Hola Laura Bow aficionados! Welcome back to another monthly update on Laura Bow and the Mechanical Codex!
This poor year has been quite a challenge to make any progress on the project, unfortunately, for various reasons - and it has placed us several more months behind from where we wanted to be, again. But these things happen and all we can do is keep moving forward and try to make strides where we can. It might be slower than we'd like, but if we just keep moving bit by bit, we'll eventually get where we want to go.
That lack of progress even crept into our April Fools shenanigans this year. Sorry we didn't get around to doing something fun like last year. Instead, consider the fact the you didn't hear from us on April 1st as the joke in and of itself. Does that count??
All that being said, there is actually a bit of good news... we are -just- starting to ramp back up on the Laura Bow project again! So we do have a couple of (literally) small things to share with you this month.
Flock Together
Sometimes it's the little things that make all the difference in a game world. We're aiming to make the world feel as alive as we can, without breaking the bank and performance budgets too much by spending tons of time on background elements (even though it'd be amazing if we could do that). One of the things our character artist recently made is some good ol' New York City wildlife.
These little fellas will help give a bit more life to a few of our city scenes! And you maaay just have to deal with one of them as part of your intro investigation - hint hint. So go practice your bird calls in preparation, people!
Dolla Dolla Bills Y'all
Making games can be an expensive endeavor, and adventure games don't tend to be the most lucrative sort of projects to choose out there. It can be a real uphill battle to sustain a group of developers on them. In order to venture down this road, you either need to be doing it out of pure passion, naivety, or perhaps even stupidity. Maybe some mixture of all of those, ha! We definitely fall mostly into the passion category, with maybe a sprinkle of stupidity for good measure.
So far we have been fully self funding this project out of our own pockets... investing our entire savings into it (there's that stupidity part of things - or does that count as passion?). This means that we occasionally need to focus on other things in order to pay the bills - which can sometimes be one of the reasons for those slower development months.
Anyway, we have been doing a lot of brainstorming lately on ways for this to not be the case anymore (short of selling our souls and livelihoods). During some of the downtime on Laura Bow over the past few months, we've been briefly kicking around the idea of another, much smaller, project... to help get the ball rolling for the company and (hopefully) relieve a bit of the financial burden.
How would this work, you ask? How could adding more work possibly result in getting the current project (Laura Bow) done quicker?? Well, we have a tendency to work in phases on Laura Bow - not everyone works on the project at the same time. So the people who aren't actively involved might occasionally have some extra cycles to devote to something else for a bit. And if this other project was small enough, it might still be possible to make progress on both at the same time. And if this bitesized other project could generate even a little bit of income, we could in theory spend more time on Laura Bow itself.
Whew! Complicated... amiright?
So we have something in mind for this bitesized journey. It's not a sure thing. We aren't 100% positive that we're going to do it just yet. But we may spend a little bit more time exploring the idea further. And if it works out, it could possibly turn into something larger which helps fund the Laura Bow project, and others like it into the future. It's also something which you Sierra Online fans might find quite familiar!
And it suits our crazy new covid ridden world quite well too, actually.
Anyway... Will we? Won't we? Would it actually help at all? Only time will tell. Stay tuned for more information on that!