Re: The D&D Corner
Posted: Wed Dec 09, 2020 8:31 pm
That's where you look at the region/world. For example, in my current campaign - the adventurers have come from a continent of free will, freedom, to a new land, where so far it's been the same. They're about to go to a much older, founded, area, where slavery is the norm (especially in terms of paying of debts). So where slavery is outlawed everywhere else - the party is now going to have to make a dramatic shift in understanding how slavery is permitted in the region they're headed for. Steal something? Cut off your hand. Very "Middle East" (it's even a vast desert).Rath Darkblade wrote: ↑Tue Dec 08, 2020 12:23 amI don't know, is it? Some societies don't even believe that free will exists -- they believe that it all comes from a god of some kind, and that to believe in free will is to deny the god's power. BLASPHEMER!
I suppose it depends on what you intend to do with the people whose free will you take away. If you want to make them into slaves, that's definitely evil. But if all you want is company, because you're lonely ... I don't know. Is that evil?
A Gold Dragon is very Lawful Good. If it did something like this, would that break his alignment?