. So perhaps we can have some leeway here. Still, here's a (very brief) list of Roman legendary creatures, which are different than the Greek ones. The Basilisk is definitely Roman, not Greek - maybe we can use it!
Well Gordon is my landlord so ...Rath Darkblade wrote: ↑Thu Jun 14, 2018 7:28 am - A bit of nitpicking, but Medusa is not a monster (and neither is Gordon!) I think you're thinking of a Gorgon, Tawm. The Gorgons were three sisters who were cursed by Athena, because Poseidon had his wicked way with them in one of Athena's temples. Of the Gorgons, Medusa is the best-known (but "Medusa" is her name, not a description). I re-wrote the legend of Perseus and Medusa a couple of years ago, so I know it extremely well.
Getting the hero in trouble would be part of the Satyr's job.Rath Darkblade wrote: ↑Thu Jun 14, 2018 7:28 am - Satyrs are well-known for being drunk and lustful. How faithful one of them would be as a sidekick, I don't know. I would guess that the Satyr would constantly be arrested as a bloody nuisance, and the hero would have to bail him out of jail.
Actually - upon further thinking - it might be a quest to help a single Medusa remove the curse that's been bestowed upon her (by some powerful, scorned lover, rather than a god/goddess) - so now you're going back and forth between her and the wizard to undo.Tawmis wrote: ↑Thu Jun 14, 2018 12:51 pmI know the lore of Medusas, but I wasn't sure how well it would translate into QfG... So I went with the Medusa we see in (the original) Clash of the Titans.Rath Darkblade wrote: ↑Thu Jun 14, 2018 7:28 am - A bit of nitpicking, but Medusa is not a monster (and neither is Gordon!) I think you're thinking of a Gorgon, Tawm. The Gorgons were three sisters who were cursed by Athena, because Poseidon had his wicked way with them in one of Athena's temples. Of the Gorgons, Medusa is the best-known (but "Medusa" is her name, not a description). I re-wrote the legend of Perseus and Medusa a couple of years ago, so I know it extremely well.
An Asia culture one would be pretty cool, actually!adeyke wrote: ↑Thu Jun 14, 2018 1:13 pm Personally, I think there's a bit too much overlap in Greece/Roman mythology, both in how they actually effected each other and in how they're conflated in the popular understanding. I'd rather have a game take place in a really new-to-QfG setting, like Asia or pre-Columbian America.
I'd really like to see a five-game arc takes place across the West Pacific coasts. Start in Australia, move the Hero up through India, China, Japan, and Siberia. Very different mythologies, cultures, monsters and biomes to choose from.
Decided to do some super basic research online and came up with this...Tawmis wrote: ↑Thu Jun 14, 2018 1:21 pmAn Asia culture one would be pretty cool, actually!adeyke wrote: ↑Thu Jun 14, 2018 1:13 pm Personally, I think there's a bit too much overlap in Greece/Roman mythology, both in how they actually effected each other and in how they're conflated in the popular understanding. I'd rather have a game take place in a really new-to-QfG setting, like Asia or pre-Columbian America.
Wikipedia is where I did my "basic" research for the previous post. All of the creatures mentioned are a part of either Japanese or Chinese lore.Collector wrote: ↑Thu Jun 14, 2018 8:06 pm How about India with its mythologies? I think that Kali Goddess of Destruction should provide ample ideas the equal of Avoozl. The list of their mythological characters is very long. https://en.wikipedia.org/wiki/List_of_l ... _mythology
As I said, neither did I. But went through Wikipedia and found some lore, and threw together a baseline to work out of (had this been a real game design).Rath Darkblade wrote: ↑Fri Jun 15, 2018 1:07 am Hmm, I don't know much about either Japanese or Chinese folklore. Sorry.
You don't know the lore, but you know the history!Rath Darkblade wrote: ↑Fri Jun 15, 2018 1:07 am As for setting - have you thought about where/when this will based on? If China, then I'd recommend the War of the Three Kingdoms - I don't know it very well, but I know enough that China was divided into three, which caused a civil war. That backdrop should provide lots of opportunity for conflict within the state - are you for or against the emperor? etc.
If we're basing it on Japan, then probably the time with the best backdrop for conflict is the Momoyama period, a short but spectacular epoch that resulted in the unification of Japan, the invasion of (and withdrawal from) Korea, and the rise of a new shogunate under the Ieyasu clan. Alternatively, you can try the Edo or Togukawa period, which immediately followed. Japanese society was united under the rule of the Tokugawa shogunate and the country's 300 regional daimyo. The period was characterized by economic growth, strict social order, isolationist foreign policies, a stable population, "no more wars", and popular enjoyment of arts and culture. (So maybe we might even see some Noh theatre!) ^_^