Tawmis wrote: ↑Wed Aug 28, 2024 9:33 am
Rath Darkblade wrote: ↑Wed Aug 28, 2024 6:59 am
Fair enough, no hurry.
I presume ChatGPT is blocked at work because work deems it unnecessary and time-wasting?
Because chatgpt stores data you put into it to help train it and work doesn't want employees putting in work data (which it would then store) - for example you could copy and paste a document and tell chatgpt to "make this more friendly sounding" or whatever...
Oh, fair enough. Obviously work doesn't want ChatGPT to have access to confidential information.
chatgpt wrote:
Sure! Here’s a plot for *Quest for Glory 6: Shadows of the Sphinx*:
---
### **Title:** *Quest for Glory 6: Shadows of the Sphinx*
#### **Setting:**
The game is set in the vibrant and mysterious land of Sharaf, a sprawling desert realm with ancient ruins, bustling marketplaces, and mystical secrets. The land is ruled by a powerful sultan and guarded by the enigmatic Sphinx, a mystical guardian with deep ties to the land’s fate.
That sounds reaaaaally like a Tarna.
Also, Sharaf is the name of the one of the kattas in Quest for Glory 2. I believe he's the one in the jail in Raseir; Shema's nephew, IIRC.
So, ChatGPT just copied-and-pasted from QfG2 in the first sentence. Way to go.
chatgpt wrote:
#### **Plot Summary:**
The hero arrives in Sharaf, drawn by rumors of an ancient prophecy and the potential for glory. The land is in turmoil: the sultan has vanished under mysterious circumstances, and the Sphinx’s presence has grown increasingly erratic. The once-peaceful land is now plagued by shadowy creatures and unsettling omens.
Um, pardon me; "disappearing Sultan" is exactly the reason the hero goes to Raseir in QfG2.
chatgpt wrote:
**1. The Vanishing Sultan:**
The hero discovers that the sultan disappeared during a ritual to renew the land's protective wards. The sultan's disappearance has left the realm vulnerable to dark forces. The local officials are desperate for help, and the hero is soon thrust into a complex web of politics, ancient magic, and hidden threats.
Um...! (Sorry to put my hand up again)
The "protective wards" thing and the "realm is vulnerable to dark forces" is exactly the start of QfG5.
chatgpt wrote:
**2. The Sphinx's Test:**
The hero learns that the Sphinx, a majestic and enigmatic being, is linked to the land’s stability. The Sphinx has been corrupted by an ancient curse, and the land’s magic is destabilizing. To restore balance, the hero must undergo a series of trials set by the Sphinx to prove their worth and unlock ancient secrets.
...OK, I'll buy that.
chatgpt wrote:
**3. The Cult of Shadows:**
As the hero explores Sharaf, they uncover a sinister cult that seeks to harness the land’s magic for their own dark purposes. The cult is led by a powerful sorcerer who intends to seize the sultan’s throne and plunge Sharaf into eternal darkness. The hero must navigate through the cult’s hidden lairs and thwart their plans.
More or less OK, except the "eternal darkness" thing sounds exactly like QfG4.
Also, "the land's magic"? What magic? This is not explained.
chatgpt wrote:
**4. The Desert's Secrets:**
The hero must journey through treacherous desert landscapes, uncovering hidden temples and forgotten ruins. These locations hold ancient relics and clues essential to solving the mystery of the sultan’s disappearance and breaking the Sphinx’s curse. The hero encounters various characters who provide assistance or pose additional challenges.
... sounds like a mod for NWN1.
Maybe Shadows of Undrentide (the one before Hordes of the Underdark)?
chatgpt wrote:
**5. The Final Confrontation:**
The hero gathers allies from different factions and races within Sharaf, each with their own motivations and histories. Together, they confront the sorcerer and the cult in a climactic battle. The hero must use their skills and the knowledge they’ve gained to defeat the sorcerer, restore the sultan, and cleanse the Sphinx’s corruption.
Allies from different factions and races? Each with their own histories and motivations? Now I'm getting vibes from DAO.
chatgpt wrote:
**6. The Restoration:**
With the sorcerer defeated and the sultan restored to his throne, the hero helps to renew the magical wards that protect Sharaf. The Sphinx, now freed from its curse, blesses the hero for their bravery. The land begins to heal, and the hero is honored with a grand celebration in their honor.
Hooray, happy ending. But, again, evil sorcerer? Eternal darkness? Isn't this from Conan the Barbarian?
chatgpt wrote:
**7. The Legacy:**
As the hero prepares to leave Sharaf, they receive a special token from the sultan and the Sphinx, symbolizing their role in saving the land. The hero’s deeds become legend, and they are remembered as the champion who restored balance to Sharaf.
A special token ... which is exactly something that happens in the beginning of QfG3 AND QfG5.
chatgpt wrote:
*Quest for Glory 6: Shadows of the Sphinx* combines classic adventure elements with rich storytelling and a unique desert setting, offering players a deep and immersive experience as they uncover secrets and restore harmony to a troubled land.
Um, the desert setting isn't unique. Shadows of Undrentide ... Quest for Glory 2... or how about ... *drum roll* TRAINING MONTAGE!!!
I hope I'm not being too harsh. What did you think, Tawm?