Rath Darkblade wrote: ↑Tue Dec 15, 2020 4:19 pm
Oh? Now I'm even more curious (sorry). DPX, you've said: "It's not surprising to see that achievements originated with consoles."
Consoles needed a gimmick to keep players interested in paying for a service to compete against one another. These services were usually free on a computer, but up until the early-to-mid 2000s, the types of games available on a computer were different than those on a console.
In the 2000s we began to see games being made concurrently for both platforms, which — in my opinion — caused a lot of problems, such as taking away tried-and-true features like manually saving when and where we want.
Classic PC gamers were used to being able to save at our discretion, whereas classic console gamers weren't. Many developers used this ignorance to their advantage by making games with limited save mechanics because those are much easier to program and framed their laziness under the guise of "challenge" while ridiculing those who wanted to save as "save scummers."
Rath Darkblade wrote: ↑Tue Dec 15, 2020 4:19 pm
I've never owned a console (apart from the very old Atari and Commodore 64, when I was a kid in the 80s). Since I can use a PC to do more than just play games, I was just never interested in consoles as an adult.
Just so you know... Commodore 64 wasn't a console, it was a computer. Atari was primarily known for their consoles (particularly their famous Atari 2600), but they also made computers as well.
Think of computers (both PC and MAC) as jack-of-all trades/general purpose machines whereas consoles are designed for a very specific purpose.
This means that while consoles can make gaming easier in some ways (you don't need to worry about upgrading components, all games SHOULD work right away, you don't anti-virus programs or firewalls, and you don't need to bother with OS updates or getting an entirely new OS) they're limited in their overall scope.
In contrast, computers can perform all sorts of business and productivity tasks, like Internet browsing, online shopping, graphic design, CAD, audio/video editing, game design and creation, etc., in addition to gaming. This also comes with a downside in that computers come in all sorts of configurations, so there are more problems that require troubleshooting. Also, computers require protective software, like anti-virus programs and firewalls, and need semi-regular updates.
Back during the MS-DOS days, just getting a game to actually run (which often required the use of a boot disk and managing EMS and/or XMS memory) computer gaming had some significant barriers, not the least of which was the high upfront cost of a computer.
Computers are still more expensive than consoles, but they can do a lot more and games are usually MUCH cheaper. The game prices I see on Steam, GOG, UPlay, Origin (not to mention sites like Humble Bundle or Fanatical) are often, at minimum, a good $20 less than their console counterparts. Some of this is due to licensing fees by Sony, Microsoft, and Nintendo, but it's also because console games are still physical products sold in brick-and-mortar stores. The costs involved in shipping and packaging can be immense.
Fun Fact: Because "personal computer" (or PC) can technically refer to machines that run Windows, Linux, and Mac OS, the term Wintel was created years ago. It technically refers to a computer using an Intel processor that's running a Windows OS, but today it can also refer to a computer with an AMD processor as well. The defining feature is that some version of Windows is used. This term has never really caught on, at least with the public, so people still refer to all computers that don't run Mac OS as "PCs" even though it's not exactly correct.
MusicallyInspired wrote: ↑Tue Dec 15, 2020 11:00 pm
Yes, that's what I'm saying. The game will not work outside of GOG Galaxy. Himalaya has said actually that if you want a truly DRM-free version of the game to get it from the Humble Store instead which doesn't require any client like the GOG or Steam version does.
Okay, that's not good and runs contrary to GOG's stated purpose. I wonder if there's a way to run it without Galaxy. Even some Steam games can be run without starting the client, so it may be possible, just not intuitive or easy to do.
MusicallyInspired wrote: ↑Tue Dec 15, 2020 11:00 pm
For adventure games they absolutely do. In fact, achievements can communicate that more than simple points do. Or at least point you in the right direction (no pun intended) with the achievement descriptions. For many adventure games achievements merely track your progress in the story. Then there are extra achievements for things that aren't necessary to complete the game. These are akin to bonus points in an old Sierra adventure game to get full score.
I can see what you're saying here, but most achievements I see fit into one of three categories:
1. Mission or Level-based: These achievements tell the player, "Hey! You've gotten to such-and-such area!"
2. Character-based: These generally involve upgrading your character, acquiring a new class/profession, or beating the game with a specific class/profession.
3. Silly or Nonsensical: These are achievements that're mostly there for humor or reward you for doing unnecessary — yet sometimes humorous — things that have nothing to do with the game's story or affects anything in-game other than possibly providing a brief chuckle.
MusicallyInspired wrote: ↑Tue Dec 15, 2020 11:00 pm
So when you finish an adventure game with achievements on Steam and they're not all 100% unlocked, you can read the labels/descriptions to get a hint at what you missed, which is more descriptive than a "145 of 160" score at the end of a game.
True, but I've found that many achievements like this are vague. Whether or not that's done on purpose I couldn't tell you, but in my experience they rarely spell out what's really needed. I suppose that's still better than just a numerical score, though.
MusicallyInspired wrote: ↑Tue Dec 15, 2020 11:00 pm
Most of the time these can be just silly extra things that aren't part of the story at all (like attempt to open a door in The Stanley Parable 6 times or something), but some of them are for extra actions that would normally get you those final few points in a Sierra adventure game.
For a while, Steam sold a game called
Deadpool (based on the Marvel comic book character) and in the tutorial, there's an on-screen prompt to push a single button to get Deadpool to stand up. Once you do that and he stands, there's an achievement that pops up and Deadpool replies, "Oh... it's going to be one of THOSE games." It's too bad they no longer sell Deadpool on Steam as it was a pretty good action/RPG/platformer and was absolutely hilarious.