Re: GOG no longer DRM-free?
Posted: Thu Dec 17, 2020 4:17 pm
"The maturity of a blueberry muffin". I like that. *BWG* It reminds me of the "culture is for yogurt" expression to denote those idiots from the 80s -- I hope they don't exist any more.
Why on earth anyone would think that saving is cheating, I have no idea. Just to give one example, there is one quest in Skyrim -- part of the Main Quest -- where I have to find a horn for a bunch of Graybeards living on their mountain. The horn is held inside one of those burial mounds, and there are two "stages" to the mound (e.g. the "initial" labyrinth, and then a "deeper" mound).
Of course, the game does an autosave when I start the "initial" stage. Unfortunately, it has a bug -- when I move from the "initial" stage to the "deeper" stage, the game freezes and refuses to move on. Then I have to close Skyrim (with Task Manager) and restart it -- and start the quest all over again. Very frustrating.
Of course there's a way around it, but it requires me to save my game just before I move on to the "deeper mound" stage. If I don't, the game freezes.
Now, if Skyrim was designed by the chest-beating idiots that DPX mentions, no-one would ever be able to solve the Main Quest! And there would be much wailing and gnashing of teeth, and people ranting on Steam forums about how Bethesda is "cheating them out of their money", and so on. Luckily, there's a way around this bug, but it's very frustrating.
Why on earth anyone would think that saving is cheating, I have no idea. Just to give one example, there is one quest in Skyrim -- part of the Main Quest -- where I have to find a horn for a bunch of Graybeards living on their mountain. The horn is held inside one of those burial mounds, and there are two "stages" to the mound (e.g. the "initial" labyrinth, and then a "deeper" mound).
Of course, the game does an autosave when I start the "initial" stage. Unfortunately, it has a bug -- when I move from the "initial" stage to the "deeper" stage, the game freezes and refuses to move on. Then I have to close Skyrim (with Task Manager) and restart it -- and start the quest all over again. Very frustrating.
Of course there's a way around it, but it requires me to save my game just before I move on to the "deeper mound" stage. If I don't, the game freezes.
Now, if Skyrim was designed by the chest-beating idiots that DPX mentions, no-one would ever be able to solve the Main Quest! And there would be much wailing and gnashing of teeth, and people ranting on Steam forums about how Bethesda is "cheating them out of their money", and so on. Luckily, there's a way around this bug, but it's very frustrating.