Mostly wrote:I really don't think Tim overdid the accent in GK1. It was great!
Compared to a native from New Orleans, his accent was way overdone. I recognized that right away (but like I said, I grew up in Houston, which is relatively close to NO and shares a lot of culture with it) and so did Tawmis, as he's been there.
Spikey wrote:I can't imagine right now what it would be without 3D though, but a lot of players obviously think it should never have been 3D in the first place.
I think a lot of people disliked the primitive 3D graphics in it, not 3D in of itself. Even at the time GK3 was released, the graphics were outdated and given the false perception that "3D equals FPS" that many Adventure gamers had back then, it's little wonder why they disliked it.
The 3D graphics we have today, however, could turn GK3 into a visual masterpiece. That's assuming, of course, that GK3 ever got the go-ahead and was given the necessary funding to either develop or license a 3D engine.
I'd prefer 2D or 2.5D to bad 3D, but I'd rather see good 3D if possible.
Spikey wrote:I disliked the Beast Within, particularly because I didn't like the actors; if Jane should ever make a new version of it, I hope it will be in the classic style.
The actors didn't bother me so much as the overall lack of interactivity, which was normal in FMV games. It was basically "click, watch cinematic, click, watch cinematic, etc."
To be fair, some developers have been doing just about the same thing in 3D games today, even those titles outside the Adventure genre. A lot of FPS games have forsaken gameplay in the name of "telling a story." That doesn't sound bad at first, but it eventually turns into a situation where the player is watching the game, rather than playing it.
Spikey wrote:It is a shame we must do without Tim, though.
Maybe, but like some of us have been saying, his accent was way overdone. Besides, I'd prefer to reserve judgment on the voice acting until we hear it. We might be pleasantly surprised.