Collector wrote: ↑Mon Oct 31, 2022 6:59 am
Which version? I haven't noticed any popping so far. The noise channel is not quite right. MI has done some sound comparisons between Agile, ScummVM and DOSBox. Agile seems to have the best tone, but DOSBox does the noise channel best.
I downloaded the most recent version. The popping is mostly with the sound as the Orb ship whizzes by.
During the intro? Or later?
During the intro, like when they fly around the mountain.
So I checked and I got no popping sound, myself using Agile.
Re: AGILE - A New C# AGI Interpreter
Posted: Wed Nov 02, 2022 12:54 pm
by Collector
I did. It seems to occur right before the initial attack of a new sound.
Re: AGILE - A New C# AGI Interpreter
Posted: Wed Nov 02, 2022 3:35 pm
by Tawmis
Am I deaf? I hear a "boop" sound but sounds normal?
Re: AGILE - A New C# AGI Interpreter
Posted: Wed Nov 02, 2022 11:11 pm
by notbobsmith
There's a "click" every now and then. Take the scene when the ships approach the west coast at 0:30. There's a brief click before the ship noise "bloop" starts. Compare that with DOSBox starting at 0:27 here:
There are a bunch of clicks as they chase each other around the mountain (your video: 0:35-0:40). Like Collector said: "It seems to occur right before the initial attack of a new sound." Compare this to DOSBox (my video 0:32-0:37).
It shows up during the music as well. There's another click around 0:58.
Re: AGILE - A New C# AGI Interpreter
Posted: Thu Nov 03, 2022 10:29 pm
by MusicallyInspired
I hear the click in your video Tawmis.
Lance has fixed this issue. Turns out it was playing sound header information as audio data when it shouldn't have. Easy fix I guess. It's all pushed on Github to the master branch or whatever. I presume Collector will provide a link here as well to the latest version.
Re: AGILE - A New C# AGI Interpreter
Posted: Thu Nov 03, 2022 10:40 pm
by Tawmis
MusicallyInspired wrote: ↑Thu Nov 03, 2022 10:29 pm
I hear the click in your video Tawmis.
Lance has fixed this issue. Turns out it was playing sound header information as audio data when it shouldn't have. Easy fix I guess. It's all pushed on Github to the master branch or whatever. I presume Collector will provide a link here as well to the latest version.
Is it the "boop" sound like when they're flying around the Sierra mountain? I just assumed that was normal. I am not, otherwise, picking up on any "click."
I am eager for this new version - to see if I can finally hear the difference.
I did notice that the version # in the "task bar" (top bar) still says 1.0.0.0 or whatever. I don't see a version # change there - but that's probably just not being documented in the program itself, I assume.
Re: AGILE - A New C# AGI Interpreter
Posted: Fri Nov 04, 2022 5:32 pm
by Collector
No, version numbers are not being changed, yet. A lot of bug fixes are currently being made. Don't know when we might be releasing a beta version.
Re: AGILE - A New C# AGI Interpreter
Posted: Fri Nov 04, 2022 10:17 pm
by MusicallyInspired
Yep. The click is gone in your latest video, Tawm.
This version has an installer. It includes the option to add the folder shell extension "Run in AGILE". Right click on your AGI game folder in Explorer and choose "Run in Agile" to start the game. This can be removed with the uninstaller. To keep AGILE and remove just the shell extension, open the AGILE options (from AGILE's context menu) and uncheck "Add "Run in Agile" folder context menu item".
Re: AGILE - A New C# AGI Interpreter
Posted: Sun Nov 06, 2022 10:37 pm
by Tawmis
Works!
Re: AGILE - A New C# AGI Interpreter
Posted: Sat Nov 19, 2022 10:20 pm
by Collector
New version. I have added the context menu item "Create Shortcut to Game". Once a game is loaded this will make a shortcut on your desktop that will start the game in AGILE. See first post for link.
Re: AGILE - A New C# AGI Interpreter
Posted: Sun Nov 20, 2022 9:58 pm
by Collector
A couple of improvements. This version gives an icon browser to add the icon of your choice to the shortcut. Please let me know how it works for you. Again, grab it from the first post.