Tawmis wrote: ↑Fri Dec 04, 2020 1:01 am
So Boggles in D&D are
dark colored. This one named BOOGLE is pink colored, like Boogle from Torin's Passage.
Fair enough, I understood that much. I just thought the rest of it was supposed to be Boogle's stats, or something like that.
Tawmis wrote: ↑Fri Dec 04, 2020 1:01 am
The difference between Charm Person - it works on Humanoids. It's an Enchantment.
Charm Monster is different than humanoid, takes a different kind of magic - Abjuration in this case.
Hmm. Isn't Abjuration about summoning, controlling and banishing demons/devils? Is that part of Abjuration?
On another note ... I wonder how the hero would "defeat" this dragon - or should he be defeated at all? Here are some thoughts (a bit long). What do you think of the following?
The dragon is a gold dragon -- they are traditionally known for wishing Justice and Good above all (very LG). However, this particular dragon is getting old and lonely. Wishing for company, and using illusion magic to force adventurers to become that company, isn't exactly an Evil act -- is it? =\ The gold dragon doesn't harm the adventurers in any way, physically or mentally. He just won't let them leave, or fight amongst themselves (i.e. no weapons allowed). To make things fair, he dampens his own fire. Everyone lives in peace, or at least a manufactured peace (stasis), and they create a new society in their cavern.
Yes, he takes their will away, but only their will to leave or fight.
I wonder whether there could be another force at play here. I don't see this dragon as serving a "higher" power (e.g. an evil sorcerer/warlord, or anything so cliche). But ... perhaps a Paladin has followed my hero inside. This paladin has heard the rumours of a dragon underground, and is determined to challenge the evil! Huzzah!
Of course, the paladin is completely wrong in her assumption, and it is up to the "hero" to either convince her otherwise, or defend the colony from her if necessary. Perhaps this Paladin could even lead a group of mercenaries to the dragon -- then the hero's challenge will be even greater.
As for what he finds on the way to the dragon ... hmm. Vague hints, rumours and suppositions become more concrete as he approaches the borders of the kingdom, and more and more specifics emerge when he enters the kingdom. At first, it sounds like a straightforward "find-and-slay-the-dragon" quest. But when he enters the underground complex, all he finds are people engaged in peaceful activities: farming, smithing, brewing, writing etc. A mystery! They are fiercely loyal to the gold dragon (who, to them, manifests in the guise of an elderly-but-wise minister, to put them at their ease). They might even take our hero to see their wise minister, if they think they can trust him -- how? By doing a bunch of smaller quests for them, of course. They are threatened by a variety of cave monsters (goblins? Hobgoblins? Something easy to defeat, at any rate -- and something that can be subverted, somehow; e.g. the goblins are skilled trap-makers and ambushing. Does that make them rogues? Maybe they steal small things from the dragon's village, or pick our hero's pocket while he's asleep. They're not bad, they just want enough to survive.
It's up to our hero to realise this, and to work something out. A compromise? A peace deal?
The goblins will be ever so grateful. Maybe they could even join the village's side).
After our hero does this bunch of quests, he meets the village "leader" -- a fighter? A mage? -- who explains that the "minister" is elderly and very private, but has condescended to meet this outsider who has worked tirelessly to help his "villagers".
Our hero is taken to meet the "minister" (gold dragon in disguise). In some way -- not sure how yet -- our hero sees through the illusion, and works out that it's really the dragon. (Or he doesn't, but just says "I expected to meet a dragon" etc., which amuses the dragon, so he continues to pretend: "Oh dear me! A dragon? That sounds too dangerous. No, I'm just an old man..." and so on.
Eventually, the gold dragon decides to drop the disguise -- but at this point, the paladin (and her mercenaries?) decide to drop in. "A-ha! I
knew there was an evil dragon here! Prepare to die, monster!" and so on.
It's now up to our hero to stop the carnage, before it's too late.
Not sure how, or what would happen afterwards, but it should be fun -- and it sounds like a fun story to me!
What do you think, Tawm?