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Re: AGI Art for non-Sierra games
Posted: Tue Apr 07, 2020 11:23 am
by Tawmis
Collector wrote: ↑Tue Apr 07, 2020 8:39 am
AGI Studio didn't have a PIC editor. Some of the later incarnations of it may have added it. People back then used Lance Ewing's DOS PIC Edit. WinAGI has one. The Visual AGI that I have probably has the best PIC editor I have used, even if the IDE is missing the logic backend and compiler.
Weird. I have an AGI Studio that has a PICEDIT.exe file (which I may have downloaded separately at some point). Of course, says it doesn't work because it's a 16bit application blah blah blah.
Re: AGI Art for non-Sierra games
Posted: Tue Apr 07, 2020 12:10 pm
by goatmeal
MusicallyInspired wrote: ↑Mon Apr 06, 2020 9:14 pm
Incidentally, Goatmeal, I used your Space Quest 3 title font for one of my 4k SQ3 backgrounds. Very helpful for quick authenticity!
Actually, you know I never thought about it then, but if you like I can give you credit for that.
No need for credit, MI. You made some wonderful backgrounds, and I'm grateful you thought it was good enough to use it!
Re: AGI Art for non-Sierra games
Posted: Tue Apr 07, 2020 2:29 pm
by MusicallyInspired
Tawmis wrote: ↑Tue Apr 07, 2020 11:23 am
Collector wrote: ↑Tue Apr 07, 2020 8:39 am
AGI Studio didn't have a PIC editor. Some of the later incarnations of it may have added it. People back then used Lance Ewing's DOS PIC Edit. WinAGI has one. The Visual AGI that I have probably has the best PIC editor I have used, even if the IDE is missing the logic backend and compiler.
Weird. I have an AGI Studio that has a PICEDIT.exe file (which I may have downloaded separately at some point). Of course, says it doesn't work because it's a 16bit application blah blah blah.
Yep, that's the DOS one by Lance.
Re: AGI Art for non-Sierra games
Posted: Wed Apr 08, 2020 4:01 pm
by Collector
Yep, PICEDIT.EXE is the external tool by Lance that I was talking about.