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Re: Design A Sierra Game.
Posted: Sat Apr 06, 2019 9:48 am
by Collector
Use: Mechanical Heart to repair the Universal Time Clock.
Inventory: Time.
Re: Design A Sierra Game.
Posted: Sat Apr 06, 2019 1:20 pm
by Tawmis
Use: Stopping time, just before the King's daughter is slain, and saving her.
Inventory: A King's Crown.
Re: Design A Sierra Game.
Posted: Sun Apr 07, 2019 8:46 am
by Semi-Happy Partygoer
Use: Crown is returned to royal museum to go alongside other historical vestments.
Inventory: Lifetime museum pass.
Re: Design A Sierra Game.
Posted: Sun Apr 07, 2019 11:27 pm
by Tawmis
Use: Museum pass.
Inventory: Laura Bow's autograph (gained at the Museum).
Re: Design A Sierra Game.
Posted: Mon Apr 08, 2019 4:35 am
by Semi-Happy Partygoer
Use: Laura's autograph used for handwriting analysis to determine culprit behind attempted slaying of king's daughter.
Inventory: Laura's notebook, containing her observations from that night.
Re: Design A Sierra Game.
Posted: Mon Apr 08, 2019 6:42 am
by Rath Darkblade
Use: To deduct who the culprit was, and alert the police.
Inventory: The entire Police Department (donuts and beignets included).
Re: Design A Sierra Game.
Posted: Mon Apr 08, 2019 12:11 pm
by Tawmis
Use: Police, over hear Jake Bonds (grandfather of Sonny) speaking to Laura. Learn about a secret passage in the museum.
Inventory: Use secret passage and see a Portal.
Re: Design A Sierra Game.
Posted: Mon Apr 08, 2019 10:43 pm
by Rath Darkblade
Use: Resist the urge to go through the Portal (or to make a reference to the "Portal" game). Poke the portal with a stick, and get a jam donut.
Inventory: Jam donut.
Re: Design A Sierra Game.
Posted: Tue Apr 09, 2019 12:57 am
by Tawmis
Use: Jam Donut to get you out of a jam with the police, when they see you at the portal. (Doesn't work, and they arrest you anyway! And STILL eat the donut!)
Inventory: Skeleton Key (found under the mattress of your jail cell)
Re: Design A Sierra Game.
Posted: Tue Apr 09, 2019 10:57 pm
by notbobsmith
Use: You trade the skeleton key with another inmate (who promptly escapes) for his harmonica.
Inventory: Harmonica
Re: Design A Sierra Game.
Posted: Tue Apr 09, 2019 11:33 pm
by Tawmis
Use: Harmonica to be used against the devil,
who bet a pot of gold against your soul.
Inventory: Pot of Gold.
Re: Design A Sierra Game.
Posted: Thu Apr 11, 2019 6:54 am
by Rath Darkblade
Use: You give a pot of gold to your bankrupt leprechaun cell-mate. He's so happy, he gives you his leprechaun hat - then uses the pot of gold to summon his rainbow and walks away on it.
Inventory: Leprechaun hat
Re: Design A Sierra Game.
Posted: Thu Apr 11, 2019 10:05 am
by Tawmis
Use: You find the Leprechaun's Lucky Charms inside the hat.
Inventory: Lucky Charms.
Re: Design A Sierra Game.
Posted: Sun Apr 14, 2019 10:04 pm
by notbobsmith
Use: The other prisoners are after your Lucky Charms! You scatter them on the ground, causing a riot. You escape in the confusion, taking a guard's ukulele.
Inventory: Ukulele
Re: Design A Sierra Game.
Posted: Mon Apr 15, 2019 3:22 am
by Tawmis
Use: Give Ukulele to bard sitting on a tree stump.
Inventory: Sheet of music the bard never finished writing.