Rath Darkblade wrote:
Hmm... I don't expect Hero-U to be on the level of something like Skyrim or Dragon Age. I'm happy with anything that the Coles are working on - but hey, I certainly remember the good ol' days of 16-bit and even 8-bit graphics (does anyone remember
this game?).
Whatever the Coles are doing, I'm sure it will be good.
My main issue with Hero-U (aside from the fact it's taking them forever to produce anything even remotely meaningful) is that they changed the gameplay and design from what they were showing everyone on the Kickstarter. I contributed to their project based on what I was being told the game would be like and somewhere along the way, the Coles decided to change it up.
If it wouldn't be more trouble than it's worth, I'd demand my money back. It's not like we're going to see Hero-U within the next decade anyway if they keep plodding along at their current pace, so their project doesn't really mean much to me anymore.
Oh and yes, I remember the basketball game in your link. I played that a bunch on the Apple II.
Collector wrote:Oh, also I was reading some of the comments on the YouTube logo video, and many of the people bothering to post were demanding new Crash or Fear games. One of the linked articles originally started out calling Sierra a company best known for a few of the games published under the Sierra name a decade ago. The writer must have been pretty young to not realize just how foundational that Sierra was in the development of the industry.
Your mistake was to read the comments posted in response to a YouTube video. More often than not, anything written there is so rude and so blindingly moronic than it makes the nitwits on Facebook look civil and intelligent.
Honestly, it's not surprising that many would think of non-Adventure games published by Sierra, instead of the classic titles that created the company.
Unless you were born, at minimum, in the late 1970s or early 1980s, and had a family who could not only afford computers (which were, proportionally speaking, much more expensive back then) and were interested in them, your gaming experiences would've most likely been limited to consoles or arcade machines.
Rudy wrote:True that. Many people, probably too young to know the real Sierra, are hoping for another F.E.A.R. or other Vivendi sequels (Crash, Evil Genius, N.O.L.F.,...) Not only don't they know the roots of Sierra, they also don't know who the current IP owners of those franchises are. F.E.A.R., World In Conflict, Evil Genius, Larry, Tribes, The Incredible Machine and several other IPs were sold from Activision's portfolio years ago.
Maybe, but it's not entirely their fault.
For most of gaming history, you couldn't find old games easily. If stores didn't carry them, you were screwed. Today that's not nearly as big of an issue, but it's exceedingly difficult to get modern gamers to play titles that are blocky, clunky, and use 16 or 256 colors.
Even as someone who started with KQ1 and played all the original Sierra games when they were new, I have trouble going back to the old games. The antiquated visuals hurt to look at (sorry guys, nostalgia only goes so far) and there are so many other choices available now, there's very little reason for me to go back and play those old games over, especially since there's virtually no replay value to be found in most Adventure games.
Oddly enough, I think Text Adventures (or Interactive Fiction, whichever you prefer) have aged the best. They were text back then and they're still text now. Having to rely on descriptions and imagination for visuals removes the "Oh my god, those graphics make my eyes bleed!" factor.
For example, I never played Text Adventures. However, Maia had and she particularly liked the Zork games. She and I have been playing the original Zork together and we're enjoying it. Maia's even been making maps using graph paper, something I haven't seen done since the 80s.
Rath Darkblade wrote:Hmm... what do you mean by new Crash or Fear games? I don't remember any of those, but then I haven't paid much attention to the Sierra brand since the late 1990s (ever since they stopped making adventure games, coincidentally enough).
Games there weren't developed by Sierra, but rather those that were published by them. The
Crash Bandicoot and
F.E.A.R. series are two such examples, and were quite popular.
I enjoyed F.E.A.R. a lot, but the sequels sucked, mostly because they were consolized, whereas the original game was built for PC gaming.
Collector wrote:Small nit pick, but it was in the site's main.js. In other words, Javascript, not Java (usually contained inside of '*.jar' files), two completely different things.
[...]
I only bring this up because I am seeing this mistake repeated over and over about this script because someone on Facebook didn't know better.
Collector, please, stop reading YouTube comments! Your IQ drops every time you read a comment there (or at least it feels like it does for me if I read any of them).