Re: Windows 7 game compatibility
Posted: Fri Sep 17, 2010 1:35 pm
Perhaps it's easier, or they see the benefit to it... I hated when SIERRA moved away from typing input and went to clicking input... because suddenly the games to me became WAY to easy! You just moved your mouse all over the screen and clicked like mad till you picked something up. And then just right click the stuff on your inventory till it worked... Lame. But, Sierra went that way despite my many letters of protest! (Both to Sierra and InterAction Magazine back in the day!)DeadPoolX wrote: Yes, and my point is that developers are clinging to old console game creation methodology. They feel that since MOST console games haven't given the player the ability to save anywhere, they can continue the "save point" system and no one will question it.
I don't think technology moved as rapidly back then as it does today. Today it seems each new game requires just that much more. Where as back then, hardware moved at a much slower pace. Back then I could keep up with technology - now there's RAM, DDR Ram, 64 Bit OS, 32 Bit OS, FAT, etc... It's just become far too complex today, because it is moving so quickly and virtually impossible to keep up witht he new technology.audiodane wrote: BUT... when those games were "new," they drove hardware upgrades just as much as games today.. That's why I was agreeing that it is humorous..
..dane
Consoles also have needed "upgrades" - like PS1 to PS2 to PS3, XBOX to XBOX360, N64, GameCube, Wii... but the difference is - these consoles typically last a long time before the next generation of consoles is required.
Heh! You're a PC FPS'er!jujigatame wrote: Fair enough, but I simply cannot abide using a controller for FPSs. And there's no way I'm missing out on Civ 5.
Thankfully I learned FPS on PC as well with like DooM, DooMII, Heretic, etc - but when they announced Toejam & Earl III exclusively for the XBOX, I got the XBOX... and with it, HALO. I played Halo and beat it on my own. Then my friend Adam came over, he and I cooped HALO, and beat it. Then Chad came over, did the same. Then Chris came over, did the same. Then Paul came over, did the same. Needless to say I became pretty good on console gaming. But when HALO came out for PC we would do LAN parties with it, and thus I managed to stay pretty good at both!
"Halo 1 Predator Mode" was my favorite for LAN PC where everyone is invisible on a map, except for when they fire - so they're visible for that brief second (and if you're looking in the right direction, you could see the bullet trail).
And to be clear, sorry if I sound over bearing about Console > PC. Not my intention!