As for Keapon: yes, he mostly says gibberish. Or puns. And (mostly) they rhyme. Keapon's job (like the QfG1 gnome - I forget his name) is to be a jester. But try asking him about (oh, I don't know) water. It's a non-rhyming storm of puns.
A little tip: You can press Ctrl+T to see the time, Ctrl+M for the map, and Ctrl+S (I think?) for the compass. You can also press the "+" sign to speed up the game or the "-" sign to slow it down. (Apologies if this is obvious; I noticed you wrote "Look time", which doesn't work. Oh, and Ctrl+A is "Ask about").
You hate the map thing? I think it was originally used as copy protection. It's not that bad, is it? All right - yes, the street names can be confusing if you don't have the map that comes with the game. Doesn't the map give you the street names? Just curious.
Just an observation: I never noticed how you can stand in a someone's way and they won't move until you do.
The astrologer's house, at the Tarik of Stars, is not far from the Palace. It's one of the dead-end streets, IIRC - to the south. Aziza's house isn't far from the plaza where Keapon is -- it's to the northeast, and then (in the map) on your left. When you're walking around and reach the end of a street, you can also type "look sign" or "look street", and it will tell you what street you're on and what street you're about to turn into. That should help you navigate around.
To increase your "Comms" skill, bargain with everyone. Don't just buy things. The Communications skill is useful for saving your money, especially at the start of the game.
I noticed you tried buying the "dates stuffed with almonds". It's just "buy dates" (as in the fruit -- dates from a palm tree. They're sweet inside and healthy. Hmm ... almond-stuffed dates). You can also ask the katta about rations, and they'll sell you lizard jerky.
Looks like you had fun trying to buy the poison-cure pills. "Buy poison pill" is enough. (Sorry to be a smart-ass).
The astrologer is fun. Whatever name you give him is a name for heroes. I noticed you had some trouble telling him about yourself; you need to "tell about Spielburg". ("Spiel" is German for "play", and "burg" is "town" -- as in Pittsburgh, which means "Pitt's Town", etc. "Burg" or "burgh" come from the Anglo-Saxon word, "burh", i.e. "fortified place", and is the root of the word "borough", or suburb. Sorry, I'm a word nerd. Can you tell?)
"Tree woman was the other way". I love your humorous save-game names.
Nope, there's no need to fight the griffin. You can if you really want to, but he can fly around, is very tough, and you don't get anything if you do. (I think). So there's no point fighting him. He's not a threat.
*watches Valor the Victorious ride around the desert* Um. You can die of thirst in this game, you know. And the desert map is seriously big. I always played it safe and stayed near the town. It's easy to get lost and die of thirst or monster attacks. ("No way the map is this wide". Most of the things worth seeing in the desert are within ten screens. The only reason to go further is if you're looking for something to fight and loot. But then again, I always played a thief-with-magic-skills. The magic skills were handy, and the thief has a few quests in Shapeir to make money with. Less risky, unless you get caught!)
I'm not sure why the carpet-selling katta is here. You can't buy a carpet, and you don't need one. It's only seen at the end of the game - the flying variety.
As for the pin, all heroes get one before Raseir, but it's mainly for the thief (no spoilers).
"Forgot about the water! " Hope you didn't forget to refill your waterskin. And you can always buy extra ones - very useful.
I noticed you always sleep until dawn. In the AGDI remake of this game, if you only REST until midnight or so, you can come out and speak to Shameen and Shema (who are having a midnight snack or something?) They'll have lots of interesting things to say about their travels, how they became inn-keepers, their hopes for the future, and so on.
Just curious: why did you throw rocks at the griffin? (As the game says: "Aggressive, aren't you?") I'm not sure why he's there, except to sleep, but he's not a threat.
"Hurt bad; go rest". "Night - let's ride". Valor doesn't mess about, I see.
Um, at 6:11:30 or so, you're fighting a giant scorpion. You win, but you don't take its poison gland? Why not?
Also, the same night, I see you're running away from the monsters, but you wait up for them to catch up with you ... and then run away again. What for?
Fast forward to monster in the cage (about 7:52:00 or so) ... head of a cobra, tail of a scorpion and body of a panther. It certainly doesn't look like the head of a cobra, but it's dangerous enough!
Uh-oh. You gave him too much food and the game froze, I guess? What happened? All you have to do is give him is the dispel potion and the water. Don't have a dispel potion? Ask Harik for one. All heroes should have dispel potions. "Your saurus doesn't want to get closer to the cage"? That's because it's smart - it saw what that monster did to you when you opened the cage! (But hey, Sierra deaths are fun).
Fast forward to water elemental. You have 323 dinars and 260 centimes!!! You're rich! Richer than Elon Musk! You can buy a new
Why drop the ghoul claws? Isn't it possible to sell them all?
Ah, the EOF (Eternal Order of Fighters). I think I wrote a song about them - "EOF" (to the tune of "UHF" by Weird Al). Does the EOF Membership Badge do anything / give you anything? Or is it just for bragging rights?
Fast forward to Rasier ... ah yes, Signor Ferrari telling you a story about smuggling water. But you have water. Uh-oh.
I noticed you helped Zayishah, the Emir's daughter. (I'm surprised you didn't use the X-ray specs etc. - you don't lose honour if you do. But a fun thing to do is try to give her your clothes -- or Visa -- twice. Try it, but save your game first).
Heh. Entering the Dead Parrot Inn after you have no Visa ... and the music plays really fast. Sounds a bit like something out of Benny Hill. (10:24:36).
"This is lame - visa-less". Yes, waiting for night to fall in Raseir is my least favourite part of the game. I usually just go to the fountain plaza and wander around, back and forth, and back and forth, etc. etc. until nightfall. (I think Ferrari ignores you because you're not a thief. Maybe you can show him the thief secret sign that you learned in QfG1? Or your katta pin?)
By the way, Sharaf (i.e. the katta you meet in the jail) is also Shema's cousin, and the leader of the Rasier Underground.
Around 10:43 or so, you're trying to walk into the wind. You have to go back to the water screen and destroy that rock formation where the wind is blowing from. Then you can cross with no issues.
In the scene with Khaveen (just before the final clash with Ad Avis), you don't have to jump. You can climb down the curtain, no?
"I have magic lol". I didn't notice until nearly the fight with Ad Avis that yes, you have 93 Mana Points. But you don't cast spells. Why not? Why not buy some spells from Keapon? They'll make you INVINCIBLE!! INVINCIB -- *falls off balcony* Ow.
That Iblis sure loves his thunderbolts.
"Talk Ad Avis" - and he tells you you're carrying too much.
Yes! Running through the fire. It seems counter-intuitive, but that's the only way to beat Ad Avis. And now you're a paladin, I'm sure. On to Quest for Glory 3 (or 4)?
Thanks, Tawm! That was fun.