Re: The Poorly Described Game... um, game.
Posted: Fri Dec 31, 2021 1:48 pm
I have this game - but never got far - but.... It sort of sounds like (especially the married, have kids - based on other SIMS games)....DeadPoolX wrote: ↑Fri Dec 31, 2021 4:29 am I remember a complex and very mod-friendly computer game that takes place in a non-Earth medieval world (with no magic) where you could learn trades, fight as a soldier or mercenary, rise in social and military rank, become a knight, become a king's vassal, fight in tournaments, get married and have kids, and eventually set out on your own to create a kingdom and possibly take over other kingdoms in the process.
Is it: The Sims Medieval?
- A player can create Hero Sims to control, each one having a profession (monarch, knight, merchant, etc.
Players are able to control several types of 'heroes', or professions, each with different abilities and responsibilities. These include:
Monarchs will control the kingdom and be able to deal with neighboring kingdoms diplomatically. They can engage in duels, marry important NPCs, and issue proclamations or edicts. Their title changes between Lord/Lady, King/Queen and Emperor/Empress depending on the number of territories they have annexed.
Wizards can enchant or fight using their spells, which are learned from a large spellbook and include motions which must be memorized.
Spies can poison other Sims, or steal for the kingdom.
Priests come in two varieties, Peteran and Jacoban. Peteran Priests follow a simpler path and try to convert Sims with uplifting sermons. Jacoban Priests use fear as a conversion tool and wear expensive clothing.
Blacksmiths use ore mined in the kingdom to produce armor and arms.
Physicians are expected to keep people healthy using period technology, particularly leeches.
Knights can train for strength and endurance and are used to conquer new lands.
Merchants have access to foreign goods and trade opportunities.
Bards can recite poetry and play lute music for other Sims.