Re: Laura Bow and the Mechanical Codex
Posted: Sun Apr 05, 2020 2:44 pm
Keeping Sierra On-Line Alive
http://forums.sierrahelp.com/
NineZyme Entertainment wrote:Welcome back to another monthly update, Super Sleuths! We hope you all are healthy and happy out there...
This time we wanted to reveal a bit about the kinds of things you'll be interacting with in the world of Laura Bow 3... so we will be talking mostly about your inventory and the types of objects you will need to use as you meander your way around the 1920s. Also, in the later portion of the newsletter we will be giving a bit of a schedule update on where we're at in the development process.
Remember, to view any of the images in their full size, just click on them (Gmail) or right click and select Save Image As or Download Image to copy it to your computer. If you are on a mobile device, you can touch and hold to save the image to your device. And, as always, visit the website if you'd like to view some of our previously released images: www.ninezyme.com
Put It In Your Pocket
In true form of classic adventure games, you will be able to pick up many objects throughout Laura Bow and the Mechanical Codex, and well... put them in your pocket. "Does Laura even have pockets?", you ask. "What about in her other outfits?" Well, ok, probably not. But hey, we are sticking with the grand old hand-wavy paradigm of carrying around a plethora of items without any real basis of where they go. Just don't concern yourself too much about it and the world will be a happier place.
And with that, we have chosen a selection of items from the prologue chapter to show you up close this month. The selection was a bit limited since we are trying not to spoil too much of the game. But just imagine using these incredible objects to solve all the world's problems! Incredible!
For managing and using your inventory, we have opted for a nice clean look of a simple scrolling item bar at the bottom of the screen which will open/close on demand (sometimes automatically). You will be able to drag and drop items into the world to use them or show them to other characters. There will also be an opportunity to inspect items up close by just clicking on them (or pressing the appropriate gamepad button).
We will show off the interface in a future newsletter. The only screenshots we have at the moment contain some minor spoilers - so we didn't want to use those this time.
Development Progress Update
As many of you are probably aware, game development is a crazy endeavor only embarked upon by insane people, and things rarely go entirely as planned - life happens, ideas change, budgets run thin, schedules stretch... and yet, development goes on. We are not immune to those circumstances either, unfortunately. Heck, we are actually more susceptible since we are such a small team.
That being said, it has become quite clear that we aren't going to have the Prologue Chapter ready for you to play as soon as we had hoped. Originally we wanted to release it this summer, but things have gone a bit slower than anticipated for a multitude of reasons (see the aforementioned "life" and "budget" situations).
We could have chosen to cut some things, simplify the content, or dumb down the game a little... just to get something out there. But instead, we are opting to continue on developing the original vision and see it through - at the cost of extra time. Realistically, we probably won't release this chapter until Q1 of next year. If everything went swimmingly smoothly, there is still the possibility we could have it ready to play over the holiday season. But it's an extremely slim chance, most likely. Fingers crossed, though!
Anyway, that's how the Tribune tumbles - sorry for the unfortunate news (it seems never-ending in 2020, amiright?). We hope you're still as excited as you were before to get back into the world of Laura Bow, and see what kind of trouble she finds herself in with this new adventure! Thanks for sticking with us... and please reach out if you'd like to chat.
Have any questions, comments, or concerns?
Want to suggest a topic for the next tribune newsletter?
Can you help with our Activision and/or financing negotiations?
Email us at: info@ninezyme.com
I just meant that the Manic Mansion characters all had exaggeratedly large heads, not dissimilar to bobblehead figures.Rath Darkblade wrote: ↑Fri Sep 25, 2020 3:54 am Er ... what is "bobblehead Maniac Mansion"? *curious* I've played Maniac Mansion (and its sequel, Day of the Tentacle) many times, but I can't remember any bobbleheads there!
For sure.Semi-Happy Partygoer wrote: ↑Fri Sep 25, 2020 6:23 amI just meant that the Manic Mansion characters all had exaggeratedly large heads, not dissimilar to bobblehead figures.Rath Darkblade wrote: ↑Fri Sep 25, 2020 3:54 am Er ... what is "bobblehead Maniac Mansion"? *curious* I've played Maniac Mansion (and its sequel, Day of the Tentacle) many times, but I can't remember any bobbleheads there!