notbobsmith wrote: ↑Tue Nov 30, 2021 12:33 am
Just finished your commentary playthrough:
Thank you for giving it a watch!
notbobsmith wrote: ↑Tue Nov 30, 2021 12:33 am
13:26 The arcade sequence in the Transamerica Pyramid is odd. I did it the same as you. Once you get going, you just mash one key until you make it all the way around. It's usually pretty easy. You didn't get it, but also in the building is an empty laser rifle. It doesn't do anything or get used anywhere. After you take it, the alarm sounds and you run out, but you can still go back in to rescue the slave. The building only locks after you rescue the slave. My suspicion is that you are meant to be given a choice between the two, but if you take the rifle, it would dead-end the game.
I didn't even see a gun? I just saw the guy - and at first thought, he and I just had to swap (so I go to the "12 O'Clock" position and he comes down to the 6 O'Clock position to escape; and I'd need to do something inside) - which is why the first time I make it up there I stopped - and got zapped back. So then I just did the full rotation. Wasn't even looking at anything else, other than trying to get my guy to complete the circle. Didn't realize anything was clickable to get.
notbobsmith wrote: ↑Tue Nov 30, 2021 12:33 am
13:50 So the MAD has the target vanish after going to one of the chairs in the temple. And the 4 ninjas(?) appear out of nowhere on those chairs. Is matter transport a thing? Also, the giant statue just floats. Anti-gravity?
That's why I thought I was missing something - like someway to get a secret passage there.
notbobsmith wrote: ↑Tue Nov 30, 2021 12:33 am
24:20 According to Washington State corporation filings, Evryware is based in Olympia, WA. I'm sure the PO Box was correct at the time. It also appears that the Murray's still maintain Evryware, Inc. as a business entity.
Yeah they still have the website too, but looks super out dated.
notbobsmith wrote: ↑Tue Nov 30, 2021 12:33 am
28:00 The mallet has an image of a fish on it. That's the clue to use it on the fisherman statue.
Does it? I hadn't noticed!
notbobsmith wrote: ↑Tue Nov 30, 2021 12:33 am
34:50 I do the same thing with using my finger to track the Ace.
I tried just watching for a few times; but finally just put my finger on the screen.
notbobsmith wrote: ↑Tue Nov 30, 2021 12:33 am
36:35 I pretty sure the "S" just means "Slave".
I was thinking that - and now reading your comment - it makes sense.... Because the end screen the "slaves" are designated as the blue icons (even though the robots are blue too) and the dead slave is a blue corpse (which clearly isn't frozen or anything). So, it'd be cool if we knew why they were blue. There's dialogue about the extreme temperatures and such from the digging, needing more durable, but nothing about the gases or something, turning their skin blue. Might have been a cool thing to add.
notbobsmith wrote: ↑Tue Nov 30, 2021 12:33 am
39:29 Yeah, the trip up the hill takes way too long.
That was a terrible design.
notbobsmith wrote: ↑Tue Nov 30, 2021 12:33 am
43:00 I'm surprised you figured out where to land on your first try. The balloon will actually land anywhere. If you do, you can continue, but the game is at a dead-end. There are clues that the castle is where you need to go, but it's not readily obvious from the silhouette of the skyline.
The castle top silhouette was WHY I did it - actually looked like the most obvious landing spot. Looks like the Castle piece from a Chess set - so it seemed like a big opening.
And there's the other clue you find earlier - "R3, L4, L2" or whatever... and says "castle gateway hell" or something along those lines from the statue heads (3rd one o the Right, 4th one on the left, 2nd one on the left; making up the order, because I don't recall the actual order on that green note).
And the game references "Hell" several times through notes found on corpses.