Rath Darkblade wrote: ↑Sat Jun 16, 2018 8:08 pm
Oh? I'm not sure. I thought the Discworld watch is pretty realistic - after all, if you substitute the word "human" for "dwarf", "troll", "zombie", "vampire", "golem" etc., then the Ankh-Morpork City Watch could be a pretty modern police force. They have:
- A forensic department (i.e. Cheri Littlebottom);
- Cops on the beat (whoever happens to be on the beat - most often it's Carrot and Angua, or Colon and Nobby);
- CCTV footage (Constable Downspout, the gargoyle);
- A Traffic Division (Colon and Nobby);
- A plain-clothes division (the Cable Street Particulars);
- Airborne Division (Corporal Buggy Swires and his buzzard);
- A search warrant/ram (Detritus and his crossbow - i.e. a siege ballista - which also doubles as crowd control! );
- Riot police (everyone all together!)
...and so on. There's even a Watch Academy to match the real-world police academies. The only things they lack, compared with a modern police force, are things like computers and air conditioning...
So I'm not sure what you mean by "fantasy setting". Sure, in the first book ("Guards! Guards!") they deal with
a dragon that's been released by a rogue wizard. But after that, they deal with
a gun ("Men at Arms"), a secret poisoner ("Feet of Clay"), international politics and racism/speciesism ("Jingo"), political crime ("The Fifth Elephant"), a mass murderer ("Night Watch"), murder and racism (or speciesism, in "Thud!"), and 'crime in the countryside' ("Snuff"). These are all things that the modern police deal with every day - albeit done by humans rather than dwarves and trolls, etc.
Discworld is a fantasy setting. I... don't think I should need to explain that. It is very clear and unambiguously
not the same world we live in.
Now, a big theme of those books, especially the ones set in Ankh-Morpork, is modern life and technology, but the books play with those concepts. The technologies themselves aren't the same (e.g. imps with paints and paintbrushes as cameras, rather than photosensitive film), and the setting isn't the same (even though there are computers, PDAs, and cinemas, the overall technology level is still very much pre-modern; there are no cars or electricity, for example). This sort of disconnect is a source of humor (the books are, to a significant extent, comedic), but it's also a way to shed preconceptions and really think about those technologies (i.e. we take a lot of technology for granted, but what effects would it have on a society that didn't previously have anything like it?).
That also goes for the Watch. Much of what you listed was developed over the course of the series, and we can generally see some of reasoning for why that thing is needed and what benefits that particular solution to the problem has. The pre-Vimes Night Watch we see in the eponymous book is very different. Overall, the sense is absolutely not "this is a realistic portrayal of how police works; if you read the books, you'll have a good understanding of how a typical police force operates" and much more "suppose we had a fantasy world but wanted to introduce a modern police system to it, inventing and building it from the ground up; what might that look like?".
For a work that's purporting to realistically depict something in our actual world, it's possible to point out when that portrayal isn't accurate. For a work that isn't at all trying to do that, however, such a critique would be nonsensical.
MusicallyInspired wrote: ↑Sat Jun 16, 2018 9:19 pm
So adeyke, do you think it's impossible to enjoy a game completely unplugged and separated from reality, or do you just think it
shouldn't be possible and that one must always consider reality when enjoying fiction?
I think it will neither please nor surprise you that my answer is: "it's complicated". If you want a simple "yes" or "no" answer, I can't give you one.
Everything about who are (our personalities, our beliefs, our values, etc.) ultimately comes from either our genetics or our experiences. There's no doubt that we can be affected by our experiences. And there isn't any reason to think the games we play would somehow be excluded from that. I'm not making a simplistic "playing this game will cause you to have this belief" argument, but the cumulative effect of all our experiences, including the games we play, will shape who we are.
The distinction between what we perceive as fiction and what we perceive as reality is also not clear-cut as we might like. I mean, it's easy to play Police Quest and understand that there is no Lytton or Sonny Bonds and to understand that the events that happen in the game aren't things that actually happened in real life. However, the way we make sense of the game is by matching the concepts within it to those we already understand. That is, we already know what cars, humans, the police, and sadness are, so we can understand them when they show up in PQ. Of course, there's also the understanding that things in fiction work differently from those in real life, but here's where things get fuzzy. If we see something in a work of fiction, can we be certain that we're only updating our model of how that works in fiction, or does that also affect our model of it works in real life? I'd be willing to bet that there are many things you think you know about the world even though the only source of that information is something you know to be fiction.
And when it comes to the politics, it's easy to not notice them when you already agree with them, or if you at least aren't strongly opposed to them. And whether it's good to do that or not depends on the nature of the politics.
I'm also no purist. I play some games I know are trash, and if I did try to be really selective and only play games with nothing objectionable in them, I'd have real trouble finding them.
I suppose I could draw a parallel to food. All food has some nutritional value, which will do various things to the body. It would be best for a person's health if they ate such food that they got all the nutrients they needed, as little harmful stuff as possible, as well as the right number of calories. However, understandably, not everyone has the time, money, or opportunity to spend on getting such a perfect meal. And yet, if someone argued that it really didn't matter at all what's in the food, as long as it tastes good, that would be misguided, and I'd be concerned for their health. And if a food manufacturer argued that their food was only about taste and that the whole concept of nutritional value doesn't apply to it, they'd just lying.