Lords of the Realm 2 - development

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jafa
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Lords of the Realm 2 - development

Post by jafa »

Originally Posted: Sun Jun 29, 2008 1:41 pm

Hi guys,

Just started playing with Lords of the Realm 2...

http://www.squirtthecat.com/games/lords_of_the_realm_2/

No video upscaling yet and a few things that need to be looked into.

If you are interested in helping test please let me know.

Nick
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Re: Lords of the Realm 2 - development

Post by Collector »

Nice to see you branching out. Though I would like to have the adventures fixed first, I still would love to see all of the old Sierra games playable on modern PCs. If you are looking for more, Command Aces of the Deep is another Windows only game that refuses to run on most new PCs.

Have you manage to get any further with KQ6?
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jafa
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Re: Lords of the Realm 2 - development

Post by jafa »

I have not heard of Command Aces of the Deep... will see if I can find it.

KQ6 is a Windows 3.1 game which makes it a lot harder.

1) The executable is a 16-bit seg-offs style.

2) Would need to emulate all Win 3.1 APIs that the game uses. The documentation for these APIs is not on the MS website.

Slowly working on #1 above but can't promise anything.

Nick
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Re: Lords of the Realm 2 - development

Post by Collector »

Thanks for the update. A note on Command Aces of the Deep, it is more recent version of Aces of the Deep, but has more features. Aces of the Deep is a DOS game and runs with little trouble in DOSBox.
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Tawmis
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Re: Lords of the Realm 2 - development

Post by Tawmis »

jafa wrote:Hi guys,

Just started playing with Lords of the Realm 2...

http://www.squirtthecat.com/games/lords_of_the_realm_2/

No video upscaling yet and a few things that need to be looked into.

If you are interested in helping test please let me know.

Nick
I don't think I ever did the first LotR.
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ThePudd
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Re: Lords of the Realm 2 - development

Post by ThePudd »

I loved that game...
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Re: Lords of the Realm 2 - development

Post by Collector »

BTW - The updated test release now has full video upscaling and black line elimination.

The game originally used DirectDraw v1 :)

Nick
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