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Re: Summer Daze at Hero-U Kickstarter.

Posted: Fri Oct 04, 2019 2:28 pm
by MusicallyInspired
Ok, so a bit of misdirection. I haven't "done" the soundtrack.....yet. ;) I am indeed the composer for the game though. They wanted to announce my being on the team today on my birthday which was nice. I even got a nice in-game styled avatar to parade around now!

Re: Summer Daze at Hero-U Kickstarter.

Posted: Fri Oct 04, 2019 3:22 pm
by Tawmis
MusicallyInspired wrote: Fri Oct 04, 2019 2:28 pm Ok, so a bit of misdirection. I haven't "done" the soundtrack.....yet. ;) I am indeed the composer for the game though. They wanted to announce my being on the team today on my birthday which was nice. I even got a nice in-game styled avatar to parade around now!
You sit on a throne of LIES!
Congrats! :D

Re: Summer Daze at Hero-U Kickstarter.

Posted: Fri Oct 04, 2019 8:34 pm
by Collector
++

Re: Summer Daze at Hero-U Kickstarter.

Posted: Sat Oct 05, 2019 7:55 pm
by Rath Darkblade
Congratulations, MusicallyInspired! :D That just gives me even more of an excuse to download the game and try it now. Ay-yi-yi ... so many games, so little time ... ;)

Re: Summer Daze at Hero-U Kickstarter.

Posted: Tue Nov 05, 2019 3:43 pm
by MusicallyInspired
The Summer Daze Kickstarter just closed a little under an hour ago and we made ~6k over our goal! We were worried there for a while but we made like $14k just yesterday alone and it spiked right up. People really came out to support it and we couldn't be more thrilled! We also made two stretch goals for mini games and extra in-game animations. We fell a bit short of our voice acting stretch goal though, but hey! Anything's possible :).

Re: Summer Daze at Hero-U Kickstarter.

Posted: Wed Nov 13, 2019 9:56 am
by MusicallyInspired
Ah yes I guess you have to be a backer. Sorry, I was under the mistaken impression for some reason that anyone could leave general comments, but only backers (people who "backed" the project with a pledge) could comment on campaign updates. Perhaps email Transolar Games then. Or hop on their Discord if you use that.

Do you own Rogue to Redemption, their first game? It also runs in the Unity engine. Perhaps there's some correlation of the Rogue doesn't work either that could be tracked down. I just don't know I'm afraid.

Re: Summer Daze at Hero-U Kickstarter.

Posted: Wed Apr 08, 2020 6:00 pm
by Nowhere Girl
It seems that the game will have cartoony graphics and I like this. I was very disappointed when Hero-U turned out to be 3D..

Re: Hero-U

Posted: Sat Oct 10, 2020 12:33 pm
by Tawmis
Exciting things are happening at Transolar Games. Come to our live stream later today to keep up with the news! We will go live at 3 pm PDT.

On our Twitch!

The next stream will be our traditional Halloween marathon on Saturday, Oct. 31 starting at 1 pm PDT and running until midnight or so. Join us for as many or as few hours as you can be there.

Re: Hero-U

Posted: Tue Feb 09, 2021 2:58 pm
by Tawmis

Re: Hero-U

Posted: Sat Feb 20, 2021 3:26 am
by Rath Darkblade
Alas, it seems I've missed it. But I don't have a Switch anyway.

Re: Hero-U

Posted: Sat Feb 20, 2021 2:09 pm
by Tawmis
Rath Darkblade wrote: Sat Feb 20, 2021 3:26 am Alas, it seems I've missed it. But I don't have a Switch anyway.
I have a Switch. But barely even touched HERO-U.

Re: Hero-U

Posted: Sat Feb 20, 2021 6:29 pm
by Rath Darkblade
If you enjoy RPGs and/or Quest for Glory's "punny" sense of humour -- really, do I even have to say that? -- then you'll enjoy Hero-U. :)

If you enjoy 3rd-person tactical fight scenes, and rogue/sneak tactics (as seen in many RPGs, and which Hero-U features) ... then you'll enjoy Hero-U.

It also features:

1. A "friendship/rivalry" meter (as in RPGs since at least ME).
2. Several fun ways to help you earn money and hone your rogue skills (depending on which ones you wish - sneaking/fighting, laying traps, gambling etc).
3. Three "electives" you can take (to give your hero tactical advantages during fights, which are tough to start with. You can choose either magic (protection/extra damage during fights), science (deal extra damage), or apothecary/healing (self-explanatory).
4. Several quests to help your hero make friends/create rivals.
5. Several "mini-quests" to make friends and hone skills.
6. Etc.

Combat-wise, as the game goes on, you face tougher opponents - ultimately, ones that you will need magic protection from, and that you need magic to harm. But by then, if you've made enough money or honed your combat skills, you can either buy your protection or loot it off an enemy. ;)

It really isn't as long as that list sounds. ;) The game lasts for 50 "game days", but I found that, in a two-hour session, I could run through between 7-10 "game days". (My first few run-throughs took longer, of course).

So, if you like, you can finish the game in 10-15 hours (obviously not all at once). ;) It's a fun game! I recommend it.

Re: Hero-U

Posted: Sat Feb 20, 2021 7:42 pm
by Tawmis
Rath Darkblade wrote: Sat Feb 20, 2021 6:29 pm If you enjoy RPGs and/or Quest for Glory's "punny" sense of humour -- really, do I even have to say that? -- then you'll enjoy Hero-U. :)
It's a fun game! I recommend it.
I plan to play it. One day. Just not felt compelled to do so.

Re: Hero-U

Posted: Thu Mar 25, 2021 10:25 pm
by Tawmis
Live streaming from the Coles this Saturday.
http://larrylaffer.net/archives/3671

Re: Summer Daze at Hero-U Kickstarter.

Posted: Sat Aug 07, 2021 6:23 am
by Rath Darkblade
Hmm ... any news about this game? :D