Re: Favorite Gabriel Knight Game - Why?
Posted: Sun Oct 12, 2008 1:47 am
After playing the 1st 2 games I wouldnt mind reading the books to see how close the game follows the the book.
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Wonder if the books read like a really well written hint book for the games?Fender_178 wrote:After playing the 1st 2 games I wouldnt mind reading the books to see how close the game follows the the book.
Very good question. I was wondering about that.Tawmis wrote:Wonder if the books read like a really well written hint book for the games?Fender_178 wrote:After playing the 1st 2 games I wouldnt mind reading the books to see how close the game follows the the book.
AndreaDraco83 pointed out additional content - but I wonder if the flow still reads the same as the game? I mean the Star Wars books based on the movie still follow the movie, just have a lot more detail.Fender_178 wrote:Very good question. I was wondering about that.Tawmis wrote:Wonder if the books read like a really well written hint book for the games?Fender_178 wrote:After playing the 1st 2 games I wouldnt mind reading the books to see how close the game follows the the book.
Both books are extremely different. The Sins of the Fathers novelization is...well...exactly like the game. There are virtually zero differences.Tawmis wrote:Wonder if the books read like a really well written hint book for the games?Fender_178 wrote:After playing the 1st 2 games I wouldnt mind reading the books to see how close the game follows the the book.
That's where I got all mine.AndreaDraco83 wrote:I have to possess them!
I'm off to Amazon!
I couldn't agree with you more on GK3. This is exactly how I feel about that game. As well as your points on GK2.AndreaDraco wrote:I understand your point. I can't say that I agree with it totally, but I understand it.
That's how I see it:
Rennes-le-Chateau was extremely detailed as a set for Gabriel's new adventure, no less than New Orleans or Monaco. Moreover, it was extremely adherent to its real-life appearance: the geography of the area was well represented and carefully depicted, as were the inherent geometries of the valley itself, not to mention the architectonic details of buildings such as St. Magdalene Church. Furthermore, the historic and religious background of the region was lavishly polished: from the Roman domination to the Merovingian Kings during the Middle Age, from the Knights Templar and the Cathars around the '200 to the discovery of Abbot Sauniére, the history of Southern France, and Rennes in particular, was precisely addressed in the game, with an amount of detail unknown to Dan Brown or to other games (I'm thinking of Broken Sword 1, even if I only played it half-way), whose takes on these subjects - the Templars, mainly - feel shallow and pretty inconsistent, in comparison.
The character were indeed less developed than the ones seen in the first two games, particularly Montreaux, who can't really stand the match with Von Glower or Malia Gedde. Anyway, the treasure hunters were amusing and well rounded-up, in my opinion: some of them lacked the charisma of some of the characters from the previous games, but some of them - Baza and Wilkes, mainly - were believable and very well written.
I have said that The Beast Within story is unbeatable, and I really think it. But Jane Jensen in all the three chapters crafted powerful and magnificent stories, and it's only a matter of tastes in preferring one or another. GK2 has a deep, meaningful story of self-discovery and a plot worthy of the best Bildungsroman ever written, but - nonetheless - GK3 has a thought-provoking plot that deals, with class and elegance, with profound religious and philosophical themes, showing a courage that was ahead of its time.
These are the reasons for which I'm also crazy about the third game...
... Anf, anf: one day, I'll also tell you why I'm crazy with the first one, since I've done this for the latter two
I absolutely loved GK2 as well. Was probably my favorite of the three games. I loved GK1 for the voodoo (that stuff has always interested me). I loved GK3 (although the whole ending started to go a bit too Indiana Jones, test yourself and walk across this invisible bridge'ish for me - which seemed out of place for GK, but maybe not). GK2, as you said, I didn't know Dean Erikson. But I thought he LOOKED and SOUNDED how I thought Gabriel Knight should look and sound. And visually seeing everything, with the realistic cut scene movies, made it all that more of a richer experience for me.Maxor127 wrote:I thought I replied to this post, but I'll pretend people care about my opinion. I feel like I've said this somewhere else, but Beast Within all the way for me. It's one of the best representations of FMV games. I actually liked Dean Erickson as Gabriel Knight. Tim Curry always sounded like Tim Curry forcing a fake accent than an authentic character to me. So I guess it helps that Dean Erickson was unknown to me at the time, and I have no clue what he really sounds like. Beast Within's storyline was excellent and took a lot of surprising twists and directions. GK1 loses points with me at the end. I didn't like how technologically advanced the voodoo bad guys seemed to be with their high tech secret lair. For GK3, my complaints are mostly because of the horrible controls and interface. And the game was pretty difficult even with a walkthrough. But once again, I didn't care for the ending, either. Too Indiana Jonesish for me, and I love Indiana Jones, but it just didn't fit.