Re: The D&D Corner
Posted: Tue Jan 05, 2021 3:30 pm
Ah, cool. It's done and fixed. Thanks, Tawm.
Keeping Sierra On-Line Alive
http://forums.sierrahelp.com/
In D&D - there's currently no lore that explains where Sphinxes came from. (I say currently because they continue to release new books; and sometimes in those books have additional lore; for example Mythic Odysseys of Theros is very Greek themed and delves into creatures from Greek Mythology (obviously changed to fit the world of Theros).Rath Darkblade wrote: ↑Fri Jan 08, 2021 5:43 am Hey, Tawm -- I have a D&D question for you. (Hope that's OK). I've been reading about Sphinxes in the Monster Manual (pages 281-83) and thinking: in the D&D universe, who created the first Sphinx? Is there a deity that "spawns" them? I know that mortals can summon them, but is there a god/goddess of Sphinxes?
In Greek mythology, the Sphinx -- the famous one that told riddles and killed people who didn't know the answer -- was the child of monsters from before the time of the gods of Olympus. It depends who you read, but she was either the daughter of cattle-guarding two-headed dog and either a half-snake half-woman monster called Echidna (or the Chimera) -- OR the daughter of Echidna and her mate Typhon (a monstrous winged giant with snakes for feet, who tries to kill Zeus and rule the universe).
Actually, that makes him sound like the typical hammy villain from Saturday Morning Cartoons (complete with "mwa-ha-ha" etc.!)
Session 5 from this group I DM (this is not the guys fighting Drow) - they arrived in Ivory Coast and were asked by a woman to help rescue her sons and husband... they agreed... and what would happen next... is magical.Tawmis wrote: ↑Mon Dec 28, 2020 6:23 pmSession 4 for the game I DM, that had been stranded on the island...Tawmis wrote: ↑Sun Nov 01, 2020 12:37 pm The other adventurers who have been stuck on the island helping goblins against the Kuo-Toa, enter their third session and finally encounter the "Blue Holder"...
http://tawmis.com/kneurth/adventure-not ... scovery-03
http://tawmis.com/kneurth/adventure-not ... scovery-04
Oh, gods....a giant praying mantis looking creature... Allow me a moment to tell you about my Lord and Savior?
D&D has not really covered the origin of Sphinxes (where they came from, how they entered the Prime Material Plane) - mostly because Forgotten Realms, as a setting, hasn't done much with Sphinxes, other than say they exist.Rath Darkblade wrote: ↑Sat Jan 09, 2021 3:05 am OK. So in D&D, how does a Sphinx come to the mortal plane?
And which plane does a Sphinx come from? Do any books say anything about that? I'm just curious, because my next story involves a Sphinx as one of the two main characters. (I've worked out her background, what her goal is, and how she aims to achieve it. But it would be handy to have some idea of where she comes from).
Also, Monster Manual describes Sphinxes as Lawful Neutral. Is it possible for a Sphinx to become Good -- and if so, even become Chaotic Good, if the law of the land allows Evil acts (e.g. slavery etc.)?
This is the second time, me using him. I used him a year ago (2019) around Christmas time - where another set of adventurers helped him (that game was all in person; and due to Covid on hold). What was cool about that one, after they completed the quest, I had Nikalos say, "I have something for you all." And handed our notebooks from my wife's work with their real life horoscope signs on it. See the video here.Rath Darkblade wrote: ↑Sat Jan 09, 2021 3:05 am Session notes ... Love the unexpected D&D Santa, and his D&D magical tools (Gem of Light and Levitation -- and oh no, his Bag of Holding!!! Excuse me...) *laughs so hard he nearly falls off the chair*
Sorry. I've been spending some time on crafting a new story (like a D&D campaign) and it's serious work. It's so good to laugh again.
Uh-oh. I note Nikalos doesn't travel to see Drow, or Duergar, or either of the two Giths (Githyanki or Githzerai) ... or Orcs ... Orc Santa! I'd love to see an Ogre Santa. Or a Fire Giant Santa!
I tend to inject a lot of puns when I insert images in the notes.Rath Darkblade wrote: ↑Sat Jan 09, 2021 3:05 amOh, gods....a giant praying mantis looking creature... Allow me a moment to tell you about my Lord and Savior?
Gnolls are dangerous if they make someone go down during melee - because they can rampage: https://www.dndbeyond.com/monsters/gnollRath Darkblade wrote: ↑Sat Jan 09, 2021 3:05 am I didn't think the party would have too much trouble with the gnolls and the hobgoblins,
Yeah. This party (currently in my head), will eventually head into the Shadow Vale (my version of the Underdark) to learn about the Illithid (which are just "scary stories" in my world; their general existence isn't believed; similar to people on Earth and their belief in the various aliens from space who have "abducted" them)... there's tons of stories about Illithid... but they're all different... and they're always portrayed looking different - but always look humanoid with some kind of weird squid connection (some say it's on the face, some say the top of the head, some say the finger tips, some say the chest, some say their privates)...Rath Darkblade wrote: ↑Sat Jan 09, 2021 3:05 am but then I saw the brain on legs ... Intellect Devourer, isn't it? Uh-oh. Those things are trouble. IIRC, they're created by those tentacle-faced freaks, the illithids. Those guys are BIG trouble. If an Intellect Devourer is around, those illithids can't be far away.
*later, reads the note...* Called it.
I created an entire area and lore because two people in this group are Monks. And I literally had no lore, no background, or anything for Monks.Rath Darkblade wrote: ↑Sat Jan 09, 2021 3:05 am Aha, so I see you've been doing some reading into Japanese script. Nice work. I think I recognise the names Utsukkuen and Heiwakun; they definitely sound Japanese, but I'm not sure I can translate them. What do they mean? Just curious.
Everyone loved the Reindeer Nose bit.Rath Darkblade wrote: ↑Sat Jan 09, 2021 3:05 am Oh, no. Nikalos puts the Gem of Light in the front reindeer's nose ... *dies laughing*
What does "Nikalos Inspiration" mean?
As for the woman at the bottom - she's foreshadowing the next adventure (which is the 16 of Jan, 2021).Rath Darkblade wrote: ↑Sat Jan 09, 2021 3:05 am I also wonder who the lady at the bottom is (the one with the caption: "Where there is light, there is always darkness"). Who is she? *curious again*
Lots of fun there, Tawm. Thanks!
Fair enough. I've done some research into planes in FR, and it seems to me that if Sphinxes come from anywhere, it could possibly be Arcadia, between Mechanus and Mount Celestia.Tawmis wrote: ↑Sat Jan 09, 2021 5:18 am D&D has not really covered the origin of Sphinxes (where they came from, how they entered the Prime Material Plane) - mostly because Forgotten Realms, as a setting, hasn't done much with Sphinxes, other than say they exist.
D&D 5e is primarily Forgotten Realms (although they're introducing other worlds, Ebberon content, and content from the Magic: The Gathering setting).
So I wouldn't hold your breath on waiting for D&D to explain it; it's probably going to be up to you.
As for alignments, as intelligent creatures, I always allow any intelligent creature to be of a different alignment than what's seen in the Monster Manual. The Monster Manual to me is the "standard" of said monster; but there's no reason Orcs can't be good (maybe found as an infant, raised by humans, etc.) - any creature with intelligence has the ability to make up their mind on how they will interact with the world around them.
So yes, they could be of any alignment, in my eyes. True Neutral as their default, I think sits, because they care little for the mortal world; more interested in knowledge and riddles.
https://www.dndbeyond.com/monsters/gynosphinx
https://www.dndbeyond.com/monsters/androsphinx
Oh, wow! That's very cool. *nod* Nice work!Tawmis wrote: ↑Sat Jan 09, 2021 5:18 am This is the second time, me using him. I used him a year ago (2019) around Christmas time - where another set of adventurers helped him (that game was all in person; and due to Covid on hold). What was cool about that one, after they completed the quest, I had Nikalos say, "I have something for you all." And handed our notebooks from my wife's work with their real life horoscope signs on it. See the video [url=[b]here.[/b]
Oh, OK. I was basing my impression of gnolls and hobgoblins from NWN, but in that game they are wusses. Hobgoblins here (able to deal an extra 2d6 every turn)? Yikes.Tawmis wrote: ↑Sat Jan 09, 2021 5:18 am Gnolls are dangerous if they make someone go down during melee - because they can rampage: https://www.dndbeyond.com/monsters/gnoll
Hobgoblins are even more dangerous if there's two of them side by side, because of Martial Advantage which allows them to crank out EXTRA damage EVERY turn: https://www.dndbeyond.com/monsters/hobgoblin
Yikes. Illthid, in my book, are the creepiest monsters in D&D. I used to think they were pushovers (because in NWN: HotU, they were). But when I found what they can do with their psionic attacks, never mind what the Overmind can do ... oh, and how a new illthid is created. Nightmare Fuel. (Baldur's Gate 3 didn't help).Tawmis wrote: ↑Sat Jan 09, 2021 5:18 am Yeah. This party (currently in my head), will eventually head into the Shadow Vale (my version of the Underdark) to learn about the Illithid (which are just "scary stories" in my world; their general existence isn't believed; similar to people on Earth and their belief in the various aliens from space who have "abducted" them)... there's tons of stories about Illithid... but they're all different... and they're always portrayed looking different - but always look humanoid with some kind of weird squid connection (some say it's on the face, some say the top of the head, some say the finger tips, some say the chest, some say their privates)...
But since I have (what I call my "Work Group") discovering the Drow (which are known to exist, but very little is known about them, because they will kill themselves before being captured) - I figure this other group can maybe learn about the Illithid in my world.
So for example in my world that I created and DM for; there was a war in the heavens where some Immortals and weapons fell to the world. The gods created Sphinxes to guard those things from falling into the hands of mortals. They also appointed Sphinxes to guard mortal tombs as well, if the mortal was somehow very important (prevent tomb raiders, if you will) or the tomb holds valuable information (say books from a powerful wizard). I will, undoubtedly, flesh out Sphinxes more when (any one of my games) gets into an area called 'The Broken Lands' - where Sphinxes are known to exst.Rath Darkblade wrote: ↑Sat Jan 09, 2021 7:23 am Fair enough. I've done some research into planes in FR, and it seems to me that if Sphinxes come from anywhere, it could possibly be Arcadia, between Mechanus and Mount Celestia. Why? The two entries you've quoted about Sphinxes show they are LN (though, as you point out, intelligent creatures can be any alignment). However, since a sphinx's "job" is to guard the treasure of the gods, anyone trying to go up against them is going to have a really bad time. So, a "generic" sphinx wouldn't care much about morality; it just cares about making sure that no-one can get their hands on the gods' treasury, except those powerful enough to handle it. That's the theory. In practice, a sphinx might (maybe?) decide to go out into the world a bit (as with the RL Sphinx of Thebes, with her riddles and such), and "delegate" the guarding of treasure bit to (maybe) a few devas, a planetar -- maybe even a solar. Would that work?
NWN also is based on 3rd Edition D&D - which is quite different than 5e, in how monsters have "skills and abilities" now.Rath Darkblade wrote: ↑Sat Jan 09, 2021 7:23 amOh, OK. I was basing my impression of gnolls and hobgoblins from NWN, but in that game they are wusses. Hobgoblins here (able to deal an extra 2d6 every turn)? Yikes.Tawmis wrote: ↑Sat Jan 09, 2021 5:18 am Gnolls are dangerous if they make someone go down during melee - because they can rampage: https://www.dndbeyond.com/monsters/gnoll
Hobgoblins are even more dangerous if there's two of them side by side, because of Martial Advantage which allows them to crank out EXTRA damage EVERY turn: https://www.dndbeyond.com/monsters/hobgoblin
I'm not sure about the gnoll rampage. Yes, it can deal 1d4+2 every turn... does that mean that, if it's undefeated in the next turn, it could (theoretically) kill a PC?
Let's say your PC is down to 0. Gnoll rampages, PC is down to -6. Unless the PC is healed (or that gnoll is killed), it can rampage again -- PC is down to -12, and is dead. Is that what you mean?
Illithid have always been tough. But NWN is definitely geared to make it so things are solo'able. Illithid should not be solo'able.Rath Darkblade wrote: ↑Sat Jan 09, 2021 7:23 amYikes. Illthid, in my book, are the creepiest monsters in D&D. I used to think they were pushovers (because in NWN: HotU, they were). But when I found what they can do with their psionic attacks, never mind what the Overmind can do ... oh, and how a new illthid is created. Nightmare Fuel. (Baldur's Gate 3 didn't help).Tawmis wrote: ↑Sat Jan 09, 2021 5:18 am Yeah. This party (currently in my head), will eventually head into the Shadow Vale (my version of the Underdark) to learn about the Illithid (which are just "scary stories" in my world; their general existence isn't believed; similar to people on Earth and their belief in the various aliens from space who have "abducted" them)... there's tons of stories about Illithid... but they're all different... and they're always portrayed looking different - but always look humanoid with some kind of weird squid connection (some say it's on the face, some say the top of the head, some say the finger tips, some say the chest, some say their privates)...
But since I have (what I call my "Work Group") discovering the Drow (which are known to exist, but very little is known about them, because they will kill themselves before being captured) - I figure this other group can maybe learn about the Illithid in my world.
I'm not too worried about FR Sphinxes. My Sphinxes (like the D&D ones) are also plane-travellers, so I thought if I could work out (logically) the plane where they came from, then I could equate that to a real-life (or myth) location.Tawmis wrote: ↑Sat Jan 09, 2021 3:25 pm So for example in my world that I created and DM for; there was a war in the heavens where some Immortals and weapons fell to the world. The gods created Sphinxes to guard those things from falling into the hands of mortals. They also appointed Sphinxes to guard mortal tombs as well, if the mortal was somehow very important (prevent tomb raiders, if you will) or the tomb holds valuable information (say books from a powerful wizard). I will, undoubtedly, flesh out Sphinxes more when (any one of my games) gets into an area called 'The Broken Lands' - where Sphinxes are known to exist.
So I wouldn't worry where the FR Sphinxes come from, for your story.
I wouldn't try to solo illithids, even in NWN.
You can see from my little comic strips how one of the games I was in went...Rath Darkblade wrote: ↑Sat Jan 09, 2021 9:52 pm I wouldn't try to solo illithids, even in NWN.
That portion of the game always struck me as stupid, because as soon as you walk into the illthid cave, you're approached by a group of slavers. No matter what you say or do, they die and you get a helmet that shields you from the illithid mind-reading powers.
What makes this stupider still is this: you then have to speak to the illthid Elder Brain -- without the mind-shielding helmet -- and somehow convince him to withdraw the illithids from an alliance with the Valsharess. (And you have the option to fight and kill the Elder Brain, and get away with it). I've done it once, though not as solo.
This is a reference to the idea we'd camp and heal some and try to fight them again.Rath Darkblade wrote: ↑Sun Jan 10, 2021 3:20 am OK ... hmm. I don't understand this one. Who is Meridan?
Hahahahhaha! Oh. You clearly have never encountered a cruel DM who used a Gas Spore on you?Rath Darkblade wrote: ↑Sun Jan 10, 2021 3:20 am I don't get this one either. Why do you need to hit a beholder before he helps you to get gas?
This was pretty much how the battle went down against the Illithid.Rath Darkblade wrote: ↑Sun Jan 10, 2021 3:20 am And what is this all about? It says:
"Meridan (Brains Eaten Out)
Apollonia (Sword of Dancing got out of control)
Artimes (killed by Thorwalian)
Thorwalian (Party killed him)
Adel (killed by Artimes)
Zara (killed by Griffon)
Maddi (blinked out of existence)"
What?
Yes, but it essentially works like a blink spell which has quite a few benefits -Rath Darkblade wrote: ↑Sun Jan 10, 2021 4:18 am I'm also a little confused about that Ring of Blinking. Maddi uses the ring, it blinks her to the Ethereal Plane. Fine. But on the next turn, she'll blink back into the Material Plane -- and back the Illthid again!