MusicallyInspired wrote: ↑Fri Aug 03, 2018 8:46 am
I loved Oblivion when it first came out. Loved it more than Morrowind, which I can still to this day never get into. I like more agency in combat and less dice-rolling. I still love it to this day. Also love Skyrim, but miss some of the things about Oblivion.
And yes, Oblivion has a compass feature for every quest you have. You'll never get lost if you use it.
Skyrim also has a compass you can use.
What kind of things do you miss about Oblivion?
MusicallyInspired wrote: ↑Fri Aug 03, 2018 8:46 am
I think some of Oblivion's side quests are better than Skyrim's but not all of them. They're all quite good. I really enjoyed Oblivion's Dark Brotherhood quest. Thieves Guild was also really special. Skyrim's Thieves Guild wasn't as good, but the Dark Brotherhood was again a highlight. Especially with how you get their attention. I think the Champion's questline is way better than the Fighter's Guild, though. As for the Mage's Guild vs College of Winterhold....they're about the same.
I never understood all the hate for Oblivion beyond it just not being enough like Morrowind, which was fine for me.
Hmm... the Oblivion Mages Guild quest is much longer, though (i.e. more quests, not necessarily longer ones).
Yes, the Thieves Guild in Oblivion is quite special (in that you have to
attract their attention first - in Skyrim,
they just pick you off the street. "Hey you! Join the Thieves Guild!" Um, thanks?). Still, in Skyrim, eventually you get to
meet Nocturnal face to face. But then, in Oblivion, you get to
steal an Elder Scroll and still
meet Nocturnal face to face (or face to cowl, anyway).
By the way, did anyone else think that
Nocturnal's Cowl in Oblivion was particularly useless? I mean, with it off, you're just a face in the street. With it on, the guards queue up to arrest you (and the Thieves Guild members queue up to kiss your keister).
So you can never actually
use it for anything. What a rip!
Anyway, Oblivion Dark Brotherhood vs. Skyrim Dark Brotherhood... Oblivion wins hands-down (even if
you have to kill everyone in the guild, which is a huge letdown. I always loved all the different personalities in the Oblivion Dark Brotherhood, and it was a shame that I had to
kill them all.) In Skyrim... meh. At least you end up with
a sarcastic Redguard and an vampire child, as well as
the creepy voice of the Night Mother. Naturally. Plus, if you spare him,
an annoyingly over-exuberant clown. Oh, joy.
I'm not sure that the Companions are that much better than the Oblivion Fighters Guild. The Fighters Guild have more quests (and more interesting ones, too - remember the
rat problem that became a bigger problem? Or
Fighters Guild guys tearing up a pub in Leyawiin and you have to get them jobs? Good times. The Fighters Guild quests were all separate, and all separately fun, but they (mostly) had a core that tied them together -
the rival guild from Black Marsh. (Boo hiss!)
In Skyrim, in comparison, all you ever get to do is
put an axe back together. Biiiiiig deal.
Plus kill a bunch of scary witches, and ultimately
save your former boss from being a werewolf.) Yippee-dee-doo-dah.
Anyway, that's why the Oblivion factions are more fun than the Skyrim ones (in my not-so-humble, naturally).